Player Matchup

Horus
Horus
Gold IV
Jaimerz
Horus
Gold IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 46L
1,547 MMR
Party 1
Agni
Agni
Platinum III
SoggyCheetos69
Agni
Platinum III
Level 122
God Stats
1W - 1L
1,833 SR
Queue Stats
319W - 316L
1,880 MMR
Party 3
Bake Kujira
Bake Kujira
Platinum II
XGod4K
Bake Kujira
Platinum II
Level 168
God Stats
1W - 2L
1,630 SR
Queue Stats
126W - 116L
1,678 MMR
Party 3
Hachiman
Hachiman
Gold II
Zyék
Hachiman
Gold II
Level 206
God Stats
2W - 2L
1,504 SR
Queue Stats
121W - 84L
1,778 MMR
Solo
Thor
Thor
Platinum IV
psamspam
Thor
Platinum IV
Level 144
God Stats
8W - 5L
1,744 SR
Queue Stats
45W - 30L
2,025 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,642 SR
1,782 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,655 SR
1,782 MMR
Lancelot
Lancelot
Platinum III
Anthonyjzg
Lancelot
Platinum III
Level 156
God Stats
27W - 31L
1,531 SR
Queue Stats
203W - 194L
1,770 MMR
Solo
Thoth
Thoth
Platinum I
ArchonicPrince1
Thoth
Platinum I
Level 175
God Stats
7W - 9L
1,723 SR
Queue Stats
140W - 113L
1,924 MMR
Party 2
Chiron
Chiron
Gold I
Canycus
Chiron
Gold I
Level 158
God Stats
3W - 4L
1,533 SR
Queue Stats
378W - 363L
1,785 MMR
Solo
Hun Batz
Hun Batz
Gold II
MIDGOD100
Hun Batz
Gold II
Level 155
God Stats
3W - 1L
1,860 SR
Queue Stats
211W - 206L
1,656 MMR
Party 2
Athena
Athena
Platinum II
Rabbittts
Athena
Platinum II
Level 129
God Stats
5W - 4L
1,626 SR
Queue Stats
82W - 68L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jaimerz
Horus
15
1 / 3 / 13
9,239
543
10,425
19,161
19,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 3 / 9
9,222
542
10,534
12,595
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bake Kujira
XGod4K
Bake Kujira
16
1 / 3 / 0
9,757
574
13,319
19,905
24,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
Zyék
Hachiman
18
6 / 1 / 3
10,807
636
10,804
12,418
5,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
17
11 / 2 / 4
10,542
620
15,011
15,353
8,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ao KuangAresDa JiAchilles

VS

Bans
ThanatosCliodhnaCthulhuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Anthonyjzg
Lancelot
17
1 / 1 / 4
9,726
572
13,060
19,503
14,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 5 / 1
9,765
574
10,935
10,079
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
Canycus
Chiron
15
3 / 4 / 2
8,928
525
10,250
15,171
5,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
MIDGOD100
Hun Batz
14
0 / 6 / 1
7,816
460
6,356
20,323
7,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Rabbittts
Athena
14
3 / 4 / 2
9,154
538
4,846
18,148
18,811
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
20
Kills
11
12
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Anthonyjzg
Lancelot
1
1
4
3
L
4
5
1
0.9
L
Chiron
Canycus
Chiron
3
4
2
1
W
Horus
Jaimerz
Horus
1
3
13
2.5
L
Hun Batz
MIDGOD100
Hun Batz
0
6
1
0.08
L
Athena
Rabbittts
Athena
3
4
2
1
W
1
3
9
1.83
W
Bake Kujira
XGod4K
Bake Kujira
1
3
0
0.33
W
Hachiman
Zyék
Hachiman
6
1
3
7.5
W
Thor
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,093
Damage
45,447
79,432
Taken
83,224
61,816
Mitigated
50,131
18,355
Healing
18,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Anthonyjzg
Lancelot
13,060
2,780
0
6,478
19,503
14,249
0
12,437
6,003
227
84,205
L
10,935
226
0
250
10,079
3,562
0
2,658
7,112
72,269
0
L
Chiron
Canycus
Chiron
10,250
2,887
523
4,160
15,171
5,747
0
313
14,854
0
76,448
W
Horus
Jaimerz
Horus
10,425
3,570
2,120
5,252
19,161
19,620
86
5,614
13,176
0
28,029
L
Hun Batz
MIDGOD100
Hun Batz
6,356
1,857
0
5,342
20,323
7,762
0
3,140
16,891
0
72,257
L
Athena
Rabbittts
Athena
4,846
1,672
0
2,110
18,148
18,811
134
3,132
14,742
26,112
0
W
10,534
839
0
1,176
12,595
4,002
504
5,115
6,976
74,629
166
W
Bake Kujira
XGod4K
Bake Kujira
13,319
7,106
0
2,040
19,905
24,014
92
843
17,710
87,430
1,864
W
Hachiman
Zyék
Hachiman
10,804
6,368
0
6,373
12,418
5,724
1,457
1,633
10,717
0
107,388
W
Thor
15,011
3,190
0
1,394
15,353
8,456
0
1,733
13,473
0
81,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,567
Gold Earned
45,389
563
Minions Killed
546
0
Camps Cleared
0
1,749,540
Distance Traveled
1,783,284
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,726
572
143
8
0
376,143
6
L
Thoth
9,765
574
155
9
0
330,533
4
L
Chiron
8,928
525
124
7
0
339,599
6
W
Horus
9,239
543
36
2
0
359,327
1
L
Hun Batz
7,816
460
94
6
0
364,418
2
L
Athena
9,154
538
30
2
0
372,591
7
W
Agni
9,222
542
135
8
0
361,291
0
W
Bake Kujira
9,757
574
135
8
0
298,307
3
W
Hachiman
10,807
636
159
9
0
336,812
2
W
Thor
10,542
620
98
6
0
393,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role