Player Matchup

Neith
Neith
Masters
 
Neith
Masters
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond IV
 
Pele
Diamond IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond V
ElsujetoOP
Eset
Diamond V
Level 139
God Stats
64W - 53L
1,741 SR
Queue Stats
367W - 354L
2,077 MMR
Solo
Anhur
Anhur
Diamond II
Elwarten
Anhur
Diamond II
Level 129
God Stats
5W - 1L
1,884 SR
Queue Stats
161W - 124L
2,109 MMR
Solo
Chronos
Chronos
Diamond III
ProtectorOfTruth
Chronos
Diamond III
Level 226
God Stats
3W - 2L
1,557 SR
Queue Stats
36W - 33L
2,128 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,636 SR
1,863 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,483 SR
2,194 MMR
Lancelot
Lancelot
Diamond II
CarmichaeI
Lancelot
Diamond II
Level 63
God Stats
0W - 4L
1,150 SR
Queue Stats
68W - 44L
2,310 MMR
Solo
Apollo
Apollo
Diamond III
ClocksOfTime
Apollo
Diamond III
Level 177
God Stats
18W - 10L
1,761 SR
Queue Stats
294W - 262L
2,263 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
EloKiller
Sun Wukong
Diamond V
Level 142
God Stats
0W - 3L
1,204 SR
Queue Stats
208W - 185L
2,201 MMR
Solo
Ra
Ra
Diamond IV
Simplexleo
Ra
Diamond IV
Level 157
God Stats
3W - 9L
1,491 SR
Queue Stats
421W - 403L
2,168 MMR
Solo
Ne Zha
Ne Zha
Platinum I
thawtcheetos
Ne Zha
Platinum I
Level 58
God Stats
17W - 9L
1,812 SR
Queue Stats
140W - 122L
2,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 2
7,315
732
4,182
3,978
2,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
 
Pele
11
2 / 2 / 4
6,133
613
4,141
8,043
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
3 / 0 / 4
6,933
693
6,638
4,789
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anhur
Elwarten
Anhur
11
2 / 0 / 4
5,993
599
2,844
4,209
1,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 0
7,329
733
3,621
6,500
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AthenaKukulkanCharonBacchus

VS

Bans
CthulhuThorThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CarmichaeI
Lancelot
9
1 / 3 / 0
5,005
501
3,899
9,453
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
10
0 / 2 / 0
5,168
517
829
6,115
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
EloKiller
Sun Wukong
10
0 / 1 / 0
5,559
556
3,218
7,101
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 3 / 0
5,370
537
1,200
5,152
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
10
1 / 1 / 0
5,518
552
2,451
6,692
4,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
10
Kills
2
2
Deaths
10
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
W
Pele
 
Pele
2
2
4
2
L
Lancelot
CarmichaeI
Lancelot
1
3
0
0.33
L
Apollo
0
2
0
0
L
Sun Wukong
EloKiller
Sun Wukong
0
1
0
0
W
3
0
4
5
W
Anhur
Elwarten
Anhur
2
0
4
4
W
1
0
0
1
L
0
3
0
0
L
Ne Zha
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,426
Damage
11,597
27,519
Taken
34,513
11,035
Mitigated
14,917
14,187
Healing
9,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,182
1,319
0
2,252
3,978
2,576
18
0
3,978
0
55,216
W
Pele
 
Pele
4,141
946
0
4,316
8,043
2,606
0
0
8,043
0
46,878
L
Lancelot
CarmichaeI
Lancelot
3,899
788
0
3,060
9,453
3,468
0
1,725
7,560
0
33,005
L
Apollo
829
359
0
1,672
6,115
1,867
0
0
6,115
0
39,222
L
Sun Wukong
EloKiller
Sun Wukong
3,218
228
0
1,652
7,101
3,770
0
3,206
3,895
0
41,437
W
6,638
552
9
1,706
4,789
1,677
0
832
3,747
49,097
0
W
Anhur
Elwarten
Anhur
2,844
1,510
0
1,917
4,209
1,249
1,201
150
4,051
0
39,087
W
3,621
1,839
0
3,987
6,500
2,927
0
0
6,500
56,258
4,926
L
1,200
74
200
882
5,152
1,568
0
3,117
1,583
35,070
0
L
Ne Zha
2,451
143
0
2,204
6,692
4,244
0
1,086
5,516
0
22,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,703
Gold Earned
26,620
453
Minions Killed
347
0
Camps Cleared
0
1,030,529
Distance Traveled
1,133,103
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,315
732
69
7
0
194,971
2
W
Pele
6,133
613
89
9
0
247,546
3
L
Lancelot
5,005
501
61
6
0
252,657
0
L
Apollo
5,168
517
89
9
0
195,040
1
L
Sun Wukong
5,559
556
80
8
0
219,298
3
W
Eset
6,933
693
105
11
0
217,539
2
W
Anhur
5,993
599
79
8
0
185,680
2
W
Chronos
7,329
733
111
11
0
184,793
4
L
Ra
5,370
537
84
8
0
220,912
0
L
Ne Zha
5,518
552
33
3
0
245,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role