Player Matchup

Loki
Loki
Bronze III
DrSip97
Loki
Bronze III
Level 106
God Stats
0W - 1L
1,357 SR
Queue Stats
15W - 23L
1,261 MMR
Party 1
Atlas
Atlas
Silver V
ELProfesorDodo
Atlas
Silver V
Level 158
God Stats
1W - 3L
1,409 SR
Queue Stats
55W - 74L
1,332 MMR
Party 1
Osiris
Osiris
Silver III
E_Mills98
Osiris
Silver III
Level 132
God Stats
5W - 2L
1,753 SR
Queue Stats
62W - 86L
1,019 MMR
Solo
Kukulkan
Kukulkan
Bronze I
ZanCernelc555
Kukulkan
Bronze I
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 34L
963 MMR
Solo
Nut
Nut
Gold V
aymerick75
Nut
Gold V
Level 119
God Stats
4W - 11L
1,388 SR
Queue Stats
104W - 125L
1,385 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,481 SR
1,192 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,613 SR
1,232 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
EricVonManstein
Discordia
Gold IV
Level 158
God Stats
8W - 9L
1,444 SR
Queue Stats
72W - 80L
1,376 MMR
Solo
Charon
Charon
Silver I
Sweeeazy
Charon
Silver I
Level 128
God Stats
8W - 0L
1,970 SR
Queue Stats
164W - 187L
1,021 MMR
Party 2
Ne Zha
Ne Zha
Silver III
freeestyleeerrr
Ne Zha
Silver III
Level 149
God Stats
6W - 15L
1,384 SR
Queue Stats
155W - 178L
889 MMR
Party 2
Achilles
Achilles
Gold V
iKnowYouReadThis
Achilles
Gold V
Level 83
God Stats
12W - 10L
1,767 SR
Queue Stats
36W - 39L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DrSip97
Loki
16
4 / 2 / 1
9,113
536
3,672
12,937
6,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 1
7,490
441
5,550
18,710
13,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Osiris
E_Mills98
Osiris
16
2 / 4 / 1
9,784
576
13,283
21,774
28,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ZanCernelc555
Kukulkan
16
1 / 0 / 2
9,157
539
5,825
7,328
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 6 / 1
8,239
485
7,944
16,455
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboTyr

VS

Bans
ThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
8 / 2 / 2
10,625
625
14,797
13,674
5,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Discordia
EricVonManstein
Discordia
16
3 / 1 / 2
8,801
518
9,954
6,065
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
Sweeeazy
Charon
14
1 / 2 / 6
8,714
513
5,411
14,782
12,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 3
8,691
511
5,075
15,065
7,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 2 / 0
8,395
494
13,402
19,433
15,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
8
Kills
16
16
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
2
4.5
L
Loki
DrSip97
Loki
4
2
1
2.25
L
1
4
1
0.38
L
Osiris
E_Mills98
Osiris
2
4
1
0.63
W
Discordia
EricVonManstein
Discordia
3
1
2
4
W
Charon
Sweeeazy
Charon
1
2
6
2
L
Kukulkan
ZanCernelc555
Kukulkan
1
0
2
2
L
0
6
1
0.08
W
1
1
3
2.5
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,274
Damage
48,639
77,204
Taken
69,019
57,562
Mitigated
42,764
20,218
Healing
27,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,797
5,963
0
4,434
13,674
5,628
185
1,596
12,078
0
100,810
L
Loki
DrSip97
Loki
3,672
716
0
2,169
12,937
6,080
0
874
11,931
0
72,854
L
5,550
2,037
0
3,238
18,710
13,417
250
6,689
11,449
32,356
0
L
Osiris
E_Mills98
Osiris
13,283
4,784
0
7,845
21,774
28,720
313
1,278
20,419
0
82,988
W
Discordia
EricVonManstein
Discordia
9,954
895
0
756
6,065
2,369
27
2,822
3,243
69,384
2,720
W
Charon
Sweeeazy
Charon
5,411
989
2,199
3,228
14,782
12,608
28
4,236
10,546
38,093
248
L
Kukulkan
ZanCernelc555
Kukulkan
5,825
416
0
1,457
7,328
3,087
558
3,207
3,657
76,199
2,139
L
7,944
5,123
0
5,509
16,455
6,258
370
1,657
14,798
0
74,857
W
5,075
1,081
0
8,687
15,065
7,031
0
2,721
12,344
0
73,876
W
13,402
4,795
0
8,248
19,433
15,128
216
0
19,433
655
64,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,783
Gold Earned
45,226
520
Minions Killed
558
0
Camps Cleared
0
1,546,483
Distance Traveled
1,630,145
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,625
625
185
11
0
287,499
4
L
Loki
9,113
536
105
6
0
397,038
0
L
Atlas
7,490
441
36
2
0
275,121
0
L
Osiris
9,784
576
125
7
0
277,549
0
W
Discordia
8,801
518
130
8
0
326,671
6
W
Charon
8,714
513
40
2
0
326,683
6
L
Kukulkan
9,157
539
144
8
0
329,173
0
L
Nut
8,239
485
110
6
0
267,602
0
W
Ne Zha
8,691
511
105
6
0
392,408
0
W
Achilles
8,395
494
98
6
0
296,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role