Player Matchup

Ix Chel
Ix Chel
BigGameBob
Ix Chel
Level 64
God Stats
4W - 4L
1,178 SR
Queue Stats
45W - 50L
1,387 Elo+
Party 1
Cerberus
Cerberus
CXFFIN
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,113 Elo+
Party 1
Bakasura
Bakasura
CaptainInsaneOhh
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,385 Elo+
Party 1
Medusa
Medusa
SpanglyFrog
Medusa
Level 14
God Stats
1W - 1L
1,748 SR
Queue Stats
8W - 17L
1,430 Elo+
Party 1
Bellona
Bellona
seag0dz
Bellona
Level 10
God Stats
2W - 2L
1,506 SR
Queue Stats
3W - 4L
1,340 Elo+
Party 1
Team Averages
Level 24
1,486 SR
1,331 Elo+

VS

Team Averages
Level 49
1,386 SR
1,524 Elo+
Olorun
Olorun
MZK011
Olorun
Level 42
God Stats
3W - 2L
1,352 SR
Queue Stats
78W - 82L
1,483 Elo+
Solo
Ares
Ares
TheJinux
Ares
Level 84
God Stats
5W - 6L
1,123 SR
Queue Stats
557W - 468L
1,538 Elo+
Party 2
Sun Wukong
Sun Wukong
TrickJpTrap
Sun Wukong
Level 24
God Stats
3W - 5L
1,391 SR
Queue Stats
70W - 45L
1,563 Elo+
Party 2
Cliodhna
Cliodhna
Vinncce
Cliodhna
Level 49
God Stats
9W - 10L
1,537 SR
Queue Stats
162W - 151L
1,588 Elo+
Party 2
Medusa
Medusa
gellison042001
Medusa
Level 45
God Stats
31W - 31L
1,527 SR
Queue Stats
56W - 67L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BigGameBob
Ix Chel
13
2 / 3 / 2
8,323
490
10,348
10,121
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
CXFFIN
Cerberus
12
0 / 3 / 3
7,644
450
3,414
16,589
15,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 2 / 2
8,498
500
7,553
21,108
10,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
13
2 / 3 / 1
7,728
455
11,021
13,978
5,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
seag0dz
Bellona
12
0 / 3 / 1
7,255
427
5,299
15,874
15,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MZK011
Olorun
18
7 / 2 / 2
11,140
655
11,468
14,688
6,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
14
0 / 2 / 5
8,665
510
9,728
15,262
17,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
TrickJpTrap
Sun Wukong
16
4 / 1 / 3
10,470
616
11,389
14,966
12,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cliodhna
Vinncce
Cliodhna
16
3 / 1 / 3
8,868
522
9,257
11,373
4,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 2 / 2
8,203
483
10,864
10,020
4,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
7
Kills
14
14
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BigGameBob
Ix Chel
2
3
2
1
L
Cerberus
CXFFIN
Cerberus
0
3
3
0.5
L
3
2
2
2
W
Olorun
MZK011
Olorun
7
2
2
4
L
Medusa
2
3
1
0.83
W
Ares
0
2
5
1.25
W
Sun Wukong
TrickJpTrap
Sun Wukong
4
1
3
5.5
W
Cliodhna
Vinncce
Cliodhna
3
1
3
4.5
W
0
2
2
0.5
L
Bellona
seag0dz
Bellona
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,635
Damage
52,706
77,670
Taken
66,309
52,105
Mitigated
44,899
18,075
Healing
17,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BigGameBob
Ix Chel
10,348
575
855
1,396
10,121
4,327
0
2,183
7,938
53,379
1,001
L
Cerberus
CXFFIN
Cerberus
3,414
144
0
2,867
16,589
15,730
0
5,464
11,125
24,596
1,393
L
7,553
5,379
0
6,943
21,108
10,574
25
6,967
14,141
0
57,769
W
Olorun
MZK011
Olorun
11,468
5,629
18
5,630
14,688
6,519
2,959
4,764
8,788
93,766
4,911
L
Medusa
11,021
4,656
0
2,177
13,978
5,774
0
4,667
9,311
0
60,945
W
Ares
9,728
365
1,748
2,144
15,262
17,236
143
1,693
13,299
54,663
2,504
W
Sun Wukong
TrickJpTrap
Sun Wukong
11,389
2,904
0
3,863
14,966
12,239
495
1,588
12,367
0
75,980
W
Cliodhna
Vinncce
Cliodhna
9,257
620
0
3,400
11,373
4,692
2,308
2,142
8,755
0
78,484
W
10,864
3,867
0
880
10,020
4,213
1,088
2,287
7,635
0
67,300
L
Bellona
seag0dz
Bellona
5,299
971
0
3,837
15,874
15,700
0
1,472
14,402
0
42,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,448
Gold Earned
47,346
433
Minions Killed
579
0
Camps Cleared
0
1,715,687
Distance Traveled
1,743,233
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,323
490
106
6
0
314,156
0
L
Cerberus
7,644
450
46
3
0
338,821
0
L
Bakasura
8,498
500
114
7
0
409,261
0
W
Olorun
11,140
655
149
9
0
322,581
0
L
Medusa
7,728
455
113
7
0
340,080
0
W
Ares
8,665
510
66
4
0
331,229
5
W
Sun Wukong
10,470
616
137
8
0
350,885
0
W
Cliodhna
8,868
522
114
7
0
403,915
0
W
Medusa
8,203
483
113
7
0
334,623
0
L
Bellona
7,255
427
54
3
0
313,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role