Player Matchup

Athena
Athena
 
Athena
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
QcOdin
Chiron
Level 78
God Stats
10W - 18L
1,508 SR
Queue Stats
196W - 157L
1,627 Elo+
Solo
Loki
Loki
Rubrad4337
Loki
Level 63
God Stats
11W - 1L
1,684 SR
Queue Stats
24W - 6L
1,719 Elo+
Solo
Gilgamesh
Gilgamesh
flourecentStride
Gilgamesh
Level 155
God Stats
8W - 5L
1,301 SR
Queue Stats
304W - 266L
1,573 Elo+
Solo
Vulcan
Vulcan
iTz puRe death
Vulcan
Level 159
God Stats
13W - 4L
1,844 SR
Queue Stats
730W - 660L
1,563 Elo+
Solo
Team Averages
Level 124
1,567 SR
1,596 Elo+

VS

Team Averages
Level 141
1,554 SR
1,487 Elo+
Thor
Thor
 
Thor
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Apoca01
Freya
Level 125
God Stats
6W - 7L
1,566 SR
Queue Stats
251W - 240L
1,565 Elo+
Solo
Cthulhu
Cthulhu
Miiga04
Cthulhu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,437 Elo+
Party 1
Sun Wukong
Sun Wukong
TrussedAnathema
Sun Wukong
Level 156
God Stats
5W - 4L
1,500 SR
Queue Stats
240W - 236L
1,450 Elo+
Party 1
Baba Yaga
Baba Yaga
YAYIIR
Baba Yaga
Level 169
God Stats
1W - 1L
1,704 SR
Queue Stats
81W - 80L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
2 / 1 / 4
4,921
615
3,044
6,158
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chiron
QcOdin
Chiron
9
2 / 1 / 1
5,052
632
1,989
3,861
1,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 2 / 3
4,532
567
4,489
7,324
2,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
8
0 / 0 / 0
4,213
527
2,026
5,542
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 0 / 0
5,538
692
4,068
1,972
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
1 / 3 / 0
4,287
536
3,835
8,086
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
Apoca01
Freya
5
1 / 0 / 0
3,813
477
1,920
1,664
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Miiga04
Cthulhu
7
0 / 3 / 0
3,949
494
907
5,306
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
TrussedAnathema
Sun Wukong
9
1 / 1 / 0
5,399
675
4,182
7,475
4,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
YAYIIR
Baba Yaga
8
0 / 1 / 0
4,710
589
1,169
4,846
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
3
4
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
4
4
L
Thor
 
Thor
1
3
0
0.33
L
Freya
Apoca01
Freya
1
0
0
1
L
Cthulhu
Miiga04
Cthulhu
0
3
0
0
W
Chiron
QcOdin
Chiron
2
1
1
2.5
W
1
2
3
1.25
L
Sun Wukong
TrussedAnathema
Sun Wukong
1
1
0
1
L
Baba Yaga
YAYIIR
Baba Yaga
0
1
0
0
W
Gilgamesh
0
0
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,616
Damage
12,013
24,857
Taken
27,377
11,798
Mitigated
12,583
7,909
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,044
720
167
561
6,158
4,215
0
1,165
4,747
14,310
1,423
L
Thor
 
Thor
3,835
1,106
0
500
8,086
3,103
0
2,129
5,709
0
27,078
L
Freya
Apoca01
Freya
1,920
636
0
841
1,664
517
0
106
1,518
11,619
0
L
Cthulhu
Miiga04
Cthulhu
907
45
167
234
5,306
3,283
0
1,445
3,732
14,144
305
W
Chiron
QcOdin
Chiron
1,989
551
441
890
3,861
1,138
0
804
2,855
0
28,414
W
4,489
1,581
0
3,162
7,324
2,095
0
960
6,231
0
28,567
L
Sun Wukong
TrussedAnathema
Sun Wukong
4,182
735
0
2,649
7,475
4,266
0
388
7,039
0
38,827
L
Baba Yaga
YAYIIR
Baba Yaga
1,169
62
0
817
4,846
1,414
0
2,236
2,406
29,256
658
W
Gilgamesh
2,026
807
0
1,938
5,542
3,641
0
0
5,542
0
22,290
W
4,068
1,887
0
750
1,972
709
0
246
1,726
34,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,256
Gold Earned
22,158
234
Minions Killed
225
0
Camps Cleared
0
774,361
Distance Traveled
741,157
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
4,921
615
34
4
0
170,167
0
L
Thor
4,287
536
42
5
0
163,825
0
L
Freya
3,813
477
24
3
0
103,339
0
L
Cthulhu
3,949
494
26
3
0
165,367
0
W
Chiron
5,052
632
54
7
0
155,037
0
W
Loki
4,532
567
38
5
0
194,271
0
L
Sun Wukong
5,399
675
64
8
0
170,666
0
L
Baba Yaga
4,710
589
69
9
0
137,960
1
W
Gilgamesh
4,213
527
38
5
0
83,547
0
W
Vulcan
5,538
692
70
9
0
171,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role