Player Matchup

Fenrir
Fenrir
Franco7L
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 118L
1,523 Elo+
Party 1
Nut
Nut
G-Bahamut
Nut
Level 189
God Stats
19W - 13L
1,563 SR
Queue Stats
74W - 73L
1,513 Elo+
Solo
Sobek
Sobek
MxGLI_22
Sobek
Level 69
God Stats
4W - 8L
1,298 SR
Queue Stats
295W - 293L
1,415 Elo+
Solo
Surtr
Surtr
kxnna7_
Surtr
Level 137
God Stats
3W - 3L
1,184 SR
Queue Stats
528W - 524L
1,530 Elo+
Solo
Discordia
Discordia
matiazur123
Discordia
Level 150
God Stats
2W - 0L
1,720 SR
Queue Stats
152W - 153L
1,534 Elo+
Party 1
Team Averages
Level 127
1,453 SR
1,503 Elo+

VS

Team Averages
Level 137
1,449 SR
1,475 Elo+
Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
CooTyxD
Terra
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 96L
1,520 Elo+
Solo
Neith
Neith
Decker4123
Neith
Level 127
God Stats
6W - 10L
1,279 SR
Queue Stats
264W - 292L
1,453 Elo+
Solo
Osiris
Osiris
Kaka ultimate2
Osiris
Level 129
God Stats
1W - 2L
1,464 SR
Queue Stats
112W - 99L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
fruizveloso
Ao Kuang
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 258L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Franco7L
Fenrir
9
2 / 1 / 1
4,923
492
3,129
8,733
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 0
5,873
587
3,691
5,868
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Sobek
MxGLI_22
Sobek
8
1 / 1 / 1
5,200
520
1,990
7,018
5,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
kxnna7_
Surtr
11
3 / 0 / 1
6,675
668
7,761
9,058
6,073
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
matiazur123
Discordia
10
0 / 1 / 0
5,367
537
1,417
3,850
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 1 / 0
5,484
548
4,294
4,025
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
CooTyxD
Terra
8
0 / 0 / 1
4,941
494
3,905
4,836
2,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
10
0 / 0 / 1
5,285
529
3,426
4,551
1,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,702
470
4,345
9,946
6,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
fruizveloso
Ao Kuang
10
1 / 1 / 1
5,196
520
2,212
7,229
2,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
3
3
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
0
2
L
Terra
CooTyxD
Terra
0
0
1
0.5
L
Neith
0
0
1
0.5
W
Fenrir
Franco7L
Fenrir
2
1
1
2.5
W
0
0
0
0
L
0
4
0
0
W
Sobek
MxGLI_22
Sobek
1
1
1
1.5
L
Ao Kuang
fruizveloso
Ao Kuang
1
1
1
1.5
W
Surtr
kxnna7_
Surtr
3
0
1
3.5
W
Discordia
matiazur123
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,988
Damage
18,182
34,527
Taken
30,587
18,117
Mitigated
14,783
17,126
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,294
126
0
400
4,025
1,346
0
1,425
2,600
33,498
277
L
Terra
CooTyxD
Terra
3,905
855
1,367
1,909
4,836
2,251
0
1,548
3,288
10,182
819
L
Neith
3,426
1,446
0
1,674
4,551
1,561
0
298
4,253
0
41,609
W
Fenrir
Franco7L
Fenrir
3,129
1,142
0
3,738
8,733
3,255
0
2,774
5,813
0
26,408
W
3,691
2,045
0
4,672
5,868
2,226
0
1,022
4,846
0
55,132
L
4,345
2,377
0
1,776
9,946
6,660
0
275
9,133
0
29,064
W
Sobek
MxGLI_22
Sobek
1,990
213
0
3,605
7,018
5,325
0
3,336
3,464
13,975
0
L
Ao Kuang
fruizveloso
Ao Kuang
2,212
884
0
1,006
7,229
2,965
0
169
6,977
39,026
0
W
Surtr
kxnna7_
Surtr
7,761
3,931
0
4,531
9,058
6,073
96
925
8,133
1,414
50,738
W
Discordia
matiazur123
Discordia
1,417
38
0
580
3,850
1,238
0
1,763
1,981
41,546
1,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,038
Gold Earned
25,608
323
Minions Killed
270
0
Camps Cleared
0
1,028,579
Distance Traveled
994,625
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,484
548
76
8
0
216,801
2
L
Terra
4,941
494
12
1
0
212,882
2
L
Neith
5,285
529
74
7
0
173,979
2
W
Fenrir
4,923
492
37
4
0
233,941
0
W
Nut
5,873
587
104
10
0
171,330
2
L
Osiris
4,702
470
55
6
0
163,419
2
W
Sobek
5,200
520
12
1
0
214,530
0
L
Ao Kuang
5,196
520
53
5
0
227,544
0
W
Surtr
6,675
668
85
9
0
196,299
0
W
Discordia
5,367
537
85
9
0
212,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role