Player Matchup

Athena
Athena
Facu-375-
Athena
Level 102
God Stats
1W - 0L
1,550 SR
Queue Stats
47W - 63L
1,390 Elo+
Solo
Baron Samedi
Baron Samedi
Fungool555
Baron Samedi
Level 127
God Stats
8W - 9L
1,417 SR
Queue Stats
78W - 89L
1,334 Elo+
Solo
Artemis
Artemis
PMPmod96
Artemis
Level 67
God Stats
4W - 2L
1,526 SR
Queue Stats
54W - 63L
1,395 Elo+
Solo
Lancelot
Lancelot
SMSQ_Ramen
Lancelot
Level 122
God Stats
4W - 5L
1,502 SR
Queue Stats
159W - 155L
1,543 Elo+
Solo
Hercules
Hercules
StewartandZoe27
Hercules
Level 85
God Stats
201W - 203L
1,535 SR
Queue Stats
800W - 741L
1,458 Elo+
Solo
Team Averages
Level 101
1,506 SR
1,424 Elo+

VS

Team Averages
Level 105
1,595 SR
1,475 Elo+
Tyr
Tyr
HaleGalaxy2126
Tyr
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
364W - 339L
1,458 Elo+
Solo
Cerberus
Cerberus
PancakesAreTasty
Cerberus
Level 68
God Stats
1W - 1L
1,695 SR
Queue Stats
223W - 242L
1,420 Elo+
Solo
Tsukuyomi
Tsukuyomi
TitanSlayer153
Tsukuyomi
Level 113
God Stats
30W - 21L
1,663 SR
Queue Stats
209W - 200L
1,516 Elo+
Party 1
Skadi
Skadi
ccmixcoatl
Skadi
Level 162
God Stats
2W - 4L
1,327 SR
Queue Stats
546W - 514L
1,444 Elo+
Solo
Hel
Hel
ejay375
Hel
Level 87
God Stats
33W - 21L
1,789 SR
Queue Stats
240W - 220L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Facu-375-
Athena
12
1 / 3 / 0
7,166
398
2,653
12,796
7,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Fungool555
Baron Samedi
16
4 / 4 / 6
10,072
560
10,701
12,394
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
PMPmod96
Artemis
15
1 / 4 / 6
8,813
490
10,036
11,193
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
SMSQ_Ramen
Lancelot
18
9 / 1 / 7
10,409
578
17,667
15,528
8,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
17
10 / 2 / 6
11,202
622
17,161
16,495
15,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,187
399
4,533
18,032
10,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 3 / 5
7,836
435
4,100
19,763
18,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
TitanSlayer153
Tsukuyomi
14
7 / 5 / 2
9,081
505
11,340
18,479
7,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
16
4 / 4 / 1
9,249
514
12,158
11,099
4,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
14
1 / 7 / 4
8,510
473
8,806
15,123
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
25
Kills
13
14
Deaths
25
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
Facu-375-
Athena
1
3
0
0.33
W
Baron Samedi
Fungool555
Baron Samedi
4
4
6
1.75
L
0
6
1
0.08
W
Artemis
PMPmod96
Artemis
1
4
6
1
L
1
3
5
1.17
W
Lancelot
SMSQ_Ramen
Lancelot
9
1
7
12.5
W
Hercules
10
2
6
6.5
L
Tsukuyomi
TitanSlayer153
Tsukuyomi
7
5
2
1.6
L
Skadi
4
4
1
1.13
L
Hel
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,218
Damage
40,937
68,406
Taken
82,496
41,039
Mitigated
46,511
15,840
Healing
18,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Facu-375-
Athena
2,653
438
70
1,368
12,796
7,298
0
2,344
10,326
29,836
6,033
W
Baron Samedi
Fungool555
Baron Samedi
10,701
451
355
3,155
12,394
5,177
402
5,125
6,715
74,068
836
L
4,533
1,387
0
3,057
18,032
10,751
0
1,590
15,982
0
36,574
W
Artemis
PMPmod96
Artemis
10,036
4,814
0
3,185
11,193
4,507
445
1,615
9,578
0
66,285
L
4,100
464
0
3,312
19,763
18,133
0
2,926
16,707
38,061
0
W
Lancelot
SMSQ_Ramen
Lancelot
17,667
2,041
0
1,563
15,528
8,136
0
1,331
14,093
0
95,273
W
Hercules
17,161
5,940
0
6,144
16,495
15,921
708
1,412
14,999
1,913
79,817
L
Tsukuyomi
TitanSlayer153
Tsukuyomi
11,340
2,486
0
7,536
18,479
7,257
0
1,482
16,668
0
69,074
L
Skadi
12,158
4,621
0
580
11,099
4,681
943
1,604
9,332
0
81,144
L
Hel
8,806
794
776
3,214
15,123
5,689
604
7,047
7,977
47,389
1,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,662
Gold Earned
41,863
509
Minions Killed
451
0
Camps Cleared
0
1,789,556
Distance Traveled
1,625,052
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,166
398
50
3
0
385,222
0
W
Baron Samedi
10,072
560
114
6
0
323,284
0
L
Tyr
7,187
399
44
2
0
340,678
0
W
Artemis
8,813
490
91
5
0
294,802
0
L
Cerberus
7,836
435
82
5
0
296,177
2
W
Lancelot
10,409
578
118
7
0
439,872
0
W
Hercules
11,202
622
136
8
0
346,376
3
L
Tsukuyomi
9,081
505
94
5
0
359,524
0
L
Skadi
9,249
514
140
8
0
323,908
0
L
Hel
8,510
473
91
5
0
304,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role