Player Matchup

Xing Tian
Xing Tian
Platinum II
Alucioh
Xing Tian
Platinum II
Level 163
God Stats
8W - 2L
1,818 SR
Queue Stats
146W - 140L
1,842 MMR
Solo
Ne Zha
Ne Zha
Diamond III
MuadDïb
Ne Zha
Diamond III
Level 119
God Stats
10W - 8L
1,640 SR
Queue Stats
181W - 163L
2,132 MMR
Solo
Janus
Janus
Diamond III
SliceEndDicer
Janus
Diamond III
Level 169
God Stats
6W - 1L
1,577 SR
Queue Stats
79W - 68L
2,144 MMR
Solo
Odin
Odin
Platinum II
Takeooss
Odin
Platinum II
Level 158
God Stats
2W - 1L
1,620 SR
Queue Stats
103W - 79L
1,920 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Zambin0
Danzaburou
Platinum I
Level 176
God Stats
44W - 26L
1,833 SR
Queue Stats
370W - 364L
1,862 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,698 SR
1,980 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 166
1,523 SR
1,772 MMR
Geb
Geb
Masters
 
Geb
Masters
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum IV
GlngherBreadMan
Artemis
Platinum IV
Level 127
God Stats
8W - 10L
1,562 SR
Queue Stats
42W - 36L
2,028 MMR
Solo
Ix Chel
Ix Chel
Gold III
HUMPDAY24
Ix Chel
Gold III
Level 122
God Stats
3W - 3L
1,613 SR
Queue Stats
38W - 41L
1,805 MMR
Solo
Ravana
Ravana
Platinum I
ImTheMako
Ravana
Platinum I
Level 159
God Stats
1W - 2L
1,594 SR
Queue Stats
49W - 40L
1,763 MMR
Party 1
Da Ji
Da Ji
Platinum II
gibbsnumbatwo
Da Ji
Platinum II
Level 168
God Stats
0W - 2L
1,345 SR
Queue Stats
49W - 40L
1,763 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alucioh
Xing Tian
14
2 / 0 / 8
8,892
556
6,577
15,892
14,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
MuadDïb
Ne Zha
16
6 / 1 / 6
9,360
585
12,891
14,115
6,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 1 / 4
10,304
644
8,419
6,778
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
16
4 / 1 / 5
9,842
615
6,860
7,325
6,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Zambin0
Danzaburou
15
4 / 2 / 4
8,545
534
11,699
11,659
5,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThothAwilixAphroditeThanatos

VS

Bans
ChaacThorHachimanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
2 / 3 / 2
8,293
518
9,073
17,191
12,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
1 / 4 / 3
7,386
462
8,800
9,739
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
HUMPDAY24
Ix Chel
14
0 / 5 / 1
8,068
504
4,154
10,213
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
ImTheMako
Ravana
14
2 / 4 / 1
7,582
474
6,620
11,324
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

12
0 / 4 / 0
7,426
464
2,357
12,350
9,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
20
Kills
5
5
Deaths
20
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
3
2
1
W
Xing Tian
Alucioh
Xing Tian
2
0
8
6
L
1
4
3
0.63
L
Ix Chel
HUMPDAY24
Ix Chel
0
5
1
0.1
L
Ravana
ImTheMako
Ravana
2
4
1
0.63
W
Ne Zha
MuadDïb
Ne Zha
6
1
6
9
W
4
1
4
6
W
Odin
4
1
5
6.5
W
Danzaburou
Zambin0
Danzaburou
4
2
4
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,446
Damage
31,004
55,769
Taken
60,817
36,005
Mitigated
32,615
18,797
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
9,073
2,054
0
4,259
17,191
12,737
0
3,415
13,776
54,777
1,103
W
Xing Tian
Alucioh
Xing Tian
6,577
984
0
3,220
15,892
14,878
0
4,434
11,458
30,767
2,029
L
8,800
3,599
0
1,681
9,739
3,130
0
2,430
7,276
0
45,864
L
Ix Chel
HUMPDAY24
Ix Chel
4,154
80
50
1,523
10,213
3,435
0
2,936
7,022
65,358
303
L
Ravana
ImTheMako
Ravana
6,620
1,416
0
2,238
11,324
4,290
0
3,578
7,550
0
70,443
W
Ne Zha
MuadDïb
Ne Zha
12,891
4,119
0
7,081
14,115
6,187
0
2,709
11,406
0
77,380
W
8,419
328
0
580
6,778
2,666
70
1,520
5,258
87,980
1,279
W
Odin
6,860
631
0
1,250
7,325
6,824
0
589
6,736
855
67,245
W
Danzaburou
Zambin0
Danzaburou
11,699
6,032
0
6,666
11,659
5,450
0
4,980
6,679
0
72,693
L
2,357
351
0
2,018
12,350
9,023
0
1,790
10,456
0
50,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,943
Gold Earned
38,755
533
Minions Killed
490
0
Camps Cleared
0
1,639,801
Distance Traveled
1,546,744
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,293
518
64
4
0
324,473
3
W
Xing Tian
8,892
556
35
2
0
335,293
4
L
Artemis
7,386
462
99
6
0
289,652
0
L
Ix Chel
8,068
504
116
7
0
298,125
0
L
Ravana
7,582
474
127
8
0
325,582
0
W
Ne Zha
9,360
585
98
6
0
372,945
0
W
Janus
10,304
644
176
11
0
343,434
0
W
Odin
9,842
615
108
7
0
293,785
2
W
Danzaburou
8,545
534
116
7
0
294,344
0
L
Da Ji
7,426
464
84
5
0
308,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role