Player Matchup

Rama
Rama
Platinum I
 
Rama
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
 
Agni
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
AncIy
Ne Zha
Platinum IV
Level 157
God Stats
6W - 4L
1,687 SR
Queue Stats
81W - 72L
1,756 MMR
Party 2
Guan Yu
Guan Yu
Platinum III
Im PuniisheR
Guan Yu
Platinum III
Level 231
God Stats
6W - 5L
1,609 SR
Queue Stats
126W - 119L
1,659 MMR
Party 2
Cerberus
Cerberus
Platinum IV
MRnabocop
Cerberus
Platinum IV
Level 81
God Stats
20W - 8L
1,892 SR
Queue Stats
88W - 87L
1,764 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,638 SR
1,636 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,682 SR
1,692 MMR
Skadi
Skadi
Gold IV
 
Skadi
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
CreedEiRE
Morgan Le Fay
Gold I
Level 49
God Stats
6W - 4L
1,797 SR
Queue Stats
137W - 130L
1,782 MMR
Party 1
Geb
Geb
Gold I
Diemara
Geb
Gold I
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 61L
1,698 MMR
Solo
Camazotz
Camazotz
Gold I
Maesh
Camazotz
Gold I
Level 151
God Stats
4W - 2L
1,863 SR
Queue Stats
28W - 22L
1,713 MMR
Solo
Hercules
Hercules
Platinum III
hassasin0308
Hercules
Platinum III
Level 147
God Stats
13W - 8L
1,750 SR
Queue Stats
75W - 66L
1,769 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 2 / 2
8,577
572
11,202
13,009
5,252
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
 
Agni
12
2 / 3 / 0
7,413
494
7,572
8,019
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
AncIy
Ne Zha
15
3 / 3 / 2
7,820
521
6,069
13,826
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Im PuniisheR
Guan Yu
11
0 / 1 / 4
6,952
463
5,354
13,505
11,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cerberus
MRnabocop
Cerberus
15
1 / 1 / 0
8,550
570
9,972
18,515
22,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Bake KujiraAthenaJanus

VS

Bans
CthulhuThanatosNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
0 / 4 / 1
7,723
515
6,046
11,930
4,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
CreedEiRE
Morgan Le Fay
15
4 / 2 / 2
8,426
562
11,155
9,722
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Geb
13
1 / 1 / 4
7,854
524
4,903
10,346
7,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Camazotz
Maesh
Camazotz
16
5 / 0 / 4
9,111
607
9,646
15,206
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hercules
hassasin0308
Hercules
14
0 / 1 / 2
8,551
570
10,853
14,946
13,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
10
10
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
2
2
1.5
L
Agni
 
Agni
2
3
0
0.67
W
Skadi
 
Skadi
0
4
1
0.13
L
Ne Zha
AncIy
Ne Zha
3
3
2
1.33
W
Morgan Le Fay
CreedEiRE
Morgan Le Fay
4
2
2
2.5
W
Geb
1
1
4
3
L
Guan Yu
Im PuniisheR
Guan Yu
0
1
4
2
L
Cerberus
MRnabocop
Cerberus
1
1
0
1
W
Camazotz
Maesh
Camazotz
5
0
4
7
W
Hercules
hassasin0308
Hercules
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,169
Damage
42,603
66,874
Taken
62,150
48,273
Mitigated
34,121
26,103
Healing
22,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,202
8,734
0
6,667
13,009
5,252
670
3,871
9,006
0
91,084
L
Agni
 
Agni
7,572
368
0
1,585
8,019
2,323
0
4,132
3,433
48,378
1,311
W
Skadi
 
Skadi
6,046
1,879
0
1,181
11,930
4,294
756
0
11,930
0
70,985
L
Ne Zha
AncIy
Ne Zha
6,069
939
0
3,281
13,826
6,424
0
3,536
10,096
0
70,340
W
Morgan Le Fay
CreedEiRE
Morgan Le Fay
11,155
1,060
0
1,278
9,722
3,696
0
4,665
4,621
63,401
0
W
Geb
4,903
914
0
2,626
10,346
7,232
0
144
10,196
20,869
0
L
Guan Yu
Im PuniisheR
Guan Yu
5,354
673
739
3,923
13,505
11,389
0
3,347
9,990
0
29,072
L
Cerberus
MRnabocop
Cerberus
9,972
1,280
0
9,908
18,515
22,885
0
272
17,288
72,715
2,863
W
Camazotz
Maesh
Camazotz
9,646
3,443
0
11,938
15,206
5,872
486
2,734
12,246
0
74,472
W
Hercules
hassasin0308
Hercules
10,853
4,300
0
5,415
14,946
13,027
0
8,952
5,994
0
74,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,312
Gold Earned
41,665
549
Minions Killed
510
0
Camps Cleared
0
1,466,431
Distance Traveled
1,609,117
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,577
572
144
10
0
264,044
4
L
Agni
7,413
494
94
6
0
271,454
2
W
Skadi
7,723
515
129
9
0
286,986
4
L
Ne Zha
7,820
521
107
7
0
327,444
0
W
Morgan Le Fay
8,426
562
119
8
0
296,235
1
W
Geb
7,854
524
28
2
0
325,428
6
L
Guan Yu
6,952
463
27
2
0
313,106
1
L
Cerberus
8,550
570
177
12
0
290,383
0
W
Camazotz
9,111
607
109
7
0
378,746
5
W
Hercules
8,551
570
125
8
0
321,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role