Player Matchup

Ymir
Ymir
Bronze I
Q_Rocky
Ymir
Bronze I
Level 84
God Stats
3W - 3L
1,413 SR
Queue Stats
13W - 29L
975 MMR
Solo
Hercules
Hercules
Silver IV
TheeAnomalous
Hercules
Silver IV
Level 69
God Stats
14W - 33L
1,398 SR
Queue Stats
42W - 73L
908 MMR
Solo
Heimdallr
Heimdallr
Silver I
Umòja
Heimdallr
Silver I
Level 172
God Stats
10W - 19L
1,555 SR
Queue Stats
682W - 702L
983 MMR
Solo
Mercury
Mercury
Silver III
Wild Init
Mercury
Silver III
Level 129
God Stats
14W - 17L
1,414 SR
Queue Stats
185W - 223L
831 MMR
Solo
Janus
Janus
Silver II
sTompurr
Janus
Silver II
Level 108
God Stats
13W - 16L
1,476 SR
Queue Stats
49W - 74L
1,050 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,451 SR
950 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,450 SR
1,216 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Bronze I
 
Ao Kuang
Bronze I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
Sirgk
Cthulhu
Silver III
Level 136
God Stats
22W - 19L
1,481 SR
Queue Stats
165W - 171L
920 MMR
Solo
Chiron
Chiron
Silver V
temp-371510
Chiron
Silver V
Level 155
God Stats
5W - 7L
1,271 SR
Queue Stats
84W - 94L
1,070 MMR
Solo
Chang'e
Chang'e
Silver I
vX-Feanor-Xv
Chang'e
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 68L
1,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Q_Rocky
Ymir
5
0 / 1 / 0
3,438
688
543
2,882
1,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
TheeAnomalous
Hercules
6
0 / 0 / 0
3,557
711
1,930
2,933
1,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Umòja
Heimdallr
5
0 / 1 / 0
3,052
610
1,296
2,428
829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
Wild Init
Mercury
7
1 / 0 / 0
3,774
755
1,783
3,831
1,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
sTompurr
Janus
7
0 / 0 / 1
3,784
757
1,305
2,654
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KukulkanThanatosAthena

VS

Bans
Sun WukongNutBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 0 / 0
3,637
727
1,682
4,316
2,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
 
Ao Kuang
6
0 / 0 / 0
3,328
666
1,039
3,942
1,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
Sirgk
Cthulhu
6
0 / 0 / 1
3,758
752
2,006
2,350
1,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
6
1 / 0 / 1
3,883
777
1,494
2,238
658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
vX-Feanor-Xv
Chang'e
7
0 / 1 / 0
3,459
692
2,038
3,521
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
1
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
W
Ao Kuang
 
Ao Kuang
0
0
0
0
L
Ymir
Q_Rocky
Ymir
0
1
0
0
W
Cthulhu
Sirgk
Cthulhu
0
0
1
0.5
L
Hercules
TheeAnomalous
Hercules
0
0
0
0
L
Heimdallr
Umòja
Heimdallr
0
1
0
0
L
Mercury
Wild Init
Mercury
1
0
0
1
L
Janus
sTompurr
Janus
0
0
1
0.5
W
Chiron
1
0
1
1.5
W
Chang'e
vX-Feanor-Xv
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,857
Damage
8,259
14,728
Taken
16,367
6,196
Mitigated
7,333
4,764
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,682
162
0
2,221
4,316
2,834
0
0
4,064
0
18,522
W
Ao Kuang
 
Ao Kuang
1,039
95
0
680
3,942
1,395
0
87
3,853
18,054
587
L
Ymir
Q_Rocky
Ymir
543
246
0
771
2,882
1,386
0
1,179
1,703
6,296
0
W
Cthulhu
Sirgk
Cthulhu
2,006
500
0
954
2,350
1,449
0
233
2,117
13,390
0
L
Hercules
TheeAnomalous
Hercules
1,930
400
0
1,290
2,933
1,851
0
0
2,606
0
13,551
L
Heimdallr
Umòja
Heimdallr
1,296
936
0
1,026
2,428
829
0
644
1,784
0
11,496
L
Mercury
Wild Init
Mercury
1,783
1,008
0
708
3,831
1,308
0
1,163
2,559
0
17,105
L
Janus
sTompurr
Janus
1,305
235
0
969
2,654
822
0
1,958
696
19,372
934
W
Chiron
1,494
721
196
1,064
2,238
658
0
346
1,892
0
19,538
W
Chang'e
vX-Feanor-Xv
Chang'e
2,038
72
457
1,850
3,521
997
0
851
2,554
17,986
491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,605
Gold Earned
18,065
115
Minions Killed
158
0
Camps Cleared
0
548,257
Distance Traveled
551,445
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,637
727
28
6
0
106,261
0
W
Ao Kuang
3,328
666
37
7
0
127,556
0
L
Ymir
3,438
688
5
1
0
99,109
4
W
Cthulhu
3,758
752
25
5
0
115,827
1
L
Hercules
3,557
711
23
5
0
121,265
2
L
Heimdallr
3,052
610
19
4
0
69,547
0
L
Mercury
3,774
755
29
6
0
146,540
0
L
Janus
3,784
757
39
8
0
111,796
0
W
Chiron
3,883
777
39
8
0
101,490
0
W
Chang'e
3,459
692
29
6
0
100,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role