Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Egosorey
Thanatos
Level 3
God Stats
0W - 2L
1,336 SR
Queue Stats
0W - 5L
1,263 Elo+
Party 3
Zeus
Zeus
Galuta
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,263 Elo+
Party 3
Pele
Pele
IV23I
Pele
Level 83
God Stats
66W - 62L
1,490 SR
Queue Stats
224W - 224L
1,468 Elo+
Solo
Janus
Janus
illadelphkilly
Janus
Level 89
God Stats
2W - 2L
1,462 SR
Queue Stats
32W - 32L
1,403 Elo+
Solo
Team Averages
Level 48
1,458 SR
1,380 Elo+

VS

Team Averages
Level 71
1,705 SR
1,433 Elo+
Horus
Horus
Gamenoob7914
Horus
Level 106
God Stats
2W - 1L
1,419 SR
Queue Stats
54W - 64L
1,438 Elo+
Party 2
Charybdis
Charybdis
LEGRINCH5459
Charybdis
Level 32
God Stats
21W - 22L
1,752 SR
Queue Stats
99W - 98L
1,478 Elo+
Party 1
Merlin
Merlin
MashiiiV
Merlin
Level 82
God Stats
7W - 3L
1,826 SR
Queue Stats
148W - 151L
1,414 Elo+
Party 1
Hun Batz
Hun Batz
TWICE086
Hun Batz
Level 66
God Stats
4W - 2L
1,815 SR
Queue Stats
29W - 34L
1,406 Elo+
Party 2
Freya
Freya
john41000
Freya
Level 68
God Stats
17W - 17L
1,711 SR
Queue Stats
112W - 112L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 2 / 2
6,790
453
4,497
10,641
6,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Egosorey
Thanatos
11
2 / 5 / 1
6,416
428
3,986
12,002
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Galuta
Zeus
10
0 / 5 / 1
5,768
385
4,026
7,108
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
IV23I
Pele
12
2 / 2 / 2
6,818
455
7,084
16,302
6,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 2 / 3
6,877
458
7,060
11,432
3,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 8
8,265
551
7,298
11,817
11,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Charybdis
LEGRINCH5459
Charybdis
14
6 / 2 / 1
8,730
582
8,471
9,437
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
MashiiiV
Merlin
13
3 / 1 / 3
7,724
515
14,618
8,291
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
TWICE086
Hun Batz
13
1 / 4 / 4
7,275
485
3,989
12,739
5,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Freya
john41000
Freya
14
4 / 0 / 5
8,920
595
9,903
7,780
4,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
16
16
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
2
1.5
L
Thanatos
Egosorey
Thanatos
2
5
1
0.5
L
Zeus
Galuta
Zeus
0
5
1
0.1
W
2
0
8
6
L
Pele
IV23I
Pele
2
2
2
1.5
W
Charybdis
LEGRINCH5459
Charybdis
6
2
1
3.25
W
Merlin
MashiiiV
Merlin
3
1
3
4.5
W
Hun Batz
TWICE086
Hun Batz
1
4
4
0.75
L
1
2
3
1.25
W
Freya
john41000
Freya
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,653
Damage
44,279
57,485
Taken
50,064
23,790
Mitigated
29,190
11,953
Healing
14,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,497
879
0
1,284
10,641
6,957
0
7,013
3,500
0
19,969
L
Thanatos
Egosorey
Thanatos
3,986
187
0
4,716
12,002
4,793
0
2,643
9,145
0
20,745
L
Zeus
Galuta
Zeus
4,026
1,055
0
250
7,108
1,698
0
1,397
5,649
23,539
0
W
7,298
2,924
617
2,438
11,817
11,825
0
2,990
8,507
0
30,627
L
Pele
IV23I
Pele
7,084
1,669
0
3,773
16,302
6,385
0
5,683
10,131
0
64,879
W
Charybdis
LEGRINCH5459
Charybdis
8,471
2,859
0
4,275
9,437
3,750
873
1,689
7,693
0
59,532
W
Merlin
MashiiiV
Merlin
14,618
873
0
1,886
8,291
3,390
0
2,339
5,738
50,633
1,567
W
Hun Batz
TWICE086
Hun Batz
3,989
575
0
640
12,739
5,626
100
2,207
10,310
0
61,427
L
7,060
985
0
1,930
11,432
3,957
0
5,607
5,043
43,545
0
W
Freya
john41000
Freya
9,903
2,504
0
4,721
7,780
4,599
805
1,189
6,109
52,432
5,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,669
Gold Earned
40,914
277
Minions Killed
395
0
Camps Cleared
0
1,522,889
Distance Traveled
1,402,943
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,790
453
29
2
0
329,237
0
L
Thanatos
6,416
428
33
2
0
301,899
0
L
Zeus
5,768
385
43
3
0
266,991
0
W
Horus
8,265
551
47
3
0
337,832
5
L
Pele
6,818
455
88
6
0
335,854
0
W
Charybdis
8,730
582
85
6
0
245,435
0
W
Merlin
7,724
515
96
6
0
277,458
3
W
Hun Batz
7,275
485
90
6
0
302,644
1
L
Janus
6,877
458
84
6
0
288,908
0
W
Freya
8,920
595
77
5
0
239,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role