Player Matchup

Hachiman
Hachiman
ArkhamFelix
Hachiman
Level 30
God Stats
9W - 8L
1,513 SR
Queue Stats
17W - 28L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
Grim2000
Nu Wa
Level 74
God Stats
90W - 71L
1,556 SR
Queue Stats
108W - 97L
1,454 Elo+
Solo
Janus
Janus
Pfunk1180
Janus
Level 14
God Stats
7W - 6L
1,393 SR
Queue Stats
8W - 7L
1,370 Elo+
Party 2
Thor
Thor
Terminator1028
Thor
Level 59
God Stats
0W - 2L
1,145 SR
Queue Stats
53W - 65L
1,396 Elo+
Party 2
Ishtar
Ishtar
xLunaAmalthea
Ishtar
Level 29
God Stats
9W - 26L
1,513 SR
Queue Stats
16W - 38L
1,493 Elo+
Party 1
Team Averages
Level 41
1,424 SR
1,441 Elo+

VS

Team Averages
Level 98
1,510 SR
1,444 Elo+
Aphrodite
Aphrodite
BOOS280
Aphrodite
Level 96
God Stats
65W - 57L
1,594 SR
Queue Stats
196W - 186L
1,426 Elo+
Solo
Izanami
Izanami
Pispiojo
Izanami
Level 63
God Stats
46W - 31L
1,585 SR
Queue Stats
203W - 189L
1,452 Elo+
Solo
Odin
Odin
Valakenta
Odin
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 81L
1,502 Elo+
Solo
Serqet
Serqet
WinterMcmeme
Serqet
Level 67
God Stats
7W - 7L
1,130 SR
Queue Stats
47W - 43L
1,363 Elo+
Solo
Cerberus
Cerberus
Yo__DoNsOn
Cerberus
Level 127
God Stats
12W - 3L
1,739 SR
Queue Stats
94W - 87L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ArkhamFelix
Hachiman
15
1 / 1 / 3
9,820
982
11,640
8,834
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Grim2000
Nu Wa
15
0 / 3 / 5
9,729
973
14,322
9,293
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Pfunk1180
Janus
15
4 / 7 / 1
10,722
1,072
20,687
15,408
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
0 / 9 / 4
9,167
917
12,342
19,987
8,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 7 / 2
8,971
897
4,731
14,223
6,371
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Team 1 Tickets

136

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BOOS280
Aphrodite
17
7 / 1 / 14
10,866
1,087
10,324
10,761
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Pispiojo
Izanami
17
7 / 0 / 15
12,013
1,201
14,040
11,054
4,324
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
17
2 / 2 / 22
10,453
1,045
14,307
15,092
12,775
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
16
8 / 2 / 8
10,805
1,081
11,730
14,827
7,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Yo__DoNsOn
Cerberus
17
3 / 0 / 19
11,125
1,113
12,962
16,286
15,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
105
5
Kills
27
27
Deaths
5
15
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ArkhamFelix
Hachiman
1
1
3
2.5
W
Aphrodite
BOOS280
Aphrodite
7
1
14
14
L
Nu Wa
Grim2000
Nu Wa
0
3
5
0.83
L
Janus
Pfunk1180
Janus
4
7
1
0.64
W
Izanami
Pispiojo
Izanami
7
0
15
14.5
L
0
9
4
0.22
W
Odin
2
2
22
6.5
W
Serqet
8
2
8
6
W
Cerberus
Yo__DoNsOn
Cerberus
3
0
19
12.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,722
Damage
63,363
67,745
Taken
68,020
27,854
Mitigated
45,452
3,363
Healing
18,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ArkhamFelix
Hachiman
11,640
7,169
0
2,202
8,834
3,934
0
1,634
7,018
0
33,484
W
Aphrodite
BOOS280
Aphrodite
10,324
427
6,373
6,131
10,761
5,497
0
6,847
3,566
29,536
0
L
Nu Wa
Grim2000
Nu Wa
14,322
4,339
0
15
9,293
3,857
0
2,948
6,006
39,565
0
L
Janus
Pfunk1180
Janus
20,687
1,105
0
0
15,408
5,322
0
7,826
7,582
26,235
195
W
Izanami
Pispiojo
Izanami
14,040
7,965
0
0
11,054
4,324
0
5,693
5,145
0
56,600
L
12,342
2,458
0
955
19,987
8,370
0
8,095
11,220
0
19,640
W
Odin
14,307
1,163
293
2,366
15,092
12,775
0
6,881
7,891
3,684
21,309
W
Serqet
11,730
4,495
0
0
14,827
7,738
0
6,912
7,625
0
21,657
W
Cerberus
Yo__DoNsOn
Cerberus
12,962
403
496
3,020
16,286
15,118
0
7,002
8,804
27,065
1,026
L
4,731
2,353
0
191
14,223
6,371
0
4,395
9,828
0
15,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,409
Gold Earned
55,262
162
Minions Killed
247
4
Camps Cleared
4
793,837
Distance Traveled
963,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,820
982
54
5
1
154,343
0
W
Aphrodite
10,866
1,087
40
4
1
203,466
0
L
Nu Wa
9,729
973
53
5
2
143,033
0
L
Janus
10,722
1,072
21
2
1
177,771
0
W
Izanami
12,013
1,201
112
11
1
183,840
0
L
Thor
9,167
917
16
2
0
184,427
0
W
Odin
10,453
1,045
24
2
0
178,558
0
W
Serqet
10,805
1,081
25
3
2
205,829
0
W
Cerberus
11,125
1,113
46
5
0
191,983
0
L
Ishtar
8,971
897
18
2
0
134,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role