Player Matchup

Cthulhu
Cthulhu
CTRG
Cthulhu
Level 126
God Stats
12W - 6L
1,713 SR
Queue Stats
97W - 79L
1,548 Elo+
Party 1
Chernobog
Chernobog
Cardoguito
Chernobog
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 54L
1,546 Elo+
Solo
Kali
Kali
DaMonkeMann
Kali
Level 66
God Stats
27W - 30L
1,464 SR
Queue Stats
197W - 164L
1,491 Elo+
Solo
Chaac
Chaac
MythicTrebuchet
Chaac
Level 127
God Stats
1W - 1L
1,700 SR
Queue Stats
141W - 114L
1,531 Elo+
Party 1
Agni
Agni
XxG3tXxPoN3dXx
Agni
Level 32
God Stats
2W - 5L
1,500 SR
Queue Stats
49W - 50L
1,476 Elo+
Solo
Team Averages
Level 97
1,575 SR
1,518 Elo+

VS

Team Averages
Level 55
1,578 SR
1,450 Elo+
Rama
Rama
Chop the yews
Rama
Level 26
God Stats
8W - 2L
1,500 SR
Queue Stats
44W - 38L
1,500 Elo+
Party 2
Geb
Geb
Dub Tri Oh
Geb
Level 47
God Stats
4W - 3L
1,909 SR
Queue Stats
253W - 222L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
LamiaSweat
Zhong Kui
Level 49
God Stats
1W - 1L
1,712 SR
Queue Stats
63W - 46L
1,605 Elo+
Party 2
Apollo
Apollo
b0ygenius
Apollo
Level 121
God Stats
8W - 7L
1,466 SR
Queue Stats
47W - 71L
1,434 Elo+
Solo
Artemis
Artemis
lIl xenu lIl
Artemis
Level 33
God Stats
2W - 1L
1,302 SR
Queue Stats
11W - 27L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CTRG
Cthulhu
10
0 / 3 / 3
6,492
464
6,329
16,981
12,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
Cardoguito
Chernobog
14
1 / 2 / 0
7,848
561
3,136
6,734
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 3
6,740
481
3,160
13,851
5,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
1 / 1 / 1
8,318
594
5,602
12,162
8,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 3 / 1
7,679
549
10,370
11,297
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 4
9,215
658
7,750
8,105
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 3
6,901
493
8,259
10,705
8,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
LamiaSweat
Zhong Kui
14
8 / 0 / 2
8,259
590
11,184
14,028
10,508
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Apollo
b0ygenius
Apollo
15
1 / 1 / 0
8,744
625
6,213
11,242
5,047
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
lIl xenu lIl
Artemis
11
2 / 4 / 3
6,412
458
4,268
9,121
3,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
13
13
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CTRG
Cthulhu
0
3
3
0.5
L
Chernobog
Cardoguito
Chernobog
1
2
0
0.5
W
2
0
4
4
L
1
4
3
0.63
W
0
2
3
0.75
W
Zhong Kui
LamiaSweat
Zhong Kui
8
0
2
9
L
1
1
1
1.5
L
4
3
1
1.5
W
Apollo
b0ygenius
Apollo
1
1
0
1
W
Artemis
lIl xenu lIl
Artemis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,597
Damage
37,674
61,025
Taken
53,201
32,893
Mitigated
30,223
17,932
Healing
19,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CTRG
Cthulhu
6,329
1,178
1,316
3,544
16,981
12,128
0
6,717
9,955
27,654
2,008
L
Chernobog
Cardoguito
Chernobog
3,136
2,477
0
1,744
6,734
2,700
696
1,905
4,791
0
70,119
W
7,750
5,911
0
5,905
8,105
3,504
1,154
1,458
6,573
0
99,514
L
3,160
1,480
0
4,144
13,851
5,615
0
3,605
9,996
0
58,935
W
8,259
1,013
0
1,345
10,705
8,029
0
4,661
5,618
35,935
3,366
W
Zhong Kui
LamiaSweat
Zhong Kui
11,184
1,561
0
5,227
14,028
10,508
0
4,949
8,883
57,385
0
L
5,602
1,186
0
5,120
12,162
8,234
0
150
11,972
0
71,765
L
10,370
717
0
2,064
11,297
4,216
0
5,212
5,789
52,197
0
W
Apollo
b0ygenius
Apollo
6,213
4,510
0
6,324
11,242
5,047
0
0
11,242
0
79,914
W
Artemis
lIl xenu lIl
Artemis
4,268
854
237
530
9,121
3,135
0
4,136
4,339
0
30,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,077
Gold Earned
39,531
484
Minions Killed
509
0
Camps Cleared
0
1,439,886
Distance Traveled
1,338,177
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,492
464
57
4
0
293,477
0
L
Chernobog
7,848
561
118
8
0
262,488
0
W
Rama
9,215
658
166
12
0
264,088
0
L
Kali
6,740
481
74
5
0
324,622
0
W
Geb
6,901
493
68
5
0
313,355
5
W
Zhong Kui
8,259
590
85
6
0
291,349
0
L
Chaac
8,318
594
130
9
0
285,376
0
L
Agni
7,679
549
105
8
0
273,923
4
W
Apollo
8,744
625
143
10
0
232,629
1
W
Artemis
6,412
458
47
3
0
236,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role