Player Matchup

Ravana
Ravana
Krusty08
Ravana
Level 158
God Stats
0W - 2L
2,010 SR
Queue Stats
42W - 60L
1,612 Elo+
Party 1
Nu Wa
Nu Wa
Oaulu
Nu Wa
Level 192
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 72L
1,635 Elo+
Party 1
Bellona
Bellona
Quitilias
Bellona
Level 105
God Stats
0W - 3L
1,274 SR
Queue Stats
8W - 14L
1,603 Elo+
Party 1
Danzaburou
Danzaburou
Ronnocneab
Danzaburou
Level 158
God Stats
56W - 22L
2,007 SR
Queue Stats
255W - 206L
1,608 Elo+
Party 1
Sobek
Sobek
ꝓPanꝓ
Sobek
Level 154
God Stats
1W - 1L
1,711 SR
Queue Stats
59W - 61L
1,638 Elo+
Party 1
Team Averages
Level 153
1,700 SR
1,619 Elo+

VS

Team Averages
Level 173
1,583 SR
1,574 Elo+
Merlin
Merlin
CrewBama
Merlin
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 117L
1,497 Elo+
Party 2
Chaac
Chaac
GotEmAgain123
Chaac
Level 158
God Stats
2W - 2L
1,758 SR
Queue Stats
162W - 148L
1,620 Elo+
Party 2
Heimdallr
Heimdallr
Kristiannm
Heimdallr
Level 187
God Stats
15W - 4L
1,835 SR
Queue Stats
108W - 60L
1,664 Elo+
Solo
Sobek
Sobek
Naarwal
Sobek
Level 213
God Stats
8W - 9L
1,513 SR
Queue Stats
429W - 423L
1,580 Elo+
Party 2
Anubis
Anubis
Thorce
Anubis
Level 148
God Stats
1W - 2L
1,309 SR
Queue Stats
84W - 114L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Krusty08
Ravana
12
1 / 4 / 0
6,661
476
4,417
9,042
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Oaulu
Nu Wa
15
1 / 2 / 0
8,179
584
4,994
4,499
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Quitilias
Bellona
12
0 / 3 / 1
7,220
516
5,779
13,560
14,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Ronnocneab
Danzaburou
13
0 / 3 / 1
7,188
513
8,975
12,500
4,193
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
ꝓPanꝓ
Sobek
7
0 / 5 / 1
5,740
410
3,877
13,793
9,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CrewBama
Merlin
15
2 / 0 / 3
8,395
600
4,639
5,444
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 0 / 1
10,128
723
8,792
14,568
15,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Kristiannm
Heimdallr
16
5 / 0 / 2
9,302
664
11,662
10,891
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Naarwal
Sobek
11
1 / 1 / 5
6,943
496
5,029
12,905
11,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Thorce
Anubis
16
3 / 1 / 4
8,691
621
8,562
8,001
3,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
17
17
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
CrewBama
Merlin
2
0
3
3.5
W
6
0
1
6.5
W
Heimdallr
Kristiannm
Heimdallr
5
0
2
6
L
Ravana
Krusty08
Ravana
1
4
0
0.25
W
Sobek
Naarwal
Sobek
1
1
5
3.5
L
Nu Wa
Oaulu
Nu Wa
1
2
0
0.5
L
Bellona
Quitilias
Bellona
0
3
1
0.17
L
Danzaburou
Ronnocneab
Danzaburou
0
3
1
0.17
W
Anubis
Thorce
Anubis
3
1
4
5
L
Sobek
ꝓPanꝓ
Sobek
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,042
Damage
38,684
53,394
Taken
51,809
32,764
Mitigated
37,739
13,412
Healing
26,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CrewBama
Merlin
4,639
179
0
1,604
5,444
1,765
0
1,783
3,661
73,278
0
W
8,792
2,317
0
8,102
14,568
15,547
0
705
13,863
589
88,437
W
Heimdallr
Kristiannm
Heimdallr
11,662
7,132
0
7,470
10,891
5,190
262
1,909
8,982
0
98,436
L
Ravana
Krusty08
Ravana
4,417
1,288
0
1,575
9,042
3,330
0
4,948
4,009
0
54,780
W
Sobek
Naarwal
Sobek
5,029
718
0
4,238
12,905
11,368
0
2,954
9,951
21,556
0
L
Nu Wa
Oaulu
Nu Wa
4,994
967
0
0
4,499
1,261
0
2,295
2,098
76,542
0
L
Bellona
Quitilias
Bellona
5,779
2,446
0
3,502
13,560
14,039
0
2,172
11,388
0
54,424
L
Danzaburou
Ronnocneab
Danzaburou
8,975
4,865
0
5,225
12,500
4,193
0
3,792
8,668
0
69,154
W
Anubis
Thorce
Anubis
8,562
249
0
4,934
8,001
3,869
246
1,506
6,495
89,997
2,130
L
Sobek
ꝓPanꝓ
Sobek
3,877
498
0
3,110
13,793
9,941
0
4,741
8,896
12,844
1,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,988
Gold Earned
43,459
448
Minions Killed
628
0
Camps Cleared
0
1,508,675
Distance Traveled
1,505,389
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,395
600
142
10
0
325,120
3
W
Chaac
10,128
723
150
11
0
297,955
5
W
Heimdallr
9,302
664
167
12
0
253,140
0
L
Ravana
6,661
476
93
7
0
316,406
1
W
Sobek
6,943
496
26
2
0
306,462
3
L
Nu Wa
8,179
584
149
11
0
264,223
0
L
Bellona
7,220
516
92
7
0
280,830
1
L
Danzaburou
7,188
513
100
7
0
277,219
3
W
Anubis
8,691
621
143
10
0
322,712
0
L
Sobek
5,740
410
14
1
0
369,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role