Player Matchup

Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bhahlz
Sol
Level 154
God Stats
0W - 4L
1,620 SR
Queue Stats
171W - 199L
1,495 Elo+
Party 1
Jing Wei
Jing Wei
TrueEyes_420
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 264L
1,515 Elo+
Solo
Janus
Janus
dirtybird6
Janus
Level 136
God Stats
0W - 3L
1,192 SR
Queue Stats
126W - 140L
1,510 Elo+
Party 1
Team Averages
Level 150
1,462 SR
1,504 Elo+

VS

Team Averages
Level 118
1,494 SR
1,511 Elo+
Anhur
Anhur
Luthic
Anhur
Level 129
God Stats
2W - 3L
1,362 SR
Queue Stats
99W - 114L
1,480 Elo+
Solo
Set
Set
MomaDeku
Set
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
TRAGEDY015
Zhong Kui
Level 68
God Stats
2W - 0L
1,715 SR
Queue Stats
46W - 38L
1,524 Elo+
Solo
Nox
Nox
The Real Conky
Nox
Level 153
God Stats
2W - 2L
1,301 SR
Queue Stats
129W - 141L
1,492 Elo+
Solo
Artemis
Artemis
xISSA_DRAGONx
Artemis
Level 100
God Stats
9W - 5L
1,592 SR
Queue Stats
168W - 165L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
7 / 7 / 6
11,190
799
10,078
11,365
10,526
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kukulkan
 
Kukulkan
14
0 / 7 / 7
9,004
643
9,284
12,508
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
Bhahlz
Sol
17
5 / 6 / 5
10,395
743
13,323
13,751
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
TrueEyes_420
Jing Wei
17
2 / 5 / 5
9,850
704
6,337
13,264
5,358
Janus
16
2 / 4 / 4
9,998
714
7,341
8,171
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Luthic
Anhur
18
5 / 5 / 17
11,186
799
8,833
13,920
7,631
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

17
8 / 3 / 12
10,975
784
9,583
10,666
6,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Zhong Kui
TRAGEDY015
Zhong Kui
17
6 / 3 / 15
10,727
766
10,161
13,868
13,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 1 / 18
11,639
831
10,797
8,990
5,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
18
4 / 4 / 16
10,707
765
15,090
11,912
5,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
106
16
Kills
28
29
Deaths
16
27
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
7
7
6
1.43
L
Kukulkan
 
Kukulkan
0
7
7
0.5
L
Sol
Bhahlz
Sol
5
6
5
1.25
W
Anhur
Luthic
Anhur
5
5
17
2.7
W
8
3
12
4.67
W
Zhong Kui
TRAGEDY015
Zhong Kui
6
3
15
4.5
W
5
1
18
14
L
Jing Wei
TrueEyes_420
Jing Wei
2
5
5
0.9
L
Janus
2
4
4
1
W
Artemis
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,363
Damage
54,464
59,059
Taken
59,356
29,345
Mitigated
39,145
10,272
Healing
18,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
10,078
1,269
495
221
11,365
10,526
147
2,118
9,247
950
7,605
L
Kukulkan
 
Kukulkan
9,284
1,142
0
1,901
12,508
4,800
0
4,867
7,641
21,261
59
L
Sol
Bhahlz
Sol
13,323
3,641
433
2,851
13,751
5,504
2,182
6,767
6,984
26,379
404
W
Anhur
Luthic
Anhur
8,833
6,979
716
2,483
13,920
7,631
449
8,396
5,373
0
22,425
W
9,583
2,436
592
974
10,666
6,849
2,053
4,576
5,082
0
23,618
W
Zhong Kui
TRAGEDY015
Zhong Kui
10,161
896
2,016
2,949
13,868
13,693
1,512
7,133
5,879
16,585
0
W
10,797
1,139
2,959
2,151
8,990
5,583
1,888
4,983
3,883
26,559
0
L
Jing Wei
TrueEyes_420
Jing Wei
6,337
4,437
504
3,178
13,264
5,358
868
4,253
9,011
0
22,878
L
Janus
7,341
913
190
499
8,171
3,157
504
2,953
5,218
22,805
747
W
Artemis
15,090
6,407
1,936
1,621
11,912
5,389
2,771
4,421
6,708
0
40,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,437
Gold Earned
55,234
151
Minions Killed
151
0
Camps Cleared
0
1,056,048
Distance Traveled
1,272,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,190
799
6
0
0
219,957
0
L
Kukulkan
9,004
643
27
2
0
202,851
0
L
Sol
10,395
743
29
2
0
200,271
0
W
Anhur
11,186
799
36
3
0
200,963
0
W
Set
10,975
784
33
2
0
280,591
0
W
Zhong Kui
10,727
766
3
0
0
275,101
0
W
Nox
11,639
831
33
2
0
280,357
0
L
Jing Wei
9,850
704
41
3
0
248,171
0
L
Janus
9,998
714
48
3
0
184,798
0
W
Artemis
10,707
765
46
3
0
235,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role