Player Matchup

Ymir
Ymir
DeadbyBedtime
Ymir
Level 106
God Stats
2W - 1L
1,186 SR
Queue Stats
157W - 115L
1,548 Elo+
Party 1
Hun Batz
Hun Batz
Endless Dysania
Hun Batz
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 38L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
HelloJello123
Sun Wukong
Level 39
God Stats
1W - 3L
1,127 SR
Queue Stats
167W - 158L
1,547 Elo+
Party 2
Thor
Thor
SlimIsGrief
Thor
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 109L
1,642 Elo+
Solo
Chang'e
Chang'e
Zavazula
Chang'e
Level 133
God Stats
3W - 0L
1,712 SR
Queue Stats
120W - 116L
1,572 Elo+
Party 2
Team Averages
Level 97
1,405 SR
1,576 Elo+

VS

Team Averages
Level 138
1,459 SR
1,482 Elo+
Chang'e
Chang'e
Amadeus_007
Chang'e
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 118L
1,616 Elo+
Solo
Neith
Neith
BRENDA AUDITORE
Neith
Level 161
God Stats
2W - 9L
1,220 SR
Queue Stats
73W - 79L
1,531 Elo+
Solo
Nemesis
Nemesis
Stan759
Nemesis
Level 125
God Stats
4W - 6L
1,564 SR
Queue Stats
144W - 167L
1,401 Elo+
Solo
Ne Zha
Ne Zha
StarshopGBC
Ne Zha
Level 145
God Stats
3W - 4L
1,512 SR
Queue Stats
70W - 74L
1,440 Elo+
Solo
Hou Yi
Hou Yi
lil-Swezey
Hou Yi
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 38L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 14
10,936
911
11,055
23,391
31,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
16
3 / 1 / 19
9,534
795
15,133
12,663
10,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
HelloJello123
Sun Wukong
15
6 / 4 / 16
9,685
807
15,626
19,462
27,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 1 / 19
9,988
832
12,653
13,376
14,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Zavazula
Chang'e
17
7 / 1 / 15
10,437
870
10,879
14,418
10,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Amadeus_007
Chang'e
14
0 / 5 / 4
7,559
630
10,017
13,767
5,988
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 6
7,805
650
15,113
12,293
5,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis
Stan759
Nemesis
13
2 / 6 / 4
7,797
650
5,684
16,276
17,827
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
16
5 / 5 / 3
9,349
779
11,946
13,498
7,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
lil-Swezey
Hou Yi
15
2 / 7 / 5
8,524
710
12,365
14,273
6,932
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
31
27
Kills
9
10
Deaths
27
83
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Amadeus_007
Chang'e
0
5
4
0.4
L
0
4
6
0.75
W
8
3
14
5
W
Hun Batz
3
1
19
12.5
W
Sun Wukong
HelloJello123
Sun Wukong
6
4
16
3.5
W
3
1
19
12.5
L
Nemesis
Stan759
Nemesis
2
6
4
0.67
L
Ne Zha
5
5
3
1.3
W
Chang'e
Zavazula
Chang'e
7
1
15
14.5
L
Hou Yi
lil-Swezey
Hou Yi
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,346
Damage
55,125
83,310
Taken
70,107
93,833
Mitigated
43,973
36,332
Healing
17,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Amadeus_007
Chang'e
10,017
768
7,436
3,997
13,767
5,988
0
4,152
9,615
17,407
707
L
15,113
2,663
330
1,511
12,293
5,722
0
2,931
9,362
0
32,549
W
11,055
1,316
916
3,638
23,391
31,484
1,020
3,532
19,859
23,377
702
W
Hun Batz
15,133
1,476
1,427
1,068
12,663
10,814
2,529
2,030
10,633
0
24,132
W
Sun Wukong
HelloJello123
Sun Wukong
15,626
1,411
1,370
2,432
19,462
27,060
560
1,331
18,131
3,096
22,614
W
12,653
807
957
1,836
13,376
14,314
1,451
1,509
11,867
0
32,211
L
Nemesis
Stan759
Nemesis
5,684
835
361
1,937
16,276
17,827
0
6,499
9,777
0
8,112
L
Ne Zha
11,946
1,542
163
1,580
13,498
7,504
0
4,519
8,979
0
23,868
W
Chang'e
Zavazula
Chang'e
10,879
1,192
15,419
7,269
14,418
10,161
1,276
1,192
13,226
24,708
0
L
Hou Yi
lil-Swezey
Hou Yi
12,365
3,742
219
380
14,273
6,932
0
4,773
9,500
0
24,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,580
Gold Earned
41,034
126
Minions Killed
97
0
Camps Cleared
0
1,130,640
Distance Traveled
988,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,559
630
10
1
0
211,013
0
L
Neith
7,805
650
29
2
0
193,095
0
W
Ymir
10,936
911
13
1
0
217,532
0
W
Hun Batz
9,534
795
23
2
0
265,565
0
W
Sun Wukong
9,685
807
21
2
0
217,872
0
W
Thor
9,988
832
44
4
0
226,786
0
L
Nemesis
7,797
650
7
1
0
215,110
0
L
Ne Zha
9,349
779
9
1
0
201,727
0
W
Chang'e
10,437
870
25
2
0
202,885
0
L
Hou Yi
8,524
710
42
4
0
167,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role