Player Matchup

Discordia
Discordia
Goldpyjamas
Discordia
Level 92
God Stats
17W - 5L
1,607 SR
Queue Stats
170W - 82L
1,576 Elo+
Party 1
Baron Samedi
Baron Samedi
Phelfire
Baron Samedi
Level 108
God Stats
13W - 2L
1,791 SR
Queue Stats
216W - 106L
1,601 Elo+
Party 1
Artemis
Artemis
VioletMadeira
Artemis
Level 39
God Stats
2W - 0L
1,699 SR
Queue Stats
97W - 53L
1,585 Elo+
Party 1
Geb
Geb
blackhawk0524
Geb
Level 66
God Stats
38W - 38L
1,477 SR
Queue Stats
111W - 118L
1,408 Elo+
Solo
Sun Wukong
Sun Wukong
kazama_joestar
Sun Wukong
Level 69
God Stats
36W - 55L
1,416 SR
Queue Stats
146W - 172L
1,382 Elo+
Solo
Team Averages
Level 75
1,598 SR
1,510 Elo+

VS

Team Averages
Level 35
1,458 SR
1,246 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Bigbob0221
Hercules
Level 7
God Stats
7W - 18L
1,289 SR
Queue Stats
9W - 31L
1,029 Elo+
Party 2
Sun Wukong
Sun Wukong
Jibbalee
Sun Wukong
Level 9
God Stats
6W - 11L
1,500 SR
Queue Stats
19W - 43L
1,242 Elo+
Party 2
Ganesha
Ganesha
Schleppy77
Ganesha
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 78L
1,236 Elo+
Party 2
Ao Kuang
Ao Kuang
YahBoiWheezy
Ao Kuang
Level 8
God Stats
8W - 12L
1,500 SR
Queue Stats
15W - 35L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Goldpyjamas
Discordia
19
7 / 1 / 13
12,610
1,051
23,695
11,144
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Phelfire
Baron Samedi
18
4 / 0 / 15
12,172
1,014
15,108
11,263
6,575
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
18
8 / 0 / 12
12,448
1,037
26,484
6,861
3,126
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 0 / 20
11,535
961
12,620
10,408
11,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
kazama_joestar
Sun Wukong
18
4 / 0 / 13
11,892
991
9,265
8,007
5,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

287

VS

Team 2 Tickets

80

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
0 / 2 / 0
9,986
832
5,579
3,819
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Bigbob0221
Hercules
16
0 / 6 / 0
10,216
851
7,172
23,499
28,425
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Jibbalee
Sun Wukong
15
1 / 3 / 0
10,513
876
11,784
20,402
16,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Schleppy77
Ganesha
16
0 / 4 / 1
11,459
955
8,571
24,086
37,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ao Kuang
YahBoiWheezy
Ao Kuang
15
0 / 9 / 0
10,264
855
9,846
23,534
15,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
2
24
Kills
1
1
Deaths
24
73
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Hercules
Bigbob0221
Hercules
0
6
0
0
W
Discordia
Goldpyjamas
Discordia
7
1
13
13.5
L
Sun Wukong
Jibbalee
Sun Wukong
1
3
0
0.33
W
Baron Samedi
Phelfire
Baron Samedi
4
0
15
11.5
L
Ganesha
Schleppy77
Ganesha
0
4
1
0.13
W
Artemis
8
0
12
14
L
Ao Kuang
YahBoiWheezy
Ao Kuang
0
9
0
0
W
1
0
20
11
W
Sun Wukong
kazama_joestar
Sun Wukong
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,172
Damage
42,952
47,683
Taken
95,340
30,979
Mitigated
99,189
18,881
Healing
13,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,579
2,110
0
0
3,819
1,481
0
2,551
1,268
16,414
387
L
Hercules
Bigbob0221
Hercules
7,172
2,232
0
3,295
23,499
28,425
0
14,482
9,017
71
23,870
W
Discordia
Goldpyjamas
Discordia
23,695
5,342
578
2,464
11,144
4,495
0
2,902
7,868
42,396
1,061
L
Sun Wukong
Jibbalee
Sun Wukong
11,784
1,364
0
1,767
20,402
16,640
0
11,274
9,128
0
27,327
W
Baron Samedi
Phelfire
Baron Samedi
15,108
3,281
5,125
6,805
11,263
6,575
0
6,953
3,787
34,159
2,429
L
Ganesha
Schleppy77
Ganesha
8,571
525
2,303
1,912
24,086
37,380
0
10,249
13,837
19,064
0
W
Artemis
26,484
14,599
0
1,509
6,861
3,126
0
3,335
3,438
22
47,957
L
Ao Kuang
YahBoiWheezy
Ao Kuang
9,846
2,572
0
3,934
23,534
15,263
0
11,639
11,895
30,480
2,051
W
12,620
711
207
628
10,408
11,377
0
5,107
4,787
23,291
834
W
Sun Wukong
kazama_joestar
Sun Wukong
9,265
800
0
1,565
8,007
5,406
0
4,469
3,038
43
28,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,657
Gold Earned
52,438
229
Minions Killed
171
9
Camps Cleared
4
1,056,047
Distance Traveled
810,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,986
832
24
2
1
89,785
0
L
Hercules
10,216
851
40
3
1
182,362
0
W
Discordia
12,610
1,051
37
3
6
211,871
0
L
Sun Wukong
10,513
876
43
4
1
201,609
0
W
Baron Samedi
12,172
1,014
48
4
2
182,990
0
L
Ganesha
11,459
955
6
1
0
171,950
0
W
Artemis
12,448
1,037
61
5
0
175,391
0
L
Ao Kuang
10,264
855
58
5
1
164,354
0
W
Geb
11,535
961
24
2
0
221,099
0
W
Sun Wukong
11,892
991
59
5
1
264,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role