Player Matchup

Lancelot
Lancelot
Masters
Ahaiyute
Lancelot
Masters
Level 159
God Stats
29W - 19L
1,644 SR
Queue Stats
169W - 148L
2,113 MMR
Party 1
Ra
Ra
Diamond IV
BetterThanDave
Ra
Diamond IV
Level 141
God Stats
14W - 6L
2,013 SR
Queue Stats
320W - 304L
2,012 MMR
Party 1
Hachiman
Hachiman
Diamond IV
ItsSogno
Hachiman
Diamond IV
Level 177
God Stats
47W - 26L
1,696 SR
Queue Stats
121W - 101L
2,041 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Luaal
Kuzenbo
Platinum IV
Level 170
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 39L
2,044 MMR
Solo
Cerberus
Cerberus
Diamond V
freakohsuavee
Cerberus
Diamond V
Level 175
God Stats
5W - 0L
2,021 SR
Queue Stats
76W - 59L
2,102 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 164
1,775 SR
2,062 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,655 SR
1,949 MMR
Horus
Horus
Diamond V
 
Horus
Diamond V
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond V
Jormmungand
Serqet
Diamond V
Level 196
God Stats
13W - 8L
1,693 SR
Queue Stats
207W - 193L
2,070 MMR
Solo
Chang'e
Chang'e
Diamond IV
Siphon Rx
Chang'e
Diamond IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 41L
1,975 MMR
Party 2
Fafnir
Fafnir
Diamond IV
TrueKingReedis
Fafnir
Diamond IV
Level 84
God Stats
3W - 3L
1,743 SR
Queue Stats
141W - 127L
2,108 MMR
Solo
Heimdallr
Heimdallr
Diamond V
undeadmant1core
Heimdallr
Diamond V
Level 173
God Stats
1W - 1L
1,839 SR
Queue Stats
191W - 183L
2,090 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ahaiyute
Lancelot
16
7 / 0 / 4
9,378
625
11,103
10,603
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 5
9,520
635
6,882
9,970
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hachiman
ItsSogno
Hachiman
17
7 / 0 / 0
10,569
705
11,906
9,558
4,282
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Kuzenbo
Luaal
Kuzenbo
14
1 / 0 / 8
8,775
585
5,869
10,493
10,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
freakohsuavee
Cerberus
16
2 / 2 / 4
10,169
678
9,267
13,496
11,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThothNutMaman Brigitte

VS

Bans
OdinThorCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 3 / 1
7,590
506
2,985
13,871
9,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
13
2 / 5 / 3
7,180
479
5,756
12,543
5,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Siphon Rx
Chang'e
14
3 / 4 / 0
8,152
543
9,922
13,088
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
1 / 2 / 1
7,097
473
5,563
14,002
16,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
undeadmant1core
Heimdallr
14
0 / 5 / 1
7,603
507
4,382
10,995
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
6
6
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
1
0.17
W
Lancelot
Ahaiyute
Lancelot
7
0
4
9
W
2
4
5
1.13
W
Hachiman
ItsSogno
Hachiman
7
0
0
7
L
Serqet
2
5
3
0.7
W
Kuzenbo
Luaal
Kuzenbo
1
0
8
5
L
Chang'e
Siphon Rx
Chang'e
3
4
0
0.75
L
1
2
1
0.75
W
Cerberus
freakohsuavee
Cerberus
2
2
4
2
L
Heimdallr
undeadmant1core
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,027
Damage
28,608
54,120
Taken
64,499
34,575
Mitigated
39,552
24,563
Healing
13,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,985
1,637
54
4,281
13,871
9,401
0
5,962
7,087
0
55,833
W
Lancelot
Ahaiyute
Lancelot
11,103
2,284
0
5,524
10,603
4,584
170
3,182
6,547
0
73,323
W
6,882
606
1,335
1,943
9,970
4,024
246
4,844
4,400
77,115
3,246
W
Hachiman
ItsSogno
Hachiman
11,906
7,846
0
6,425
9,558
4,282
979
2,239
7,305
0
110,253
L
Serqet
5,756
1,297
0
706
12,543
5,436
0
2,360
9,877
0
50,424
W
Kuzenbo
Luaal
Kuzenbo
5,869
2,635
0
3,867
10,493
10,494
83
2,521
7,879
25,733
695
L
Chang'e
Siphon Rx
Chang'e
9,922
1,038
208
2,968
13,088
4,328
0
4,187
8,487
61,248
563
L
5,563
1,910
0
3,337
14,002
16,015
0
4,793
8,745
22,715
0
W
Cerberus
freakohsuavee
Cerberus
9,267
758
0
5,469
13,496
11,191
0
3,749
9,597
73,540
2,662
L
Heimdallr
undeadmant1core
Heimdallr
4,382
1,676
0
2,310
10,995
4,372
90
1,666
9,329
0
70,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,411
Gold Earned
37,622
629
Minions Killed
482
0
Camps Cleared
0
1,566,923
Distance Traveled
1,441,213
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,590
506
112
7
0
263,347
1
W
Lancelot
9,378
625
113
8
0
380,666
5
W
Ra
9,520
635
145
10
0
302,497
3
W
Hachiman
10,569
705
171
11
0
274,305
4
L
Serqet
7,180
479
86
6
0
313,097
0
W
Kuzenbo
8,775
585
23
2
0
373,022
0
L
Chang'e
8,152
543
131
9
0
296,831
0
L
Fafnir
7,097
473
17
1
0
306,193
0
W
Cerberus
10,169
678
177
12
0
236,433
2
L
Heimdallr
7,603
507
136
9
0
261,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role