Player Matchup

Chang'e
Chang'e
Silver I
AgarthaKing
Chang'e
Silver I
Level 104
God Stats
12W - 12L
1,526 SR
Queue Stats
255W - 269L
1,114 MMR
Party 1
Serqet
Serqet
Gold I
RaZr Zurich
Serqet
Gold I
Level 109
God Stats
3W - 6L
1,497 SR
Queue Stats
250W - 263L
1,549 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
iMullzy
Ah Muzen Cab
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,374 MMR
Solo
Neith
Neith
Gold II
lExtiinctionl
Neith
Gold II
Level 168
God Stats
7W - 2L
1,655 SR
Queue Stats
172W - 171L
1,350 MMR
Solo
Sobek
Sobek
Gold III
tookooforurmom
Sobek
Gold III
Level 159
God Stats
3W - 2L
1,377 SR
Queue Stats
115W - 118L
1,338 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,511 SR
1,345 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 155
1,422 SR
1,407 MMR
Eset
Eset
Gold V
 
Eset
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
 
Ix Chel
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze III
S-W-A-T--007
Hera
Bronze III
Level 148
God Stats
0W - 1L
1,244 SR
Queue Stats
5W - 8L
1,365 MMR
Solo
Anhur
Anhur
Gold V
highaz
Anhur
Gold V
Level 156
God Stats
19W - 35L
1,333 SR
Queue Stats
226W - 227L
1,340 MMR
Solo
Lancelot
Lancelot
Gold IV
x II Gotay II x
Lancelot
Gold IV
Level 158
God Stats
31W - 42L
1,534 SR
Queue Stats
406W - 410L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AgarthaKing
Chang'e
16
3 / 1 / 6
9,724
648
7,413
10,633
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
15
8 / 0 / 1
8,732
582
7,242
12,318
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
iMullzy
Ah Muzen Cab
15
1 / 1 / 3
8,367
558
4,836
7,485
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

15
3 / 1 / 2
8,566
571
9,669
8,295
3,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 5 / 4
7,365
491
5,715
15,958
15,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ThorRamaAthenaAgni

VS

Bans
SurtrMercuryThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
1 / 6 / 5
7,056
470
7,776
10,186
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
 
Ix Chel
12
0 / 8 / 1
6,953
464
5,111
13,504
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 1
6,961
464
5,507
7,439
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
highaz
Anhur
14
1 / 0 / 3
8,169
545
5,545
9,591
3,630
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Lancelot
16
4 / 3 / 2
8,206
547
8,525
11,173
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
18
Kills
8
8
Deaths
19
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
6
5
0.58
L
Ix Chel
 
Ix Chel
0
8
1
0.06
W
Chang'e
AgarthaKing
Chang'e
3
1
6
6
W
Serqet
8
0
1
8.5
L
2
2
1
1.25
L
Anhur
highaz
Anhur
1
0
3
2.5
W
Ah Muzen Cab
iMullzy
Ah Muzen Cab
1
1
3
2.5
W
3
1
2
4
W
3
5
4
1
L
Lancelot
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,875
Damage
32,464
54,689
Taken
51,893
31,318
Mitigated
19,737
20,653
Healing
11,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,776
489
57
758
10,186
3,610
243
2,010
8,094
47,831
839
L
Ix Chel
 
Ix Chel
5,111
1,105
120
2,265
13,504
4,534
0
5,138
7,757
44,745
0
W
Chang'e
AgarthaKing
Chang'e
7,413
759
235
4,978
10,633
4,608
477
4,815
5,818
64,156
3,631
W
Serqet
7,242
1,440
0
5,303
12,318
5,010
0
2,913
9,405
0
57,351
L
5,507
1,820
0
2,553
7,439
2,626
0
1,034
6,129
42,013
637
L
Anhur
highaz
Anhur
5,545
3,664
0
3,915
9,591
3,630
502
435
8,892
0
69,638
W
Ah Muzen Cab
iMullzy
Ah Muzen Cab
4,836
1,611
0
1,558
7,485
2,806
0
1,278
6,207
0
67,472
W
9,669
3,040
0
4,218
8,295
3,597
282
2,875
5,420
0
76,146
W
5,715
605
0
4,361
15,958
15,297
0
6,463
9,495
24,037
2,922
L
Lancelot
8,525
1,313
0
1,512
11,173
5,337
0
2,875
7,976
0
76,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,754
Gold Earned
37,345
496
Minions Killed
485
0
Camps Cleared
0
1,547,943
Distance Traveled
1,416,547
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,056
470
79
5
0
282,274
0
L
Ix Chel
6,953
464
81
5
0
230,618
2
W
Chang'e
9,724
648
141
9
0
299,512
0
W
Serqet
8,732
582
92
6
0
372,687
1
L
Hera
6,961
464
84
6
0
266,119
6
L
Anhur
8,169
545
130
9
0
294,008
2
W
Ah Muzen Cab
8,367
558
126
8
0
306,431
2
W
Neith
8,566
571
112
7
0
279,876
2
W
Sobek
7,365
491
25
2
0
289,437
5
L
Lancelot
8,206
547
111
7
0
343,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role