Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Sloniu0
Sol
Level 64
God Stats
2W - 3L
1,380 SR
Queue Stats
68W - 67L
1,483 Elo+
Party 3
Hachiman
Hachiman
feanorlahndao
Hachiman
Level 60
God Stats
4W - 2L
1,315 SR
Queue Stats
125W - 110L
1,523 Elo+
Party 1
Arachne
Arachne
jinxlynnx
Arachne
Level 48
God Stats
2W - 4L
1,399 SR
Queue Stats
181W - 172L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
smieszek2003
Hun Batz
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 68L
1,508 Elo+
Party 3
Team Averages
Level 93
1,419 SR
1,508 Elo+

VS

Team Averages
Level 88
1,537 SR
1,445 Elo+
Artemis
Artemis
Daemon2340
Artemis
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 31L
1,357 Elo+
Solo
Charon
Charon
Gino175
Charon
Level 151
God Stats
1W - 1L
1,776 SR
Queue Stats
183W - 178L
1,505 Elo+
Solo
Bellona
Bellona
M1sterSpud
Bellona
Level 29
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 2
Horus
Horus
MageBoyo
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,620 Elo+
Party 2
Nike
Nike
lncredibleL
Nike
Level 99
God Stats
2W - 2L
1,605 SR
Queue Stats
330W - 323L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
1 / 2 / 6
8,923
744
6,098
14,189
17,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
4 / 4 / 5
8,794
733
26,416
16,014
8,330
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
feanorlahndao
Hachiman
13
0 / 2 / 2
7,568
631
11,824
9,834
4,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
jinxlynnx
Arachne
16
5 / 1 / 3
8,952
746
8,065
11,793
14,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
smieszek2003
Hun Batz
14
0 / 1 / 8
8,240
687
19,368
10,845
7,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Daemon2340
Artemis
15
0 / 1 / 6
7,610
634
9,424
6,691
3,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charon
Gino175
Charon
15
0 / 2 / 7
8,835
736
13,182
16,645
20,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
M1sterSpud
Bellona
17
6 / 2 / 3
9,233
769
11,864
19,442
20,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
MageBoyo
Horus
13
1 / 2 / 7
8,160
680
7,700
20,428
24,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 3 / 5
8,302
692
11,924
18,907
17,007
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
37
10
Kills
9
10
Deaths
10
24
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
2
6
2
L
Artemis
Daemon2340
Artemis
0
1
6
3
L
Charon
Gino175
Charon
0
2
7
1.75
L
Bellona
M1sterSpud
Bellona
6
2
3
3.75
L
Horus
MageBoyo
Horus
1
2
7
2.25
W
Sol
4
4
5
1.63
W
Hachiman
feanorlahndao
Hachiman
0
2
2
0.5
W
Arachne
jinxlynnx
Arachne
5
1
3
6.5
L
2
3
5
1.5
W
Hun Batz
smieszek2003
Hun Batz
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,771
Damage
54,094
62,675
Taken
82,113
52,398
Mitigated
86,871
27,726
Healing
31,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,098
186
6,568
6,763
14,189
17,262
0
2,864
10,844
0
20,531
L
Artemis
Daemon2340
Artemis
9,424
2,339
265
1,018
6,691
3,868
97
2,245
4,446
0
26,475
L
Charon
Gino175
Charon
13,182
1,824
2,599
2,120
16,645
20,231
0
5,396
11,103
28,508
2,452
L
Bellona
M1sterSpud
Bellona
11,864
1,287
913
2,015
19,442
20,779
89
5,843
13,364
0
24,100
L
Horus
MageBoyo
Horus
7,700
3,668
8,777
9,717
20,428
24,986
90
6,742
13,464
0
13,597
W
Sol
26,416
10,179
373
6,116
16,014
8,330
598
3,080
12,610
37,803
336
W
Hachiman
feanorlahndao
Hachiman
11,824
8,872
465
1,057
9,834
4,894
525
1,797
7,983
0
20,066
W
Arachne
jinxlynnx
Arachne
8,065
6,141
1,248
2,732
11,793
14,296
252
2,134
9,283
0
13,869
L
11,924
587
1,301
2,836
18,907
17,007
11
5,921
12,743
106
27,631
W
Hun Batz
smieszek2003
Hun Batz
19,368
2,373
1,049
1,355
10,845
7,616
0
2,312
8,317
0
30,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,477
Gold Earned
42,140
124
Minions Killed
151
0
Camps Cleared
0
1,133,767
Distance Traveled
1,111,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,923
744
26
2
0
235,743
0
L
Artemis
7,610
634
42
4
0
179,572
0
L
Charon
8,835
736
37
3
0
202,765
0
L
Bellona
9,233
769
33
3
0
245,732
0
L
Horus
8,160
680
9
1
0
256,702
0
W
Sol
8,794
733
31
3
0
199,694
0
W
Hachiman
7,568
631
19
2
0
210,909
0
W
Arachne
8,952
746
23
2
0
257,952
0
L
Nike
8,302
692
30
3
0
227,040
0
W
Hun Batz
8,240
687
25
2
0
229,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role