Player Matchup

Camazotz
Camazotz
DeepHyphy
Camazotz
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,304 Elo+
Solo
Amaterasu
Amaterasu
RENFR33ZY
Amaterasu
Level 42
God Stats
16W - 12L
1,877 SR
Queue Stats
123W - 103L
1,689 Elo+
Solo
Cthulhu
Cthulhu
TRu3xSkillzZ
Cthulhu
Level 152
God Stats
13W - 16L
1,437 SR
Queue Stats
246W - 252L
1,524 Elo+
Solo
Team Averages
Level 92
1,605 SR
1,506 Elo+

VS

Team Averages
Level 104
1,542 SR
1,526 Elo+
Tyr
Tyr
PINTUBA2716
Tyr
Level 108
God Stats
45W - 59L
1,483 SR
Queue Stats
285W - 270L
1,525 Elo+
Solo
Ymir
Ymir
maybtday
Ymir
Level 140
God Stats
20W - 9L
1,642 SR
Queue Stats
124W - 93L
1,648 Elo+
Solo
Izanami
Izanami
parism05
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
DeepHyphy
Camazotz
16
1 / 3 / 4
10,595
662
7,367
13,073
5,301
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
RENFR33ZY
Amaterasu
17
3 / 0 / 3
11,580
724
9,672
10,239
10,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
TRu3xSkillzZ
Cthulhu
18
2 / 1 / 4
11,892
743
16,987
12,975
14,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 2
10,989
687
13,848
23,042
27,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
9
1 / 0 / 0
8,830
552
2,395
4,156
1,994
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Izanami
parism05
Izanami
16
1 / 2 / 1
10,627
664
9,964
13,870
5,774
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
6
Kills
4
4
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Camazotz
DeepHyphy
Camazotz
1
3
4
1
L
2
4
2
0.75
W
Amaterasu
RENFR33ZY
Amaterasu
3
0
3
4.5
W
Cthulhu
TRu3xSkillzZ
Cthulhu
2
1
4
4
L
Ymir
1
0
0
1
L
Izanami
parism05
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,026
Damage
26,207
36,287
Taken
41,068
30,325
Mitigated
35,107
9,779
Healing
7,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
DeepHyphy
Camazotz
7,367
1,846
0
3,194
13,073
5,301
476
605
11,901
0
40,041
L
13,848
1,950
0
5,838
23,042
27,339
0
5,426
16,228
2,125
44,597
W
Amaterasu
RENFR33ZY
Amaterasu
9,672
4,285
0
3,890
10,239
10,593
1,299
1,015
8,757
0
49,183
W
Cthulhu
TRu3xSkillzZ
Cthulhu
16,987
500
790
1,905
12,975
14,431
780
989
11,598
53,798
1,975
L
Ymir
2,395
257
0
625
4,156
1,994
0
1,544
2,346
14,613
1,055
L
Izanami
parism05
Izanami
9,964
5,273
212
1,071
13,870
5,774
0
7,311
5,688
0
52,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,067
Gold Earned
30,446
221
Minions Killed
187
0
Camps Cleared
0
929,220
Distance Traveled
724,734
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
10,595
662
54
3
0
307,276
0
L
Tyr
10,989
687
66
4
0
322,754
0
W
Amaterasu
11,580
724
72
5
0
298,578
2
W
Cthulhu
11,892
743
95
6
0
323,366
0
L
Ymir
8,830
552
34
2
0
116,889
2
L
Izanami
10,627
664
87
5
0
285,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role