Player Matchup

Baron Samedi
Baron Samedi
Ducktatorgaming
Baron Samedi
Level 98
God Stats
3W - 2L
1,832 SR
Queue Stats
12W - 34L
1,264 Elo+
Solo
Medusa
Medusa
IDzKaiNy
Medusa
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,699 Elo+
Solo
Thor
Thor
StriderMK
Thor
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,758 Elo+
Solo
Jing Wei
Jing Wei
beastboy54291
Jing Wei
Level 34
God Stats
1W - 1L
1,320 SR
Queue Stats
17W - 18L
1,346 Elo+
Solo
Maman Brigitte
Maman Brigitte
ciricedmansonite
Maman Brigitte
Level 41
God Stats
27W - 28L
1,595 SR
Queue Stats
260W - 282L
1,490 Elo+
Solo
Team Averages
Level 68
1,550 SR
1,511 Elo+

VS

Team Averages
Level 69
1,405 SR
1,416 Elo+
Tiamat
Tiamat
ACE_VENTURA_BR
Tiamat
Level 85
God Stats
2W - 7L
1,500 SR
Queue Stats
148W - 170L
1,381 Elo+
Solo
Jormungandr
Jormungandr
Micosilio
Jormungandr
Level 103
God Stats
6W - 9L
1,522 SR
Queue Stats
147W - 167L
1,493 Elo+
Solo
Amaterasu
Amaterasu
ShadowAssasszin
Amaterasu
Level 31
God Stats
0W - 2L
1,108 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Artemis
Artemis
Shaleena
Artemis
Level 60
God Stats
25W - 19L
1,515 SR
Queue Stats
313W - 286L
1,409 Elo+
Solo
Thor
Thor
SrEdwin007
Thor
Level 65
God Stats
8W - 18L
1,382 SR
Queue Stats
11W - 20L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ducktatorgaming
Baron Samedi
16
2 / 0 / 6
10,570
1,057
10,469
11,697
9,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
IDzKaiNy
Medusa
17
2 / 1 / 7
10,859
1,086
12,541
10,859
5,186
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Thor
16
3 / 0 / 4
10,667
1,067
10,371
9,178
4,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
beastboy54291
Jing Wei
16
1 / 2 / 5
9,824
982
9,408
11,433
5,519
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Maman Brigitte
ciricedmansonite
Maman Brigitte
16
1 / 1 / 7
10,067
1,007
3,060
9,752
4,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

256

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 2
9,571
957
6,534
6,692
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Micosilio
Jormungandr
16
2 / 4 / 2
10,379
1,038
19,745
17,958
23,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
ShadowAssasszin
Amaterasu
15
0 / 1 / 3
9,739
974
2,247
7,199
8,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
Shaleena
Artemis
15
2 / 1 / 2
10,304
1,030
14,541
5,164
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 2 / 4
9,771
977
5,682
12,368
5,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
9
Kills
4
4
Deaths
9
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Baron Samedi
Ducktatorgaming
Baron Samedi
2
0
6
5
W
Medusa
IDzKaiNy
Medusa
2
1
7
5.5
L
Jormungandr
Micosilio
Jormungandr
2
4
2
0.75
L
Amaterasu
ShadowAssasszin
Amaterasu
0
1
3
1.5
L
Artemis
Shaleena
Artemis
2
1
2
3
L
0
2
4
1
W
Thor
3
0
4
5
W
Jing Wei
beastboy54291
Jing Wei
1
2
5
1.75
W
Maman Brigitte
ciricedmansonite
Maman Brigitte
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,849
Damage
48,749
52,919
Taken
49,381
29,684
Mitigated
43,714
6,455
Healing
5,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,534
254
0
944
6,692
3,817
0
902
5,790
18,273
0
W
Baron Samedi
Ducktatorgaming
Baron Samedi
10,469
1,245
2,203
2,102
11,697
9,847
0
5,961
5,476
30,829
429
W
Medusa
IDzKaiNy
Medusa
12,541
6,698
279
532
10,859
5,186
0
4,639
5,828
0
32,761
L
Jormungandr
Micosilio
Jormungandr
19,745
2,691
373
1,706
17,958
23,751
0
4,583
13,375
49,885
1,714
L
Amaterasu
ShadowAssasszin
Amaterasu
2,247
361
0
1,569
7,199
8,000
0
2,000
5,199
0
11,584
L
Artemis
Shaleena
Artemis
14,541
3,814
0
1,271
5,164
2,496
0
1,196
3,968
0
29,792
L
5,682
318
0
0
12,368
5,650
0
4,562
7,806
0
20,543
W
Thor
10,371
1,317
0
88
9,178
4,593
0
3,429
5,619
0
27,954
W
Jing Wei
beastboy54291
Jing Wei
9,408
5,337
0
1,081
11,433
5,519
0
4,675
6,420
0
26,440
W
Maman Brigitte
ciricedmansonite
Maman Brigitte
3,060
58
0
170
9,752
4,539
0
4,544
5,011
12,287
1,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,987
Gold Earned
49,764
219
Minions Killed
206
6
Camps Cleared
5
982,165
Distance Traveled
1,000,259
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,571
957
22
2
1
222,906
0
W
Baron Samedi
10,570
1,057
34
3
0
170,288
0
W
Medusa
10,859
1,086
64
6
3
178,187
0
L
Jormungandr
10,379
1,038
82
8
0
165,389
0
L
Amaterasu
9,739
974
23
2
2
200,266
0
L
Artemis
10,304
1,030
53
5
1
208,625
0
L
Thor
9,771
977
26
3
1
203,073
0
W
Thor
10,667
1,067
44
4
1
222,233
0
W
Jing Wei
9,824
982
52
5
1
216,409
0
W
Maman Brigitte
10,067
1,007
25
3
1
195,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role