Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Just_Parry
Chaac
Level 140
God Stats
3W - 2L
1,513 SR
Queue Stats
93W - 91L
1,411 Elo+
Party 1
Anhur
Anhur
Nat23Twiz
Anhur
Level 98
God Stats
1W - 1L
1,287 SR
Queue Stats
36W - 40L
1,398 Elo+
Party 1
Ra
Ra
Spontaneous_Nut
Ra
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
40W - 33L
1,432 Elo+
Party 1
Charon
Charon
Venomous_Pyro_
Charon
Level 108
God Stats
15W - 4L
1,695 SR
Queue Stats
77W - 72L
1,418 Elo+
Party 1
Team Averages
Level 104
1,499 SR
1,432 Elo+

VS

Team Averages
Level 86
1,471 SR
1,412 Elo+
Chang'e
Chang'e
AyeshaSin
Chang'e
Level 142
God Stats
4W - 4L
1,594 SR
Queue Stats
283W - 277L
1,389 Elo+
Solo
Medusa
Medusa
Matt_2_Ser
Medusa
Level 43
God Stats
33W - 40L
1,152 SR
Queue Stats
361W - 375L
1,227 Elo+
Solo
Bacchus
Bacchus
NoT_Darkx7
Bacchus
Level 129
God Stats
19W - 18L
1,460 SR
Queue Stats
253W - 253L
1,463 Elo+
Party 2
Guan Yu
Guan Yu
Ryugan72
Guan Yu
Level 49
God Stats
3W - 2L
1,673 SR
Queue Stats
33W - 31L
1,501 Elo+
Solo
Ao Kuang
Ao Kuang
josepablogr98
Ao Kuang
Level 67
God Stats
2W - 3L
1,475 SR
Queue Stats
135W - 130L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 3 / 7
9,430
629
12,790
11,822
8,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
16
11 / 1 / 10
9,697
646
18,317
14,645
9,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
Nat23Twiz
Anhur
13
2 / 3 / 5
7,829
522
7,147
10,271
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
6 / 1 / 7
8,942
596
10,483
8,659
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 1 / 10
8,194
546
7,149
11,854
9,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AyeshaSin
Chang'e
13
1 / 5 / 1
7,880
525
10,180
13,902
4,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Matt_2_Ser
Medusa
12
2 / 6 / 2
7,494
500
9,454
14,588
5,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
NoT_Darkx7
Bacchus
10
2 / 3 / 3
7,418
495
7,617
14,476
15,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Ryugan72
Guan Yu
13
2 / 4 / 1
7,182
479
5,628
16,291
11,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
josepablogr98
Ao Kuang
12
2 / 7 / 1
6,958
464
3,448
20,268
7,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
25
Kills
9
9
Deaths
25
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
3
7
2.5
L
Chang'e
AyeshaSin
Chang'e
1
5
1
0.3
W
Chaac
11
1
10
16
L
Medusa
Matt_2_Ser
Medusa
2
6
2
0.5
W
Anhur
Nat23Twiz
Anhur
2
3
5
1.5
L
Bacchus
NoT_Darkx7
Bacchus
2
3
3
1.17
L
Guan Yu
Ryugan72
Guan Yu
2
4
1
0.63
W
6
1
7
9.5
W
2
1
10
7
L
Ao Kuang
josepablogr98
Ao Kuang
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,886
Damage
36,327
57,251
Taken
79,525
36,112
Mitigated
44,946
13,553
Healing
19,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,790
902
231
625
11,822
8,140
402
3,043
8,779
56,224
2,554
L
Chang'e
AyeshaSin
Chang'e
10,180
1,357
632
3,210
13,902
4,921
0
5,068
8,528
65,730
0
W
Chaac
18,317
6,119
0
4,051
14,645
9,998
162
5,348
9,297
0
77,440
L
Medusa
Matt_2_Ser
Medusa
9,454
3,003
0
2,343
14,588
5,236
840
4,070
10,455
0
56,866
W
Anhur
Nat23Twiz
Anhur
7,147
2,975
0
1,611
10,271
3,881
260
3,102
7,169
0
45,737
L
Bacchus
NoT_Darkx7
Bacchus
7,617
1,039
0
2,594
14,476
15,547
0
5,715
8,315
20,974
0
L
Guan Yu
Ryugan72
Guan Yu
5,628
610
68
4,257
16,291
11,777
0
7,574
7,484
816
36,573
W
10,483
1,598
1,707
2,113
8,659
4,302
67
5,917
2,742
75,089
679
W
7,149
1,684
0
3,215
11,854
9,791
390
4,387
7,467
19,531
721
L
Ao Kuang
josepablogr98
Ao Kuang
3,448
1,319
0
6,848
20,268
7,465
0
4,469
15,536
41,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,092
Gold Earned
36,932
406
Minions Killed
333
0
Camps Cleared
0
1,478,893
Distance Traveled
1,391,406
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,430
629
107
7
0
303,362
0
L
Chang'e
7,880
525
103
7
0
265,228
0
W
Chaac
9,697
646
113
8
0
320,641
3
L
Medusa
7,494
500
87
6
0
273,288
0
W
Anhur
7,829
522
62
4
0
256,554
0
L
Bacchus
7,418
495
21
1
0
275,274
0
L
Guan Yu
7,182
479
52
3
0
280,437
1
W
Ra
8,942
596
100
7
0
305,043
0
W
Charon
8,194
546
24
2
0
293,293
9
L
Ao Kuang
6,958
464
70
5
0
297,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role