Player Matchup

Tyr
Tyr
 
Tyr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
M3ntalVib3z
Nox
Level 95
God Stats
3W - 3L
1,267 SR
Queue Stats
366W - 370L
1,448 Elo+
Solo
Geb
Geb
MattJams
Geb
Level 103
God Stats
1W - 1L
1,241 SR
Queue Stats
34W - 32L
1,522 Elo+
Party 1
Medusa
Medusa
Waterlord18
Medusa
Level 118
God Stats
1W - 4L
1,097 SR
Queue Stats
41W - 54L
1,492 Elo+
Party 1
Vamana
Vamana
stephenzhu
Vamana
Level 126
God Stats
6W - 0L
1,500 SR
Queue Stats
498W - 579L
1,408 Elo+
Solo
Team Averages
Level 109
1,321 SR
1,474 Elo+

VS

Team Averages
Level 129
1,507 SR
1,466 Elo+
Martichoras
Martichoras
AdventiveChip4
Martichoras
Level 141
God Stats
1W - 3L
1,314 SR
Queue Stats
232W - 227L
1,431 Elo+
Solo
Apollo
Apollo
Jihou
Apollo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 66L
1,558 Elo+
Solo
Osiris
Osiris
Uyu-Onii-Chan
Osiris
Level 157
God Stats
1W - 1L
1,728 SR
Queue Stats
216W - 210L
1,435 Elo+
Solo
Susano
Susano
maxtjjt
Susano
Level 103
God Stats
3W - 4L
1,482 SR
Queue Stats
118W - 124L
1,482 Elo+
Solo
Chiron
Chiron
tanque21original
Chiron
Level 117
God Stats
2W - 1L
1,511 SR
Queue Stats
120W - 118L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 2 / 7
7,978
886
4,527
10,704
12,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 2 / 7
9,436
1,048
9,703
6,333
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 4 / 3
8,283
920
8,480
12,086
14,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
14
2 / 2 / 7
8,306
923
11,341
7,051
3,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
stephenzhu
Vamana
12
1 / 3 / 5
7,635
848
4,305
11,114
7,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AdventiveChip4
Martichoras
15
4 / 2 / 2
7,877
875
8,336
8,167
4,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Jihou
Apollo
13
2 / 3 / 7
7,841
871
3,982
8,513
3,813
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 8
8,044
894
9,801
14,418
12,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
maxtjjt
Susano
7
0 / 1 / 0
6,028
670
1,700
2,652
935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 3 / 4
7,156
795
6,383
8,266
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
11
Kills
9
13
Deaths
11
29
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
2
7
2.25
L
Martichoras
AdventiveChip4
Martichoras
4
2
2
2.5
L
Apollo
Jihou
Apollo
2
3
7
1.83
W
3
2
7
3.25
W
4
4
3
1.38
L
2
2
8
3
W
Medusa
2
2
7
2.75
L
Susano
maxtjjt
Susano
0
1
0
0
W
Vamana
stephenzhu
Vamana
1
3
5
1.17
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,356
Damage
30,202
47,288
Taken
42,016
41,167
Mitigated
24,504
12,836
Healing
15,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,527
330
1,790
1,815
10,704
12,443
154
0
10,117
0
5,934
L
Martichoras
AdventiveChip4
Martichoras
8,336
1,237
904
1,444
8,167
4,178
268
2,820
5,125
0
18,771
L
Apollo
Jihou
Apollo
3,982
2,136
773
1,544
8,513
3,813
443
2,955
5,265
0
12,143
W
9,703
1,514
445
1,132
6,333
3,331
1,165
0
6,120
29,938
0
W
8,480
340
1,212
1,084
12,086
14,390
246
0
11,997
10,224
786
L
9,801
1,188
445
6,271
14,418
12,323
0
5,648
8,008
0
16,201
W
Medusa
11,341
3,501
559
1,469
7,051
3,059
2,267
0
6,870
0
20,557
L
Susano
maxtjjt
Susano
1,700
154
623
654
2,652
935
0
1,544
916
0
3,467
W
Vamana
stephenzhu
Vamana
4,305
1,395
1,182
2,148
11,114
7,944
711
0
10,894
0
12,282
L
6,383
1,300
1,227
2,062
8,266
3,255
441
3,751
4,215
0
14,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
36,946
98
Minions Killed
82
0
Camps Cleared
0
883,841
Distance Traveled
759,419
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,978
886
8
1
0
191,271
0
L
Martichoras
7,877
875
14
2
0
173,002
0
L
Apollo
7,841
871
28
3
0
176,923
0
W
Nox
9,436
1,048
46
5
0
181,907
0
W
Geb
8,283
920
5
1
0
170,395
0
L
Osiris
8,044
894
10
1
0
186,290
0
W
Medusa
8,306
923
28
3
0
158,291
0
L
Susano
6,028
670
9
1
0
54,472
0
W
Vamana
7,635
848
11
1
0
181,977
0
L
Chiron
7,156
795
21
2
0
168,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role