Player Matchup

Merlin
Merlin
Platinum II
CatSoupLover
Merlin
Platinum II
Level 88
God Stats
4W - 10L
1,396 SR
Queue Stats
172W - 169L
2,002 MMR
Solo
Bacchus
Bacchus
Platinum II
GudNeim
Bacchus
Platinum II
Level 147
God Stats
3W - 1L
1,871 SR
Queue Stats
49W - 37L
1,953 MMR
Solo
Bastet
Bastet
Platinum I
LostTM
Bastet
Platinum I
Level 157
God Stats
0W - 1L
1,786 SR
Queue Stats
96W - 86L
1,935 MMR
Solo
Heimdallr
Heimdallr
Platinum I
MazeRunnеr
Heimdallr
Platinum I
Level 155
God Stats
2W - 6L
1,261 SR
Queue Stats
113W - 97L
1,939 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
ĎX2Y
Cthulhu
Platinum I
Level 156
God Stats
3W - 3L
1,853 SR
Queue Stats
89W - 80L
1,936 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,633 SR
1,953 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,614 SR
1,844 MMR
Chernobog
Chernobog
Diamond V
 
Chernobog
Diamond V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum I
BilconHD
Eset
Platinum I
Level 149
God Stats
33W - 19L
1,682 SR
Queue Stats
159W - 146L
1,984 MMR
Solo
Odin
Odin
Platinum III
Greenracon
Odin
Platinum III
Level 158
God Stats
2W - 0L
1,799 SR
Queue Stats
65W - 59L
1,913 MMR
Solo
Hun Batz
Hun Batz
Platinum I
NiceMan25
Hun Batz
Platinum I
Level 126
God Stats
3W - 3L
1,586 SR
Queue Stats
69W - 64L
1,952 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum III
SpeedrunMMR
Kuzenbo
Platinum III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,872 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 1 / 1
7,424
571
4,296
4,094
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
GudNeim
Bacchus
10
0 / 3 / 0
6,044
465
3,362
8,993
7,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
LostTM
Bastet
13
3 / 3 / 3
6,892
530
6,035
13,673
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heimdallr
MazeRunnеr
Heimdallr
11
1 / 5 / 0
6,150
473
5,135
10,301
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ĎX2Y
Cthulhu
11
0 / 4 / 0
6,249
481
5,786
9,317
5,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaAo KuangThor

VS

Bans
AgniThanatosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
7 / 0 / 3
8,969
690
11,400
9,386
3,973
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Eset
13
1 / 3 / 2
7,165
551
5,884
6,376
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 3 / 4
7,877
606
4,915
9,534
7,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
NiceMan25
Hun Batz
13
4 / 2 / 2
7,009
539
4,175
9,350
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
SpeedrunMMR
Kuzenbo
14
1 / 0 / 1
7,778
598
5,065
9,307
6,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
8
Kills
16
16
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
0
3
8.5
W
Eset
1
3
2
0.67
L
Merlin
4
1
1
4.5
W
3
3
4
1.67
L
Bacchus
GudNeim
Bacchus
0
3
0
0
L
Bastet
LostTM
Bastet
3
3
3
1.5
L
Heimdallr
MazeRunnеr
Heimdallr
1
5
0
0.2
W
Hun Batz
NiceMan25
Hun Batz
4
2
2
2.5
W
Kuzenbo
SpeedrunMMR
Kuzenbo
1
0
1
1.5
L
Cthulhu
ĎX2Y
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,614
Damage
31,439
46,378
Taken
43,953
24,708
Mitigated
24,158
10,146
Healing
15,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
11,400
6,884
0
5,288
9,386
3,973
2,054
2,587
6,615
0
88,863
W
Eset
5,884
611
77
1,329
6,376
2,329
0
1,599
4,428
55,602
1,919
L
Merlin
4,296
266
0
500
4,094
1,475
0
2,417
1,393
42,498
0
W
4,915
1,303
0
2,028
9,534
7,299
143
1,985
7,375
0
15,507
L
Bacchus
GudNeim
Bacchus
3,362
175
0
3,089
8,993
7,982
0
3,072
5,539
20,692
0
L
Bastet
LostTM
Bastet
6,035
1,374
0
2,793
13,673
5,663
0
1,817
11,524
0
51,673
L
Heimdallr
MazeRunnеr
Heimdallr
5,135
2,616
0
2,889
10,301
4,098
625
0
10,301
0
44,387
W
Hun Batz
NiceMan25
Hun Batz
4,175
1,218
0
3,431
9,350
3,922
0
1,924
7,038
0
50,374
W
Kuzenbo
SpeedrunMMR
Kuzenbo
5,065
1,658
0
2,868
9,307
6,635
178
3,843
5,053
46,176
488
L
Cthulhu
ĎX2Y
Cthulhu
5,786
219
0
875
9,317
5,490
133
2,021
6,941
35,339
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,759
Gold Earned
38,798
375
Minions Killed
465
0
Camps Cleared
0
1,238,685
Distance Traveled
1,320,197
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,969
690
138
11
0
246,141
0
W
Eset
7,165
551
123
9
0
238,698
1
L
Merlin
7,424
571
101
8
0
247,341
6
W
Odin
7,877
606
19
1
0
325,104
3
L
Bacchus
6,044
465
35
3
0
258,046
2
L
Bastet
6,892
530
84
6
0
291,110
2
L
Heimdallr
6,150
473
84
6
0
202,889
1
W
Hun Batz
7,009
539
82
6
0
283,955
0
W
Kuzenbo
7,778
598
103
8
0
226,299
0
L
Cthulhu
6,249
481
71
5
0
239,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role