Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Misspigeon
Neith
Level 75
God Stats
142W - 118L
1,504 SR
Queue Stats
150W - 138L
1,417 Elo+
Party 1
Fenrir
Fenrir
TanjiroKamado
Fenrir
Level 67
God Stats
1W - 1L
1,486 SR
Queue Stats
85W - 89L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
TheDragonzDogma
Cthulhu
Level 153
God Stats
10W - 11L
1,609 SR
Queue Stats
75W - 85L
1,490 Elo+
Party 2
Chaac
Chaac
TheWraithDragon
Chaac
Level 154
God Stats
0W - 1L
1,890 SR
Queue Stats
65W - 72L
1,494 Elo+
Party 2
Team Averages
Level 111
1,598 SR
1,459 Elo+

VS

Team Averages
Level 109
1,513 SR
1,447 Elo+
Neith
Neith
R4MMYii
Neith
Level 128
God Stats
97W - 70L
1,569 SR
Queue Stats
209W - 191L
1,514 Elo+
Solo
Ix Chel
Ix Chel
RecycledRubr
Ix Chel
Level 101
God Stats
5W - 4L
1,485 SR
Queue Stats
172W - 182L
1,474 Elo+
Solo
King Arthur
King Arthur
Roughryda35
King Arthur
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 238L
1,492 Elo+
Solo
Athena
Athena
benjisbetter411
Athena
Level 67
God Stats
5W - 4L
1,512 SR
Queue Stats
21W - 31L
1,401 Elo+
Solo
Arachne
Arachne
smurfypopcorn
Arachne
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 118L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
5 / 2 / 0
6,883
626
6,236
7,466
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
2 / 5 / 0
5,672
516
4,649
8,148
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 6 / 1
4,900
445
1,373
9,830
3,622
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 3
5,604
509
5,512
9,349
6,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 1
6,361
578
5,644
11,980
11,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
R4MMYii
Neith
11
5 / 2 / 1
6,886
626
6,579
6,848
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
RecycledRubr
Ix Chel
11
3 / 4 / 4
6,471
588
7,248
7,287
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Roughryda35
King Arthur
12
2 / 2 / 1
6,732
612
6,589
10,334
8,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
3 / 0 / 6
6,484
589
4,306
8,230
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
12
3 / 0 / 4
6,457
587
4,336
10,919
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
8
Kills
16
16
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
5
2
0
2.5
L
Neith
2
5
0
0.4
W
Neith
R4MMYii
Neith
5
2
1
2.75
W
Ix Chel
RecycledRubr
Ix Chel
3
4
4
1.25
W
King Arthur
Roughryda35
King Arthur
2
2
1
1.25
L
0
6
1
0.08
L
0
1
3
1.5
L
1
2
1
0.75
W
3
0
6
6
W
Arachne
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,414
Damage
29,058
46,773
Taken
43,618
28,047
Mitigated
26,104
9,456
Healing
9,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,236
997
699
1,418
7,466
3,178
0
3,241
4,225
40,097
410
L
Neith
4,649
1,937
0
833
8,148
2,761
451
794
7,354
0
28,210
W
Neith
R4MMYii
Neith
6,579
1,586
0
1,489
6,848
2,601
919
407
6,441
0
56,715
W
Ix Chel
RecycledRubr
Ix Chel
7,248
1,137
55
89
7,287
3,217
0
4,404
2,426
37,837
76
W
King Arthur
Roughryda35
King Arthur
6,589
1,033
0
822
10,334
8,861
0
613
9,179
216
45,258
L
1,373
785
0
895
9,830
3,622
0
2,304
7,526
0
23,392
L
5,512
349
0
1,471
9,349
6,979
0
3,866
5,483
25,044
0
L
5,644
874
0
4,140
11,980
11,507
0
1,342
10,638
0
46,614
W
4,306
1,396
0
2,265
8,230
7,070
0
3,440
4,707
21,054
0
W
Arachne
4,336
2,843
0
5,013
10,919
4,355
0
2,296
8,418
0
48,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,420
Gold Earned
33,030
308
Minions Killed
332
0
Camps Cleared
0
1,041,975
Distance Traveled
1,170,921
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,883
626
92
8
0
226,796
0
L
Neith
5,672
516
55
5
0
200,159
5
W
Neith
6,886
626
80
7
0
201,356
0
W
Ix Chel
6,471
588
56
5
0
209,545
0
W
King Arthur
6,732
612
74
7
0
220,471
1
L
Fenrir
4,900
445
38
3
0
173,474
0
L
Cthulhu
5,604
509
32
3
0
235,770
2
L
Chaac
6,361
578
91
8
0
205,776
4
W
Athena
6,484
589
42
4
0
275,707
0
W
Arachne
6,457
587
80
7
0
263,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role