Player Matchup

Pele
Pele
Gold III
 
Pele
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold IV
Marz145
Surtr
Gold IV
Level 158
God Stats
5W - 4L
1,747 SR
Queue Stats
125W - 113L
1,746 MMR
Solo
Agni
Agni
Gold II
TeMandeACasa
Agni
Gold II
Level 107
God Stats
16W - 2L
1,858 SR
Queue Stats
53W - 32L
1,775 MMR
Party 1
Thoth
Thoth
Platinum IV
TiempoLimite
Thoth
Platinum IV
Level 158
God Stats
11W - 6L
1,600 SR
Queue Stats
78W - 64L
1,745 MMR
Solo
Sol
Sol
Gold III
Zyék
Sol
Gold III
Level 206
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 84L
1,641 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,641 SR
1,681 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 170
1,505 SR
1,680 MMR
Aphrodite
Aphrodite
Platinum II
 
Aphrodite
Platinum II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
AcDaily TTv
Neith
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,696 MMR
Solo
Chaac
Chaac
Platinum V
Ardis-24
Chaac
Platinum V
Level 194
God Stats
32W - 30L
1,680 SR
Queue Stats
607W - 611L
1,707 MMR
Solo
Sylvanus
Sylvanus
Gold I
DarkPE
Sylvanus
Gold I
Level 128
God Stats
2W - 3L
1,613 SR
Queue Stats
173W - 154L
1,750 MMR
Solo
Anubis
Anubis
Platinum IV
TkReno1z
Anubis
Platinum IV
Level 201
God Stats
2W - 2L
1,232 SR
Queue Stats
358W - 339L
1,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 1 / 3
7,579
505
10,992
14,396
6,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Marz145
Surtr
14
3 / 2 / 5
8,278
552
6,883
12,619
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
6 / 1 / 1
9,092
606
11,152
7,345
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 0 / 3
10,337
689
7,536
5,039
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sol
Zyék
Sol
16
1 / 2 / 5
8,863
591
10,459
10,839
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AresBake KujiraThorOdin

VS

Bans
LokiCerberusCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
1 / 4 / 4
7,188
479
3,079
14,250
9,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 1
7,235
482
6,778
9,435
4,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Ardis-24
Chaac
11
1 / 4 / 4
6,616
441
8,197
17,305
10,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
DarkPE
Sylvanus
12
1 / 2 / 0
7,255
484
3,408
10,579
5,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Anubis
TkReno1z
Anubis
15
1 / 4 / 0
7,993
533
6,340
11,953
4,901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
16
Kills
6
6
Deaths
16
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
3
5.5
L
Aphrodite
 
Aphrodite
1
4
4
0.75
L
2
2
1
1.25
L
Chaac
Ardis-24
Chaac
1
4
4
0.75
L
Sylvanus
DarkPE
Sylvanus
1
2
0
0.5
W
Surtr
Marz145
Surtr
3
2
5
2.75
W
6
1
1
6.5
W
2
0
3
3.5
L
Anubis
TkReno1z
Anubis
1
4
0
0.25
W
Sol
Zyék
Sol
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,022
Damage
27,802
50,238
Taken
63,522
20,388
Mitigated
34,756
21,781
Healing
28,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,992
2,845
0
6,261
14,396
6,814
0
2,424
11,972
0
45,777
L
Aphrodite
 
Aphrodite
3,079
116
3,982
7,040
14,250
9,121
0
6,919
7,131
26,154
995
L
6,778
2,485
0
2,049
9,435
4,199
0
4,981
4,454
0
64,882
L
Chaac
Ardis-24
Chaac
8,197
1,064
0
7,677
17,305
10,947
0
4,193
12,782
0
50,938
L
Sylvanus
DarkPE
Sylvanus
3,408
844
0
2,791
10,579
5,588
0
5,165
4,814
40,465
10,737
W
Surtr
Marz145
Surtr
6,883
2,662
0
5,314
12,619
6,167
39
2,243
10,376
3,357
58,161
W
11,152
863
0
1,556
7,345
2,094
177
4,365
2,980
64,426
2,750
W
7,536
30
0
1,833
5,039
1,757
0
2,795
2,244
81,866
814
L
Anubis
TkReno1z
Anubis
6,340
569
0
4,753
11,953
4,901
0
5,936
5,579
86,585
0
W
Sol
Zyék
Sol
10,459
3,890
0
6,817
10,839
3,556
1,306
777
10,062
75,558
15,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,149
Gold Earned
36,287
606
Minions Killed
478
0
Camps Cleared
0
1,561,580
Distance Traveled
1,270,927
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,579
505
59
4
0
309,835
0
L
Aphrodite
7,188
479
50
3
0
259,739
9
L
Neith
7,235
482
102
7
0
215,978
0
L
Chaac
6,616
441
82
5
0
320,613
3
L
Sylvanus
7,255
484
98
7
0
213,934
4
W
Surtr
8,278
552
105
7
0
336,170
0
W
Agni
9,092
606
126
8
0
321,123
6
W
Thoth
10,337
689
179
12
0
318,153
4
L
Anubis
7,993
533
146
10
0
260,663
0
W
Sol
8,863
591
137
9
0
276,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role