Player Matchup

Sol
Sol
Hourkiller38
Sol
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,325 Elo+
Solo
Mulan
Mulan
HuddyBoiii
Mulan
Level 157
God Stats
4W - 7L
1,438 SR
Queue Stats
126W - 111L
1,493 Elo+
Solo
Cu Chulainn
Cu Chulainn
ISLAND THE
Cu Chulainn
Level 190
God Stats
57W - 51L
1,627 SR
Queue Stats
341W - 324L
1,562 Elo+
Solo
Ullr
Ullr
Phildinero
Ullr
Level 101
God Stats
1W - 3L
1,903 SR
Queue Stats
129W - 123L
1,566 Elo+
Solo
Agni
Agni
Sharpkiller28
Agni
Level 108
God Stats
5W - 4L
1,615 SR
Queue Stats
73W - 74L
1,500 Elo+
Solo
Team Averages
Level 135
1,617 SR
1,489 Elo+

VS

Team Averages
Level 141
1,532 SR
1,529 Elo+
Danzaburou
Danzaburou
EgyptianDaVinci
Danzaburou
Level 147
God Stats
27W - 24L
1,600 SR
Queue Stats
109W - 108L
1,568 Elo+
Solo
Tsukuyomi
Tsukuyomi
King Arius
Tsukuyomi
Level 128
God Stats
8W - 7L
1,603 SR
Queue Stats
119W - 118L
1,492 Elo+
Solo
Agni
Agni
Lord-_-Hermann
Agni
Level 120
God Stats
109W - 97L
1,531 SR
Queue Stats
436W - 424L
1,449 Elo+
Solo
Sylvanus
Sylvanus
NutShuffler
Sylvanus
Level 156
God Stats
7W - 3L
1,609 SR
Queue Stats
185W - 145L
1,575 Elo+
Party 1
Neith
Neith
TheNebelung
Neith
Level 155
God Stats
1W - 4L
1,316 SR
Queue Stats
323W - 285L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,601
460
3,150
5,384
1,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
6
0 / 4 / 0
4,156
416
1,560
8,205
3,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Cu Chulainn
ISLAND THE
Cu Chulainn
10
0 / 2 / 1
5,381
538
6,481
10,341
5,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 2 / 1
6,014
601
3,369
8,512
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 3 / 0
5,206
521
3,902
7,220
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EgyptianDaVinci
Danzaburou
9
4 / 1 / 4
5,831
583
5,318
6,453
4,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
King Arius
Tsukuyomi
11
5 / 1 / 3
6,354
635
6,483
7,263
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 2
6,013
601
3,811
5,250
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
NutShuffler
Sylvanus
11
1 / 1 / 1
6,243
624
4,085
7,560
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 5
7,284
728
5,928
4,530
1,701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
15
15
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
EgyptianDaVinci
Danzaburou
4
1
4
6
L
0
4
1
0.13
L
Mulan
0
4
0
0
L
Cu Chulainn
ISLAND THE
Cu Chulainn
0
2
1
0.25
W
Tsukuyomi
King Arius
Tsukuyomi
5
1
3
6.5
W
1
2
2
1
W
Sylvanus
NutShuffler
Sylvanus
1
1
1
1.5
L
4
2
1
2.25
L
1
3
0
0.33
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,462
Damage
25,625
39,662
Taken
31,056
15,883
Mitigated
13,910
10,897
Healing
12,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
EgyptianDaVinci
Danzaburou
5,318
2,278
0
1,732
6,453
4,573
665
2,417
3,840
0
27,262
L
3,150
1,275
0
1,301
5,384
1,273
0
0
5,317
23,260
0
L
Mulan
1,560
460
0
541
8,205
3,791
0
137
7,870
0
12,868
L
Cu Chulainn
ISLAND THE
Cu Chulainn
6,481
1,246
0
4,092
10,341
5,289
0
3,923
6,336
0
36,605
W
Tsukuyomi
King Arius
Tsukuyomi
6,483
1,921
0
3,466
7,263
2,713
0
408
6,687
0
30,194
W
3,811
131
0
992
5,250
1,621
0
1,723
3,266
38,371
829
W
Sylvanus
NutShuffler
Sylvanus
4,085
1,426
83
3,878
7,560
3,302
0
425
6,474
31,627
10,316
L
3,369
898
0
3,233
8,512
3,085
0
967
7,465
0
27,360
L
3,902
297
0
1,730
7,220
2,445
0
2,515
4,664
39,091
0
W
5,928
3,603
0
2,396
4,530
1,701
2,254
1,674
2,788
0
48,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,358
Gold Earned
31,725
243
Minions Killed
326
0
Camps Cleared
0
891,303
Distance Traveled
931,823
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,831
583
42
4
0
169,474
0
L
Sol
4,601
460
45
5
0
143,160
0
L
Mulan
4,156
416
13
1
0
159,949
0
L
Cu Chulainn
5,381
538
59
6
0
187,041
1
W
Tsukuyomi
6,354
635
54
5
0
224,792
0
W
Agni
6,013
601
70
7
0
184,481
1
W
Sylvanus
6,243
624
74
7
0
180,933
0
L
Ullr
6,014
601
49
5
0
211,826
0
L
Agni
5,206
521
77
8
0
189,327
0
W
Neith
7,284
728
86
9
0
172,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role