Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Borknut
Anubis
Level 156
God Stats
24W - 16L
1,612 SR
Queue Stats
320W - 287L
1,599 Elo+
Solo
Cernunnos
Cernunnos
KolbyKuu
Cernunnos
Level 146
God Stats
8W - 8L
1,339 SR
Queue Stats
385W - 356L
1,512 Elo+
Solo
Achilles
Achilles
OscuroGT
Achilles
Level 159
God Stats
7W - 7L
1,776 SR
Queue Stats
358W - 344L
1,546 Elo+
Solo
King Arthur
King Arthur
wtfisachucko
King Arthur
Level 152
God Stats
100W - 76L
1,619 SR
Queue Stats
451W - 431L
1,452 Elo+
Solo
Team Averages
Level 154
1,569 SR
1,522 Elo+

VS

Team Averages
Level 137
1,549 SR
1,566 Elo+
Charon
Charon
ConfuzedCommie
Charon
Level 69
God Stats
2W - 0L
1,679 SR
Queue Stats
2W - 1L
1,583 Elo+
Party 1
Artemis
Artemis
HotPocketsRReady
Artemis
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Loki
Loki
Profale
Loki
Level 167
God Stats
3W - 4L
1,304 SR
Queue Stats
165W - 182L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
merkedcheapshot
Sun Wukong
Level 148
God Stats
2W - 0L
1,761 SR
Queue Stats
187W - 161L
1,560 Elo+
Solo
Thoth
Thoth
x_DaddyHanzo_x
Thoth
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 54L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
2
0 / 1 / 0
2,680
536
247
1,535
449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Borknut
Anubis
6
0 / 0 / 1
3,258
652
1,292
2,628
960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cernunnos
KolbyKuu
Cernunnos
5
0 / 3 / 0
2,965
593
1,327
3,761
1,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
OscuroGT
Achilles
7
1 / 1 / 0
3,691
738
2,003
3,431
1,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
wtfisachucko
King Arthur
7
1 / 0 / 0
3,770
754
1,470
4,136
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 3
3,682
736
889
2,929
1,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
3 / 0 / 0
3,721
744
2,178
1,867
443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Loki
Profale
Loki
7
2 / 0 / 0
3,616
723
716
2,767
695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
merkedcheapshot
Sun Wukong
7
0 / 1 / 0
3,311
662
1,209
3,531
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 1 / 1
3,386
677
1,238
2,409
433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Anubis
Borknut
Anubis
0
0
1
0.5
W
0
0
3
1.5
W
3
0
0
3
L
Cernunnos
KolbyKuu
Cernunnos
0
3
0
0
L
Achilles
OscuroGT
Achilles
1
1
0
1
W
Loki
Profale
Loki
2
0
0
2
W
Sun Wukong
merkedcheapshot
Sun Wukong
0
1
0
0
L
King Arthur
wtfisachucko
King Arthur
1
0
0
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,339
Damage
6,230
15,491
Taken
13,503
6,381
Mitigated
4,466
4,783
Healing
4,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
247
39
0
382
1,535
449
0
62
1,473
0
3,862
L
Anubis
Borknut
Anubis
1,292
152
0
1,978
2,628
960
0
237
2,391
18,516
0
W
889
338
0
232
2,929
1,173
0
182
2,747
6,369
0
W
2,178
1,451
0
500
1,867
443
0
195
1,672
0
14,647
L
Cernunnos
KolbyKuu
Cernunnos
1,327
652
0
342
3,761
1,000
0
692
3,069
0
15,364
L
Achilles
OscuroGT
Achilles
2,003
499
0
831
3,431
1,364
0
1,136
2,295
0
19,950
W
Loki
Profale
Loki
716
122
0
1,726
2,767
695
0
80
2,687
0
15,239
W
Sun Wukong
merkedcheapshot
Sun Wukong
1,209
150
0
1,218
3,531
1,722
0
289
3,242
0
19,226
L
King Arthur
wtfisachucko
King Arthur
1,470
251
0
1,250
4,136
2,608
0
0
4,136
0
18,903
W
1,238
200
0
865
2,409
433
0
546
1,863
18,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,364
Gold Earned
17,716
137
Minions Killed
128
0
Camps Cleared
0
459,122
Distance Traveled
515,819
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
2,680
536
9
2
0
39,767
0
L
Anubis
3,258
652
41
8
0
104,859
0
W
Charon
3,682
736
9
2
0
132,577
2
W
Artemis
3,721
744
19
4
0
77,577
1
L
Cernunnos
2,965
593
20
4
0
93,702
0
L
Achilles
3,691
738
33
7
0
106,484
0
W
Loki
3,616
723
31
6
0
115,298
0
W
Sun Wukong
3,311
662
38
8
0
85,486
0
L
King Arthur
3,770
754
34
7
0
114,310
0
W
Thoth
3,386
677
31
6
0
104,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role