Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold V
 
Zeus
Gold V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
FeedTheGiant
Chiron
Gold V
Level 109
God Stats
4W - 1L
1,670 SR
Queue Stats
105W - 116L
1,227 MMR
Solo
Cabrakan
Cabrakan
Silver I
lazycoldbreath
Cabrakan
Silver I
Level 108
God Stats
6W - 7L
1,632 SR
Queue Stats
35W - 47L
1,251 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,560 SR
1,396 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,431 SR
1,243 MMR
Achilles
Achilles
Silver III
CpDaDon013
Achilles
Silver III
Level 144
God Stats
2W - 8L
1,408 SR
Queue Stats
16W - 23L
1,282 MMR
Solo
Nut
Nut
Silver V
DIRK x BIRD
Nut
Silver V
Level 97
God Stats
10W - 25L
1,276 SR
Queue Stats
70W - 89L
1,289 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
FreyaKawaiii
Kuzenbo
Silver V
Level 89
God Stats
5W - 5L
1,654 SR
Queue Stats
11W - 18L
1,217 MMR
Solo
Camazotz
Camazotz
Silver I
GRelapse
Camazotz
Silver I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 147L
1,177 MMR
Solo
Anubis
Anubis
Gold V
UrDoneOutEre291
Anubis
Gold V
Level 104
God Stats
16W - 15L
1,316 SR
Queue Stats
101W - 105L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
13 / 2 / 5
10,367
610
16,147
18,397
7,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chaac
 
Chaac
16
4 / 0 / 3
10,333
608
7,582
15,999
16,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
 
Zeus
14
3 / 3 / 7
9,357
550
11,294
10,039
3,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
17
2 / 0 / 3
9,780
575
10,591
8,381
4,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
14
1 / 1 / 10
9,214
542
6,883
19,209
19,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ThothAo KuangDanzaburou

VS

Bans
ThanatosAnhurAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CpDaDon013
Achilles
15
1 / 1 / 0
8,310
489
7,199
11,225
13,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 3 / 1
7,606
447
4,351
12,521
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
FreyaKawaiii
Kuzenbo
11
0 / 4 / 3
7,447
438
5,143
16,325
17,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
GRelapse
Camazotz
12
3 / 5 / 1
7,539
443
9,543
19,642
7,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

12
1 / 10 / 2
7,462
439
7,489
16,272
7,144
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
23
Kills
5
6
Deaths
23
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
2
5
7.75
W
Chaac
 
Chaac
4
0
3
5.5
W
Zeus
 
Zeus
3
3
7
2.17
L
Achilles
CpDaDon013
Achilles
1
1
0
1
L
0
3
1
0.17
W
Chiron
2
0
3
3.5
L
Kuzenbo
FreyaKawaiii
Kuzenbo
0
4
3
0.38
L
Camazotz
GRelapse
Camazotz
3
5
1
0.7
L
1
10
2
0.2
W
Cabrakan
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,497
Damage
33,725
72,025
Taken
75,985
51,660
Mitigated
49,989
27,477
Healing
22,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,147
4,520
0
8,363
18,397
7,873
0
4,492
13,761
0
84,987
W
Chaac
 
Chaac
7,582
213
0
6,012
15,999
16,045
9
1,573
13,650
0
71,077
W
Zeus
 
Zeus
11,294
1,461
0
1,494
10,039
3,711
476
3,718
6,270
63,141
1,034
L
Achilles
CpDaDon013
Achilles
7,199
986
0
4,691
11,225
13,039
0
1,621
9,560
1,272
55,495
L
4,351
2,609
0
4,717
12,521
5,028
0
2,170
10,309
0
60,568
W
Chiron
10,591
2,767
441
2,929
8,381
4,056
750
1,271
7,110
0
101,336
L
Kuzenbo
FreyaKawaiii
Kuzenbo
5,143
1,884
0
1,857
16,325
17,755
0
4,950
11,140
25,394
0
L
Camazotz
GRelapse
Camazotz
9,543
4,020
0
6,553
19,642
7,023
0
5,693
13,569
0
40,616
L
7,489
159
87
4,494
16,272
7,144
0
2,532
13,531
57,057
0
W
Cabrakan
6,883
981
0
8,238
19,209
19,975
7
4,169
14,993
36,155
2,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,051
Gold Earned
38,364
567
Minions Killed
402
0
Camps Cleared
0
1,672,922
Distance Traveled
1,518,302
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,367
610
104
6
0
382,894
6
W
Chaac
10,333
608
138
8
0
356,796
5
W
Zeus
9,357
550
110
6
0
299,244
0
L
Achilles
8,310
489
102
6
0
314,407
0
L
Nut
7,606
447
125
7
0
295,520
0
W
Chiron
9,780
575
154
9
0
316,642
5
L
Kuzenbo
7,447
438
35
2
0
326,569
2
L
Camazotz
7,539
443
53
3
0
317,391
2
L
Anubis
7,462
439
87
5
0
264,415
0
W
Cabrakan
9,214
542
61
4
0
317,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role