Player Matchup

Morgan Le Fay
Morgan Le Fay
CalumL
Morgan Le Fay
Level 159
God Stats
6W - 3L
1,783 SR
Queue Stats
153W - 111L
1,688 Elo+
Party 1
Hun Batz
Hun Batz
SirVojtas
Hun Batz
Level 127
God Stats
18W - 18L
1,549 SR
Queue Stats
327W - 298L
1,566 Elo+
Party 1
Terra
Terra
Sụpport
Terra
Level 159
God Stats
6W - 1L
1,867 SR
Queue Stats
130W - 84L
1,691 Elo+
Party 1
Team Averages
Level 148
1,733 SR
1,648 Elo+

VS

Team Averages
Level 123
1,317 SR
1,539 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AndreiTim
Janus
Level 157
God Stats
0W - 2L
1,294 SR
Queue Stats
63W - 60L
1,612 Elo+
Party 2
Achilles
Achilles
Silviû
Achilles
Level 124
God Stats
0W - 2L
1,158 SR
Queue Stats
12W - 18L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CalumL
Morgan Le Fay
13
5 / 1 / 4
8,284
828
9,010
6,309
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
SirVojtas
Hun Batz
14
6 / 1 / 4
8,757
876
7,155
6,325
3,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Sụpport
Terra
12
0 / 1 / 9
7,418
742
5,015
8,885
6,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 3 / 1
7,186
719
5,024
7,210
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Janus
AndreiTim
Janus
10
0 / 5 / 2
6,104
610
3,120
7,624
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Silviû
Achilles
9
1 / 3 / 1
6,208
621
3,324
8,203
6,979
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
3
3
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
L
Janus
AndreiTim
Janus
0
5
2
0.2
W
Morgan Le Fay
CalumL
Morgan Le Fay
5
1
4
7
L
Achilles
Silviû
Achilles
1
3
1
0.5
W
Hun Batz
SirVojtas
Hun Batz
6
1
4
8
W
Terra
Sụpport
Terra
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,180
Damage
11,468
21,519
Taken
23,037
12,586
Mitigated
11,871
8,897
Healing
3,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,024
918
0
1,792
7,210
2,470
0
3,356
3,213
0
17,336
L
Janus
AndreiTim
Janus
3,120
313
0
722
7,624
2,422
0
5,006
1,897
22,932
235
W
Morgan Le Fay
CalumL
Morgan Le Fay
9,010
396
0
1,652
6,309
2,815
1,319
752
5,238
26,590
703
L
Achilles
Silviû
Achilles
3,324
526
0
1,420
8,203
6,979
0
3,356
3,734
0
9,901
W
Hun Batz
SirVojtas
Hun Batz
7,155
1,453
0
2,581
6,325
3,397
593
1,251
4,705
0
34,954
W
Terra
Sụpport
Terra
5,015
494
845
3,819
8,885
6,374
347
599
8,038
14,927
1,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,459
Gold Earned
19,498
133
Minions Killed
103
0
Camps Cleared
0
602,441
Distance Traveled
551,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,186
719
44
4
0
184,748
0
L
Janus
6,104
610
43
4
0
175,961
0
W
Morgan Le Fay
8,284
828
47
5
0
188,034
0
L
Achilles
6,208
621
16
2
0
191,163
0
W
Hun Batz
8,757
876
60
6
0
212,532
0
W
Terra
7,418
742
26
3
0
201,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role