Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
Riinger
Ao Kuang
Gold IV
Level 145
God Stats
8W - 8L
1,550 SR
Queue Stats
38W - 25L
1,431 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
Zabuza74
Cu Chulainn
Gold III
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 13L
1,611 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,517 SR
1,514 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,615 SR
1,369 MMR
Zeus
Zeus
Gold V
Elpapito_oficiaL
Zeus
Gold V
Level 129
God Stats
2W - 1L
1,773 SR
Queue Stats
25W - 36L
1,375 MMR
Party 2
Artemis
Artemis
Gold III
SalvadorFG03
Artemis
Gold III
Level 103
God Stats
1W - 2L
1,572 SR
Queue Stats
27W - 32L
1,461 MMR
Party 2
Da Ji
Da Ji
Silver II
TryNoTry
Da Ji
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 79L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 2 / 7
8,967
747
4,558
8,629
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ao Kuang
Riinger
Ao Kuang
16
7 / 3 / 3
9,823
819
6,318
10,539
7,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
Zabuza74
Cu Chulainn
15
5 / 2 / 7
9,725
810
12,821
12,657
11,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
AchillesHeraNe ZhaThanatosThoth

VS

Bans
KuzenboGebHou YiYemojaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
8,708
726
7,320
7,763
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
SalvadorFG03
Artemis
14
3 / 3 / 3
9,140
762
8,847
9,090
3,805
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Da Ji
TryNoTry
Da Ji
12
3 / 6 / 4
9,160
763
7,188
10,606
5,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
13
Kills
7
7
Deaths
13
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
7
2.25
L
1
4
3
0.63
W
Ao Kuang
Riinger
Ao Kuang
7
3
3
2.83
L
Artemis
SalvadorFG03
Artemis
3
3
3
1.5
L
Da Ji
TryNoTry
Da Ji
3
6
4
0.83
W
Cu Chulainn
Zabuza74
Cu Chulainn
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,697
Damage
23,355
31,825
Taken
27,459
21,360
Mitigated
12,251
7,281
Healing
1,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,558
46
0
2,277
8,629
2,706
0
1,472
6,903
44,460
1,346
L
7,320
403
0
500
7,763
3,211
0
2,932
4,574
34,580
0
W
Ao Kuang
Riinger
Ao Kuang
6,318
666
0
2,882
10,539
7,546
240
2,058
8,179
24,124
1,553
L
Artemis
SalvadorFG03
Artemis
8,847
4,378
0
940
9,090
3,805
72
3,666
5,136
0
30,613
L
Da Ji
TryNoTry
Da Ji
7,188
1,271
0
425
10,606
5,235
0
5,253
4,864
0
23,120
W
Cu Chulainn
Zabuza74
Cu Chulainn
12,821
1,038
0
2,122
12,657
11,108
0
2,936
9,244
4,416
26,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,515
Gold Earned
27,008
150
Minions Killed
155
0
Camps Cleared
0
723,594
Distance Traveled
610,996
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,967
747
72
6
0
231,108
0
L
Zeus
8,708
726
80
7
0
210,810
0
W
Ao Kuang
9,823
819
30
3
0
245,865
0
L
Artemis
9,140
762
51
4
0
217,602
7
L
Da Ji
9,160
763
24
2
0
182,584
0
W
Cu Chulainn
9,725
810
48
4
0
246,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role