Player Matchup

Bellona
Bellona
 
Bellona
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DARKUZZOLO
Izanami
Level 176
God Stats
3W - 4L
1,612 SR
Queue Stats
316W - 295L
1,465 Elo+
Solo
Camazotz
Camazotz
MagicusOlympus
Camazotz
Level 133
God Stats
2W - 4L
1,457 SR
Queue Stats
129W - 137L
1,359 Elo+
Party 1
Chang'e
Chang'e
Strawberry90
Chang'e
Level 172
God Stats
6W - 11L
1,714 SR
Queue Stats
57W - 60L
1,544 Elo+
Solo
Ra
Ra
byGeraa
Ra
Level 103
God Stats
7W - 1L
1,720 SR
Queue Stats
54W - 55L
1,483 Elo+
Party 1
Team Averages
Level 140
1,600 SR
1,470 Elo+

VS

Team Averages
Level 105
1,460 SR
1,449 Elo+
Chronos
Chronos
 
Chronos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CameronBren
Osiris
Level 142
God Stats
1W - 1L
1,292 SR
Queue Stats
18W - 20L
1,457 Elo+
Solo
Danzaburou
Danzaburou
EG-Mada-Mada
Danzaburou
Level 66
God Stats
4W - 2L
1,452 SR
Queue Stats
13W - 13L
1,419 Elo+
Solo
Loki
Loki
Meltin_Osborne_K
Loki
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 85L
1,477 Elo+
Solo
Nox
Nox
dakincelata202
Nox
Level 89
God Stats
13W - 10L
1,553 SR
Queue Stats
334W - 315L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 1 / 0
4,221
603
3,559
6,601
6,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
DARKUZZOLO
Izanami
10
1 / 2 / 0
4,828
690
3,062
5,670
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
7
2 / 1 / 1
4,199
600
2,290
6,982
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chang'e
Strawberry90
Chang'e
8
1 / 0 / 0
4,517
645
888
4,188
1,706
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

1
0 / 0 / 0
1,385
198
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
0 / 0 / 0
4,693
670
2,948
2,379
689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Osiris
9
1 / 0 / 0
5,056
722
3,450
6,788
5,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Danzaburou
EG-Mada-Mada
Danzaburou
8
1 / 1 / 2
4,451
636
2,774
3,770
1,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 3 / 2
4,536
648
2,899
6,040
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 2
5,016
717
1,567
3,072
1,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
4
Kills
4
4
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
W
Chronos
 
Chronos
0
0
0
0
W
Osiris
1
0
0
1
L
Izanami
DARKUZZOLO
Izanami
1
2
0
0.5
W
Danzaburou
EG-Mada-Mada
Danzaburou
1
1
2
2
L
Camazotz
2
1
1
2.5
W
1
3
2
0.67
L
Chang'e
Strawberry90
Chang'e
1
0
0
1
L
0
0
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,799
Damage
13,638
23,441
Taken
22,049
11,889
Mitigated
10,968
9,383
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,559
1,956
0
2,642
6,601
6,043
0
0
6,601
0
26,662
W
Chronos
 
Chronos
2,948
704
0
764
2,379
689
0
690
1,689
24,767
1,589
W
Osiris
3,450
1,877
0
3,693
6,788
5,770
0
0
6,788
0
33,466
L
Izanami
DARKUZZOLO
Izanami
3,062
1,886
0
2,084
5,670
2,030
0
1,239
4,431
0
38,321
W
Danzaburou
EG-Mada-Mada
Danzaburou
2,774
811
0
1,338
3,770
1,219
460
0
3,770
0
27,686
L
Camazotz
2,290
768
0
3,580
6,982
2,110
0
821
6,075
0
18,924
W
2,899
1,206
0
2,422
6,040
1,790
0
198
5,842
0
25,062
L
Chang'e
Strawberry90
Chang'e
888
150
170
907
4,188
1,706
0
1,797
2,123
18,028
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,567
178
0
1,587
3,072
1,500
234
0
3,072
16,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,150
Gold Earned
23,752
201
Minions Killed
232
0
Camps Cleared
0
560,559
Distance Traveled
705,007
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,221
603
49
7
0
137,417
0
W
Chronos
4,693
670
58
8
0
152,172
2
W
Osiris
5,056
722
55
8
0
130,150
0
L
Izanami
4,828
690
76
11
0
130,891
0
W
Danzaburou
4,451
636
44
6
0
120,036
0
L
Camazotz
4,199
600
42
6
0
149,646
0
W
Loki
4,536
648
46
7
0
171,145
0
L
Chang'e
4,517
645
34
5
0
142,605
1
L
Ra
1,385
198
0
0
0
0
0
W
Nox
5,016
717
29
4
0
131,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role