Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HoneyBlossom1621
Kukulkan
Level 50
God Stats
0W - 3L
1,462 SR
Queue Stats
1W - 5L
1,319 Elo+
Party 1
Medusa
Medusa
Murderquake8
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 36
1,487 SR
1,440 Elo+

VS

Team Averages
Level 62
1,504 SR
1,421 Elo+
Hun Batz
Hun Batz
L0STKIR4
Hun Batz
Level 80
God Stats
1W - 1L
1,406 SR
Queue Stats
128W - 137L
1,441 Elo+
Solo
Amaterasu
Amaterasu
TheosVon
Amaterasu
Level 63
God Stats
17W - 13L
1,466 SR
Queue Stats
405W - 408L
1,359 Elo+
Solo
Scylla
Scylla
xCommandersfan
Scylla
Level 44
God Stats
4W - 0L
1,639 SR
Queue Stats
77W - 54L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 1
7,544
754
8,791
8,720
7,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 4 / 1
7,216
722
6,642
9,093
3,063
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
10
1 / 6 / 1
6,714
671
4,839
10,508
2,758
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
L0STKIR4
Hun Batz
12
6 / 1 / 4
8,677
868
11,775
10,247
5,330
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
TheosVon
Amaterasu
12
4 / 1 / 5
7,892
789
5,440
12,658
11,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 1 / 6
7,933
793
6,201
4,619
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
11
11
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
1
4
1
0.38
W
Hun Batz
L0STKIR4
Hun Batz
6
1
4
8
L
Medusa
1
6
1
0.25
W
Amaterasu
TheosVon
Amaterasu
4
1
5
6.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,272
Damage
23,416
28,321
Taken
27,524
13,018
Mitigated
18,019
2,879
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,791
332
342
1,279
8,720
7,197
0
1,677
6,483
36,079
1,872
L
6,642
1,747
0
827
9,093
3,063
144
1,953
6,732
21,315
0
W
Hun Batz
L0STKIR4
Hun Batz
11,775
4,516
0
3,568
10,247
5,330
0
4,708
5,539
0
32,375
L
Medusa
4,839
2,364
0
431
10,508
2,758
168
2,207
7,814
0
11,239
W
Amaterasu
TheosVon
Amaterasu
5,440
2,465
0
2,792
12,658
11,008
0
7,724
4,929
149
8,535
W
6,201
506
0
307
4,619
1,681
53
2,558
2,056
33,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,474
Gold Earned
24,502
110
Minions Killed
112
0
Camps Cleared
0
577,489
Distance Traveled
644,731
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,544
754
61
6
0
208,008
0
L
Kukulkan
7,216
722
37
4
0
175,219
0
W
Hun Batz
8,677
868
37
4
0
221,398
0
L
Medusa
6,714
671
12
1
0
194,262
6
W
Amaterasu
7,892
789
10
1
0
220,361
0
W
Scylla
7,933
793
65
7
0
202,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role