Player Matchup

Cthulhu
Cthulhu
Diamond IV
 
Cthulhu
Diamond IV
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond II
 
Vulcan
Diamond II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond III
 
Hachiman
Diamond III
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond III
 
Guan Yu
Diamond III
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Hêisenberg69
Sun Wukong
Diamond III
Level 142
God Stats
12W - 5L
1,978 SR
Queue Stats
112W - 91L
2,346 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 170
1,596 SR
1,669 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,640 SR
2,223 MMR
Gilgamesh
Gilgamesh
Diamond III
AmezonPrime
Gilgamesh
Diamond III
Level 191
God Stats
14W - 8L
1,771 SR
Queue Stats
231W - 218L
2,297 MMR
Solo
King Arthur
King Arthur
Diamond IV
FlatreyX
King Arthur
Diamond IV
Level 137
God Stats
3W - 2L
1,510 SR
Queue Stats
189W - 167L
2,094 MMR
Solo
Anhur
Anhur
Diamond III
Kùsakabe
Anhur
Diamond III
Level 123
God Stats
6W - 4L
1,628 SR
Queue Stats
64W - 55L
2,221 MMR
Solo
Ra
Ra
Masters
PrettyPriMe
Ra
Masters
Level 274
God Stats
24W - 24L
1,621 SR
Queue Stats
385W - 353L
2,547 MMR
Solo
Bastet
Bastet
Platinum I
Ulr1k7
Bastet
Platinum I
Level 87
God Stats
5W - 2L
1,670 SR
Queue Stats
60W - 54L
1,957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 0
5,937
594
5,560
7,606
6,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
 
Vulcan
11
0 / 2 / 0
5,780
578
4,628
5,760
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
 
Hachiman
11
0 / 1 / 0
5,383
538
3,922
7,660
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
 
Guan Yu
8
0 / 2 / 0
4,958
496
3,464
9,619
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Hêisenberg69
Sun Wukong
9
0 / 1 / 0
4,864
486
2,185
6,167
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
Ao KuangHeimdallrThothNeith

VS

Bans
OdinThanatosAthenaCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AmezonPrime
Gilgamesh
10
0 / 0 / 4
5,942
594
4,982
8,682
5,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
FlatreyX
King Arthur
11
1 / 0 / 0
6,381
638
4,439
9,230
4,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Kùsakabe
Anhur
12
1 / 0 / 0
6,094
609
3,627
5,348
1,911
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
4 / 0 / 1
7,034
703
5,718
5,131
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Ulr1k7
Bastet
9
1 / 0 / 4
5,173
517
4,404
7,021
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
7
7
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Vulcan
 
Vulcan
0
2
0
0
L
Hachiman
 
Hachiman
0
1
0
0
L
Guan Yu
 
Guan Yu
0
2
0
0
W
Gilgamesh
AmezonPrime
Gilgamesh
0
0
4
2
W
King Arthur
FlatreyX
King Arthur
1
0
0
1
L
Sun Wukong
Hêisenberg69
Sun Wukong
0
1
0
0
W
Anhur
Kùsakabe
Anhur
1
0
0
1
W
4
0
1
4.5
W
Bastet
Ulr1k7
Bastet
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,759
Damage
23,170
36,812
Taken
35,412
18,151
Mitigated
16,461
13,521
Healing
17,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,560
394
0
2,500
7,606
6,521
0
0
7,606
43,290
0
L
Vulcan
 
Vulcan
4,628
1,272
0
951
5,760
1,937
0
2,156
3,271
46,683
1,035
L
Hachiman
 
Hachiman
3,922
1,887
0
1,942
7,660
2,138
16
0
7,660
0
45,880
L
Guan Yu
 
Guan Yu
3,464
764
750
3,585
9,619
4,831
0
2,686
6,608
0
21,679
W
Gilgamesh
AmezonPrime
Gilgamesh
4,982
1,267
0
2,182
8,682
5,485
0
1,708
6,840
0
27,746
W
King Arthur
FlatreyX
King Arthur
4,439
522
0
2,544
9,230
4,793
0
4,599
3,963
0
50,959
L
Sun Wukong
Hêisenberg69
Sun Wukong
2,185
372
0
3,793
6,167
2,724
0
170
5,949
0
36,605
W
Anhur
Kùsakabe
Anhur
3,627
2,388
0
3,569
5,348
1,911
0
0
5,348
0
58,534
W
5,718
361
533
3,683
5,131
1,946
0
806
4,163
62,175
0
W
Bastet
Ulr1k7
Bastet
4,404
1,329
0
4,672
7,021
2,326
0
1,751
5,036
0
35,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,922
Gold Earned
30,624
372
Minions Killed
415
0
Camps Cleared
0
1,080,663
Distance Traveled
1,165,471
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,937
594
93
9
0
196,639
1
L
Vulcan
5,780
578
102
10
0
218,692
1
L
Hachiman
5,383
538
78
8
0
175,856
0
L
Guan Yu
4,958
496
26
3
0
238,150
6
W
Gilgamesh
5,942
594
24
2
0
249,587
2
W
King Arthur
6,381
638
100
10
0
215,478
2
L
Sun Wukong
4,864
486
73
7
0
251,326
0
W
Anhur
6,094
609
108
11
0
197,092
0
W
Ra
7,034
703
127
13
0
238,441
2
W
Bastet
5,173
517
56
6
0
264,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role