Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AlreadyOn
Chang'e
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 31L
1,594 Elo+
Party 1
Janus
Janus
BeeBeeKing
Janus
Level 165
God Stats
11W - 19L
1,185 SR
Queue Stats
273W - 267L
1,478 Elo+
Solo
Pele
Pele
DennisRyzes
Pele
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,311 Elo+
Party 1
Team Averages
Level 159
1,437 SR
1,476 Elo+

VS

Team Averages
Level 129
1,561 SR
1,603 Elo+
Agni
Agni
BiffleurMasqué
Agni
Level 82
God Stats
2W - 2L
1,336 SR
Queue Stats
129W - 91L
1,605 Elo+
Party 2
Nox
Nox
FlowPIta
Nox
Level 154
God Stats
1W - 1L
1,643 SR
Queue Stats
61W - 45L
1,542 Elo+
Party 2
Osiris
Osiris
Mannadium
Osiris
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 80L
1,754 Elo+
Solo
Ullr
Ullr
TMScottie
Ullr
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 54L
1,538 Elo+
Solo
Anubis
Anubis
Vv_zNinjaz_vV
Anubis
Level 156
God Stats
2W - 3L
1,825 SR
Queue Stats
82W - 72L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 0 / 1
6,017
669
2,533
7,084
4,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
 
Chiron
9
2 / 0 / 2
5,095
566
6,147
4,745
1,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chang'e
AlreadyOn
Chang'e
9
0 / 2 / 3
5,022
558
4,035
6,371
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
10
1 / 1 / 1
5,544
616
4,063
4,553
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 1 / 1
6,366
707
6,022
8,387
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,483
609
3,954
5,065
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 3
4,628
514
2,255
8,856
3,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Osiris
Mannadium
Osiris
8
1 / 3 / 1
4,626
514
3,205
7,380
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
9
3 / 1 / 0
4,964
552
4,235
5,502
1,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 3 / 0
4,631
515
3,376
5,368
2,160
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
10
Kills
4
4
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
1
1.5
W
Chiron
 
Chiron
2
0
2
3
W
Chang'e
AlreadyOn
Chang'e
0
2
3
0.75
W
Janus
1
1
1
1.5
L
0
2
2
0.5
W
6
1
1
6.5
L
0
1
3
1.5
L
Osiris
Mannadium
Osiris
1
3
1
0.5
L
Ullr
3
1
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,800
Damage
17,025
31,140
Taken
32,171
12,362
Mitigated
15,223
9,758
Healing
8,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,533
883
0
1,439
7,084
4,053
725
2,812
4,272
0
42,743
W
Chiron
 
Chiron
6,147
2,494
507
1,417
4,745
1,569
0
1,407
3,264
0
32,226
W
Chang'e
AlreadyOn
Chang'e
4,035
618
224
1,494
6,371
2,215
0
593
5,778
27,113
714
W
Janus
4,063
421
0
458
4,553
1,671
0
2,674
1,677
32,344
0
L
3,954
248
0
619
5,065
1,517
0
1,509
3,346
34,976
932
W
6,022
1,250
0
4,219
8,387
2,854
0
1,602
6,629
0
45,065
L
2,255
239
869
2,176
8,856
3,560
0
2,387
6,184
17,671
0
L
Osiris
Mannadium
Osiris
3,205
1,025
0
1,267
7,380
6,247
0
1,945
5,140
0
28,585
L
Ullr
4,235
1,502
0
938
5,502
1,739
0
1,297
4,055
0
26,299
L
3,376
550
0
2,144
5,368
2,160
0
0
5,035
29,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,044
Gold Earned
24,332
332
Minions Killed
241
0
Camps Cleared
0
912,826
Distance Traveled
816,331
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,017
669
73
8
0
146,947
0
W
Chiron
5,095
566
47
5
0
183,652
0
W
Chang'e
5,022
558
61
7
0
176,161
3
W
Janus
5,544
616
76
8
0
183,161
0
L
Agni
5,483
609
87
10
0
186,510
0
W
Pele
6,366
707
75
8
0
222,905
0
L
Nox
4,628
514
25
3
0
161,786
0
L
Osiris
4,626
514
49
5
0
191,402
0
L
Ullr
4,964
552
32
4
0
167,353
5
L
Anubis
4,631
515
48
5
0
109,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role