Player Matchup

Odin
Odin
Platinum I
 
Odin
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
DJGP
Hun Batz
Diamond V
Level 174
God Stats
1W - 1L
1,525 SR
Queue Stats
238W - 224L
1,927 MMR
Solo
Tiamat
Tiamat
Platinum IV
ImTheChozenOneTV
Tiamat
Platinum IV
Level 158
God Stats
4W - 3L
1,529 SR
Queue Stats
241W - 235L
1,758 MMR
Party 1
Atlas
Atlas
Gold IV
Sirizal
Atlas
Gold IV
Level 51
God Stats
6W - 5L
1,587 SR
Queue Stats
35W - 27L
1,696 MMR
Solo
Skadi
Skadi
Platinum II
iVxctorL
Skadi
Platinum II
Level 201
God Stats
6W - 3L
1,701 SR
Queue Stats
30W - 13L
2,185 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,569 SR
1,813 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,525 SR
1,898 MMR
Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond II
Dangerrrrr
Serqet
Diamond II
Level 157
God Stats
10W - 11L
1,519 SR
Queue Stats
266W - 188L
2,348 MMR
Party 2
Eset
Eset
Diamond IV
LáraCroft
Eset
Diamond IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 23L
2,144 MMR
Party 2
Sobek
Sobek
Gold II
New Try
Sobek
Gold II
Level 174
God Stats
19W - 12L
1,540 SR
Queue Stats
556W - 542L
1,611 MMR
Solo
Ravana
Ravana
Platinum II
Recalibratesx
Ravana
Platinum II
Level 126
God Stats
5W - 9L
1,566 SR
Queue Stats
263W - 243L
1,889 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 2 / 0
6,657
605
4,026
8,373
6,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
DJGP
Hun Batz
12
4 / 2 / 2
6,086
553
4,795
10,753
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 5
5,974
543
3,357
5,614
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Sirizal
Atlas
10
1 / 0 / 5
6,018
547
3,872
6,816
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
iVxctorL
Skadi
13
2 / 0 / 2
6,897
627
4,777
3,276
1,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AchillesThanatosAgni

VS

Bans
CthulhuKukulkanKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 3 / 1
4,700
427
2,561
4,376
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
Dangerrrrr
Serqet
11
1 / 0 / 2
5,927
539
3,716
9,072
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 0
6,286
571
9,272
7,241
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
New Try
Sobek
11
1 / 0 / 0
6,405
582
1,260
8,013
7,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 0
5,959
542
3,870
6,173
4,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
4
4
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
0
0.5
L
Izanami
 
Izanami
0
3
1
0.17
W
Hun Batz
DJGP
Hun Batz
4
2
2
2.5
L
Serqet
Dangerrrrr
Serqet
1
0
2
2
W
0
0
5
2.5
L
1
4
0
0.25
L
Sobek
New Try
Sobek
1
0
0
1
L
1
1
0
1
W
Atlas
Sirizal
Atlas
1
0
5
3.5
W
Skadi
iVxctorL
Skadi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,827
Damage
20,679
34,832
Taken
34,875
19,098
Mitigated
19,356
7,348
Healing
13,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,026
1,556
0
1,517
8,373
6,466
0
0
8,298
0
49,532
L
Izanami
 
Izanami
2,561
1,900
0
648
4,376
1,426
0
1,111
3,265
0
25,127
W
Hun Batz
DJGP
Hun Batz
4,795
1,389
0
961
10,753
4,224
0
3,858
6,895
0
49,670
L
Serqet
Dangerrrrr
Serqet
3,716
940
0
4,715
9,072
3,710
0
2,059
7,013
0
42,783
W
3,357
152
0
1,557
5,614
2,724
0
3,166
2,168
39,813
910
L
9,272
756
188
916
7,241
2,676
0
3,082
4,159
54,671
1,807
L
Sobek
New Try
Sobek
1,260
26
0
4,607
8,013
7,278
0
669
7,344
30,472
0
L
3,870
1,410
0
2,073
6,173
4,266
0
279
5,894
0
40,173
W
Atlas
Sirizal
Atlas
3,872
1,038
194
2,425
6,816
4,515
0
2,761
4,055
11,547
0
W
Skadi
iVxctorL
Skadi
4,777
1,800
0
694
3,276
1,169
37
708
2,568
0
68,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,632
Gold Earned
29,277
384
Minions Killed
359
0
Camps Cleared
0
1,153,542
Distance Traveled
1,079,174
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,657
605
83
8
0
216,213
4
L
Izanami
4,700
427
57
5
0
118,357
2
W
Hun Batz
6,086
553
71
6
0
250,863
2
L
Serqet
5,927
539
73
7
0
300,490
0
W
Tiamat
5,974
543
92
8
0
244,395
4
L
Eset
6,286
571
103
9
0
224,566
0
L
Sobek
6,405
582
49
4
0
241,739
0
L
Ravana
5,959
542
77
7
0
194,022
0
W
Atlas
6,018
547
12
1
0
239,384
5
W
Skadi
6,897
627
126
11
0
202,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role