Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold IV
AnxiousAnxiety75
Thoth
Gold IV
Level 68
God Stats
7W - 4L
1,726 SR
Queue Stats
97W - 98L
1,470 MMR
Party 2
Cthulhu
Cthulhu
Silver I
FriendlyFace
Cthulhu
Silver I
Level 123
God Stats
36W - 41L
1,307 SR
Queue Stats
176W - 179L
1,377 MMR
Solo
Rama
Rama
Gold IV
MetalAffect
Rama
Gold IV
Level 127
God Stats
9W - 11L
1,546 SR
Queue Stats
52W - 57L
1,313 MMR
Solo
Ganesha
Ganesha
Silver I
PatMahomes22
Ganesha
Silver I
Level 102
God Stats
23W - 27L
1,562 SR
Queue Stats
215W - 227L
1,257 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,528 SR
1,383 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,442 SR
1,410 MMR
Chernobog
Chernobog
Silver II
 
Chernobog
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
DaShxdowz
Chaac
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 38L
1,357 MMR
Solo
Raijin
Raijin
Gold IV
MattyySlice
Raijin
Gold IV
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 42L
1,600 MMR
Party 1
Nu Wa
Nu Wa
Gold V
QueijoMinas2712
Nu Wa
Gold V
Level 158
God Stats
119W - 104L
1,590 SR
Queue Stats
342W - 361L
1,200 MMR
Solo
Fenrir
Fenrir
Gold IV
RatchetAndGank
Fenrir
Gold IV
Level 56
God Stats
2W - 4L
1,119 SR
Queue Stats
79W - 63L
1,394 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 0
5,138
428
4,944
13,807
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
0 / 4 / 0
6,258
522
3,533
6,012
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
FriendlyFace
Cthulhu
11
0 / 2 / 0
6,114
510
5,266
8,966
7,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 0
5,992
499
1,509
5,990
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
PatMahomes22
Ganesha
9
0 / 0 / 0
5,971
498
644
5,863
4,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Sun WukongAgniNeithBake Kujira

VS

Bans
ThorAthenaThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
0 / 0 / 0
6,429
536
1,583
4,772
1,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
DaShxdowz
Chaac
13
0 / 0 / 2
7,560
630
4,595
8,965
6,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
13
3 / 0 / 2
7,820
652
6,095
4,715
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 4
6,657
555
5,533
5,450
3,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
6 / 0 / 1
6,931
578
7,052
8,200
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
W
Chernobog
 
Chernobog
0
0
0
0
L
0
4
0
0
W
Chaac
DaShxdowz
Chaac
0
0
2
1
L
Cthulhu
FriendlyFace
Cthulhu
0
2
0
0
W
Raijin
3
0
2
4
L
0
0
0
0
L
Ganesha
PatMahomes22
Ganesha
0
0
0
0
W
0
0
4
2
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,896
Damage
24,858
40,638
Taken
32,102
20,399
Mitigated
16,527
16,848
Healing
14,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,944
3,164
0
7,924
13,807
4,538
0
2,571
11,141
0
33,534
W
Chernobog
 
Chernobog
1,583
1,073
0
2,018
4,772
1,949
472
492
4,280
0
59,715
L
3,533
55
0
460
6,012
1,871
0
3,737
2,150
50,018
0
W
Chaac
DaShxdowz
Chaac
4,595
1,446
0
4,006
8,965
6,147
0
4,608
4,357
0
62,076
L
Cthulhu
FriendlyFace
Cthulhu
5,266
597
0
2,207
8,966
7,844
0
351
8,615
43,885
0
W
Raijin
6,095
721
0
675
4,715
1,625
0
1,956
2,489
59,145
655
L
1,509
1,216
0
3,796
5,990
2,039
0
2,213
3,777
0
63,509
L
Ganesha
PatMahomes22
Ganesha
644
133
0
2,461
5,863
4,107
0
2,523
3,327
18,630
160
W
5,533
3,672
146
2,520
5,450
3,282
432
665
4,705
33,125
0
W
7,052
2,420
0
5,268
8,200
3,524
0
1,282
6,828
0
41,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
35,397
399
Minions Killed
473
0
Camps Cleared
0
1,179,552
Distance Traveled
1,174,548
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,138
428
60
5
0
294,129
0
W
Chernobog
6,429
536
108
9
0
223,691
0
L
Thoth
6,258
522
121
10
0
224,432
2
W
Chaac
7,560
630
126
11
0
241,450
0
L
Cthulhu
6,114
510
82
7
0
211,570
0
W
Raijin
7,820
652
122
10
0
231,132
2
L
Rama
5,992
499
132
11
0
228,519
3
L
Ganesha
5,971
498
4
0
0
220,902
1
W
Nu Wa
6,657
555
45
4
0
220,354
4
W
Fenrir
6,931
578
72
6
0
257,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role