Player Matchup

Artio
Artio
Silver II
DantayX
Artio
Silver II
Level 123
God Stats
24W - 19L
1,516 SR
Queue Stats
383W - 420L
910 MMR
Solo
Nut
Nut
Silver V
Doczyy
Nut
Silver V
Level 87
God Stats
12W - 17L
1,448 SR
Queue Stats
14W - 26L
1,026 MMR
Solo
Arachne
Arachne
Bronze IV
takaakinice
Arachne
Bronze IV
Level 146
God Stats
2W - 2L
1,511 SR
Queue Stats
7W - 18L
1,229 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,492 SR
1,055 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 170
1,463 SR
1,026 MMR
Hades
Hades
Bronze II
Burn_Herbs_420
Hades
Bronze II
Level 103
God Stats
13W - 23L
1,394 SR
Queue Stats
687W - 1,098L
360 MMR
Solo
Odin
Odin
Bronze III
Caiovski
Odin
Bronze III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,377 MMR
Solo
Rama
Rama
Gold III
EJsCashSports
Rama
Gold III
Level 256
God Stats
12W - 7L
1,496 SR
Queue Stats
143W - 147L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DantayX
Artio
17
1 / 2 / 11
10,647
710
10,779
14,747
13,102
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
Doczyy
Nut
17
4 / 2 / 8
10,963
731
14,152
8,385
3,803
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
takaakinice
Arachne
16
8 / 5 / 3
11,411
761
15,153
16,510
9,810
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboCharonCthulhuNe ZhaBastet

VS

Bans
Ah Muzen CabHeraVulcanBaron SamediPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 7
10,368
691
15,171
16,447
11,269
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
12
1 / 5 / 3
8,965
598
2,782
16,019
15,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 3 / 3
11,470
765
12,162
13,666
7,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
13
Kills
9
9
Deaths
13
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
Odin
1
5
3
0.5
W
Artio
DantayX
Artio
1
2
11
3.25
W
Nut
Doczyy
Nut
4
2
8
4
L
6
3
3
2.5
W
Arachne
takaakinice
Arachne
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,084
Damage
30,115
39,642
Taken
46,132
26,715
Mitigated
33,657
7,988
Healing
12,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,171
1,480
1,013
7,173
16,447
11,269
512
2,888
12,886
52,329
2,440
L
Odin
2,782
545
0
550
16,019
15,337
0
2,591
12,557
1,199
15,252
W
Artio
DantayX
Artio
10,779
512
579
4,017
14,747
13,102
240
6,237
8,481
18,585
4,185
W
Nut
Doczyy
Nut
14,152
7,506
0
780
8,385
3,803
2,608
4,549
3,808
0
45,922
L
12,162
6,247
0
3,542
13,666
7,051
142
1,707
11,342
0
63,866
W
Arachne
takaakinice
Arachne
15,153
12,591
0
2,612
16,510
9,810
108
4,301
12,175
0
41,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,021
Gold Earned
30,803
161
Minions Killed
226
0
Camps Cleared
0
755,662
Distance Traveled
726,721
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,368
691
82
5
0
233,133
0
L
Odin
8,965
598
26
2
0
244,989
1
W
Artio
10,647
710
34
2
0
255,063
1
W
Nut
10,963
731
65
4
0
228,942
0
L
Rama
11,470
765
118
8
0
248,599
3
W
Arachne
11,411
761
62
4
0
271,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role