Player Matchup

Hachiman
Hachiman
Diamond III
AntSleepz
Hachiman
Diamond III
Level 143
God Stats
0W - 2L
1,337 SR
Queue Stats
232W - 187L
2,319 MMR
Solo
Lancelot
Lancelot
Masters
BronzeBucket
Lancelot
Masters
Level 98
God Stats
3W - 4L
1,674 SR
Queue Stats
204W - 189L
2,441 MMR
Party 2
Agni
Agni
Diamond I
WalmartJrust
Agni
Diamond I
Level 128
God Stats
4W - 2L
2,015 SR
Queue Stats
86W - 61L
2,554 MMR
Party 2
Osiris
Osiris
Diamond III
Xertrr
Osiris
Diamond III
Level 156
God Stats
2W - 12L
1,570 SR
Queue Stats
139W - 128L
2,301 MMR
Solo
Maui
Maui
Diamond IV
airmendo
Maui
Diamond IV
Level 158
God Stats
7W - 9L
1,592 SR
Queue Stats
200W - 186L
2,287 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,638 SR
2,380 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,500 SR
2,220 MMR
Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Masters
ChubbyOstrich
Vulcan
Masters
Level 156
God Stats
12W - 17L
1,264 SR
Queue Stats
765W - 651L
2,858 MMR
Solo
Serqet
Serqet
Diamond II
Drezу
Serqet
Diamond II
Level 152
God Stats
5W - 4L
1,634 SR
Queue Stats
671W - 638L
2,280 MMR
Solo
Pele
Pele
Platinum I
El Fragg3dor
Pele
Platinum I
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 19L
2,154 MMR
Solo
Scylla
Scylla
Diamond II
SeraphimΦ
Scylla
Diamond II
Level 184
God Stats
12W - 14L
1,602 SR
Queue Stats
520W - 488L
2,306 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AntSleepz
Hachiman
8
0 / 3 / 1
4,773
530
2,393
5,142
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
BronzeBucket
Lancelot
10
2 / 3 / 0
5,615
624
4,840
8,318
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 1
5,312
590
5,764
6,440
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Xertrr
Osiris
11
1 / 1 / 0
6,523
725
3,477
5,048
3,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
7
0 / 3 / 1
4,591
510
1,597
8,393
6,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BastetAresOdin

VS

Bans
LokiAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 0 / 7
6,323
703
5,143
7,668
6,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 1 / 3
6,233
693
6,173
5,446
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Drezу
Serqet
11
4 / 0 / 0
5,426
603
2,591
6,554
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 1 / 2
6,731
748
5,213
6,362
2,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
SeraphimΦ
Scylla
10
0 / 1 / 1
4,904
545
1,420
4,674
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
14
14
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
7
5.5
L
Hachiman
AntSleepz
Hachiman
0
3
1
0.17
L
Lancelot
BronzeBucket
Lancelot
2
3
0
0.67
W
3
1
3
4.5
W
Serqet
Drezу
Serqet
4
0
0
4
W
5
1
2
6
W
Scylla
SeraphimΦ
Scylla
0
1
1
0.5
L
0
4
1
0.13
L
Osiris
Xertrr
Osiris
1
1
0
1
L
Maui
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,071
Damage
20,540
33,341
Taken
30,704
18,045
Mitigated
15,046
8,377
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,143
605
0
3,121
7,668
6,357
0
2,245
5,183
14,374
1,420
L
Hachiman
AntSleepz
Hachiman
2,393
1,471
0
489
5,142
1,914
0
777
4,365
0
30,345
L
Lancelot
BronzeBucket
Lancelot
4,840
683
0
3,280
8,318
3,720
0
3,292
4,876
0
47,095
W
6,173
1,244
0
600
5,446
2,164
0
3,039
2,207
43,579
0
W
Serqet
Drezу
Serqet
2,591
325
0
227
6,554
2,664
0
756
5,666
0
34,395
W
5,213
1,835
0
1,917
6,362
2,646
0
787
5,575
0
57,611
W
Scylla
SeraphimΦ
Scylla
1,420
410
0
625
4,674
1,215
0
0
4,288
32,076
0
L
5,764
211
0
1,048
6,440
2,389
0
4,064
2,050
37,276
0
L
Osiris
Xertrr
Osiris
3,477
530
0
2,130
5,048
3,832
0
1,420
3,577
0
51,038
L
Maui
1,597
719
0
1,430
8,393
6,190
0
1,898
6,065
10,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,814
Gold Earned
29,617
313
Minions Killed
341
0
Camps Cleared
0
978,496
Distance Traveled
1,077,179
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,323
703
14
2
0
219,106
3
L
Hachiman
4,773
530
52
6
0
143,505
0
L
Lancelot
5,615
624
88
10
0
252,993
0
W
Vulcan
6,233
693
95
11
0
205,511
0
W
Serqet
5,426
603
59
7
0
248,585
0
W
Pele
6,731
748
111
12
0
220,772
1
W
Scylla
4,904
545
62
7
0
183,205
4
L
Agni
5,312
590
74
8
0
189,137
1
L
Osiris
6,523
725
87
10
0
183,670
0
L
Maui
4,591
510
12
1
0
209,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role