Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Diamond IV
HomieJ54
Zeus
Diamond IV
Level 140
God Stats
18W - 15L
1,648 SR
Queue Stats
328W - 313L
2,131 MMR
Solo
Tiamat
Tiamat
Diamond V
SantyGamerMx
Tiamat
Diamond V
Level 123
God Stats
1W - 1L
1,299 SR
Queue Stats
144W - 136L
1,895 MMR
Solo
Ymir
Ymir
Platinum I
maldivess
Ymir
Platinum I
Level 157
God Stats
3W - 2L
1,800 SR
Queue Stats
202W - 190L
2,083 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,549 SR
1,822 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,695 SR
2,049 MMR
Sylvanus
Sylvanus
Platinum I
BoxingButton16
Sylvanus
Platinum I
Level 140
God Stats
3W - 3L
1,736 SR
Queue Stats
84W - 74L
1,916 MMR
Solo
King Arthur
King Arthur
Diamond I
Fälco
King Arthur
Diamond I
Level 60
God Stats
8W - 8L
1,834 SR
Queue Stats
166W - 129L
2,417 MMR
Party 2
Vulcan
Vulcan
Masters
Persona5sucks
Vulcan
Masters
Level 158
God Stats
45W - 26L
1,752 SR
Queue Stats
649W - 596L
2,230 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond III
RussianAPB
Ao Kuang
Diamond III
Level 157
God Stats
8W - 7L
1,653 SR
Queue Stats
97W - 79L
2,134 MMR
Solo
Cupid
Cupid
Bronze III
xHeavenlyFather-
Cupid
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
1 / 1 / 0
3,536
707
2,399
3,122
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
 
Hun Batz
6
0 / 0 / 0
3,204
641
432
3,467
1,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
6
0 / 1 / 0
3,547
709
1,563
2,527
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
6
0 / 0 / 0
3,470
694
187
1,805
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
6
0 / 0 / 1
3,530
706
1,089
3,237
1,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
GebThanatosAgniCharon

VS

Bans
AthenaCthulhuOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
6
0 / 0 / 0
3,583
717
1,404
3,193
1,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Fälco
King Arthur
7
0 / 0 / 0
4,052
810
325
2,374
855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

7
0 / 0 / 1
3,903
781
1,395
2,451
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
RussianAPB
Ao Kuang
7
1 / 1 / 0
3,504
701
2,116
3,444
759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

1
0 / 0 / 0
2,421
484
0
0
0

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
0
1
W
Hun Batz
 
Hun Batz
0
0
0
0
L
Sylvanus
0
0
0
0
L
King Arthur
Fälco
King Arthur
0
0
0
0
W
Zeus
0
1
0
0
L
0
0
1
0.5
L
Ao Kuang
RussianAPB
Ao Kuang
1
1
0
1
W
Tiamat
0
0
0
0
W
Ymir
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,670
Damage
5,240
14,158
Taken
11,462
5,373
Mitigated
4,075
6,217
Healing
5,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,399
1,584
0
1,607
3,122
898
0
1,435
1,687
0
17,016
W
Hun Batz
 
Hun Batz
432
64
0
2,186
3,467
1,107
0
407
3,060
0
18,556
L
Sylvanus
1,404
744
0
2,161
3,193
1,757
0
731
2,462
14,902
1,455
L
King Arthur
Fälco
King Arthur
325
55
0
750
2,374
855
0
147
2,187
0
24,163
W
Zeus
1,563
0
0
500
2,527
762
0
1,511
844
18,749
0
L
1,395
514
0
1,000
2,451
704
0
1,222
1,057
20,070
0
L
Ao Kuang
RussianAPB
Ao Kuang
2,116
367
0
1,385
3,444
759
0
277
3,147
10,165
4,873
W
Tiamat
187
105
0
826
1,805
613
0
0
1,805
13,798
0
W
Ymir
1,089
361
0
1,098
3,237
1,993
0
1,008
2,229
9,067
2,325
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,287
Gold Earned
17,463
184
Minions Killed
176
0
Camps Cleared
0
536,497
Distance Traveled
435,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,536
707
27
5
0
92,251
0
W
Hun Batz
3,204
641
40
8
0
149,272
0
L
Sylvanus
3,583
717
29
6
0
86,782
0
L
King Arthur
4,052
810
56
11
0
113,695
0
W
Zeus
3,547
709
55
11
0
100,090
0
L
Vulcan
3,903
781
61
12
0
113,886
0
L
Ao Kuang
3,504
701
30
6
0
120,876
0
W
Tiamat
3,470
694
40
8
0
94,696
0
W
Ymir
3,530
706
22
4
0
100,188
0
L
Cupid
2,421
484
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role