Player Matchup

Ix Chel
Ix Chel
Silver I
ElSinPapel
Ix Chel
Silver I
Level 156
God Stats
3W - 2L
1,580 SR
Queue Stats
13W - 11L
1,408 MMR
Party 1
Chaac
Chaac
Silver IV
RonaldElk1lla
Chaac
Silver IV
Level 102
God Stats
11W - 15L
1,362 SR
Queue Stats
24W - 36L
913 MMR
Party 1
Bacchus
Bacchus
Silver V
italiensenfeu
Bacchus
Silver V
Level 157
God Stats
4W - 6L
1,609 SR
Queue Stats
12W - 27L
861 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,517 SR
1,061 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,509 SR
1,311 MMR
Discordia
Discordia
Silver V
GordonB33
Discordia
Silver V
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,246 MMR
Party 2
Hercules
Hercules
Gold V
S2 Smokin
Hercules
Gold V
Level 129
God Stats
6W - 8L
1,427 SR
Queue Stats
78W - 78L
1,287 MMR
Solo
Da Ji
Da Ji
Bronze III
XxtomhawkxX
Da Ji
Bronze III
Level 56
God Stats
0W - 1L
1,599 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ElSinPapel
Ix Chel
15
2 / 0 / 6
8,850
738
7,228
5,820
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 0 / 3
9,386
782
12,396
11,469
10,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
14
2 / 1 / 7
8,562
714
9,150
10,985
10,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesKukulkanHeraKing ArthurAres

VS

Bans
Ao KuangBaron SamediDanzaburouHadesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GordonB33
Discordia
13
0 / 4 / 0
7,896
658
8,272
9,088
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
S2 Smokin
Hercules
13
0 / 1 / 1
7,392
616
8,244
14,801
13,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 4 / 0
7,189
599
4,712
10,472
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
1
1
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ElSinPapel
Ix Chel
2
0
6
5
L
Discordia
GordonB33
Discordia
0
4
0
0
W
5
0
3
6.5
L
Hercules
S2 Smokin
Hercules
0
1
1
0.5
L
1
4
0
0.25
W
Bacchus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,774
Damage
21,228
28,274
Taken
34,361
23,250
Mitigated
21,794
10,214
Healing
6,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ElSinPapel
Ix Chel
7,228
429
1,975
1,955
5,820
2,378
96
1,094
4,260
38,355
777
L
Discordia
GordonB33
Discordia
8,272
428
0
950
9,088
3,422
0
3,342
5,047
39,050
944
W
12,396
1,746
0
4,098
11,469
10,646
0
2,636
8,020
0
37,853
L
Hercules
S2 Smokin
Hercules
8,244
2,276
0
4,216
14,801
13,261
0
6,525
7,190
0
17,387
L
4,712
571
0
851
10,472
5,111
0
4,274
5,633
0
19,664
W
Bacchus
9,150
791
0
2,186
10,985
10,226
0
2,927
7,122
18,728
1,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,798
Gold Earned
22,477
157
Minions Killed
132
0
Camps Cleared
0
767,597
Distance Traveled
690,115
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,850
738
75
6
0
245,616
0
L
Discordia
7,896
658
70
6
0
220,285
1
W
Chaac
9,386
782
52
4
0
265,572
5
L
Hercules
7,392
616
30
3
0
240,984
0
L
Da Ji
7,189
599
32
3
0
228,846
0
W
Bacchus
8,562
714
30
3
0
256,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role