Player Matchup

Ares
Ares
Gold IV
 
Ares
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold III
DixiNormmis4026
Achilles
Gold III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 54L
1,516 MMR
Party 1
Poseidon
Poseidon
Gold IV
TheJJsGuy
Poseidon
Gold IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,285 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,500 SR
1,434 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,633 SR
1,417 MMR
Chang'e
Chang'e
Silver II
 
Chang'e
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
Benimooon012
Hou Yi
Gold III
Level 154
God Stats
42W - 39L
1,656 SR
Queue Stats
110W - 116L
1,375 MMR
Party 2
Bastet
Bastet
Gold III
JeffD4KillerYT
Bastet
Gold III
Level 158
God Stats
2W - 0L
1,744 SR
Queue Stats
110W - 116L
1,375 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 4 / 0
6,200
620
3,228
10,619
7,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
11
0 / 3 / 0
6,280
628
6,027
11,415
11,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Poseidon
TheJJsGuy
Poseidon
10
0 / 3 / 0
6,179
618
1,066
4,607
1,581
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bans
Ne ZhaCerberusCharonBake KujiraKuzenbo

VS

Bans
GaneshaGilgameshJormungandrHorusMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
3 / 0 / 7
8,189
819
6,754
4,947
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hou Yi
13
6 / 1 / 4
8,166
817
7,786
6,430
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 9
7,240
724
9,205
5,088
1,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
10
10
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
4
0
0
W
Chang'e
 
Chang'e
3
0
7
6.5
W
Hou Yi
6
1
4
8
L
Achilles
0
3
0
0
W
1
0
9
5.5
L
Poseidon
TheJJsGuy
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,321
Damage
23,745
26,641
Taken
16,465
19,948
Mitigated
6,861
3,184
Healing
9,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,228
99
0
1,540
10,619
7,047
0
2,548
8,010
9,834
846
W
Chang'e
 
Chang'e
6,754
745
1,717
4,188
4,947
2,151
184
472
4,475
30,489
705
W
Hou Yi
7,786
2,587
0
1,572
6,430
2,744
1,145
2,258
4,172
0
27,337
L
Achilles
6,027
1,520
0
1,144
11,415
11,320
0
3,683
7,570
0
18,865
W
9,205
1,247
0
1,714
5,088
1,966
0
1,326
3,762
0
29,472
L
Poseidon
TheJJsGuy
Poseidon
1,066
140
0
500
4,607
1,581
0
260
4,329
21,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
23,595
107
Minions Killed
146
0
Camps Cleared
0
499,457
Distance Traveled
540,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,200
620
33
3
0
173,465
0
W
Chang'e
8,189
819
63
6
0
196,927
0
W
Hou Yi
8,166
817
42
4
0
149,105
0
L
Achilles
6,280
628
29
3
0
193,222
0
W
Bastet
7,240
724
41
4
0
194,881
0
L
Poseidon
6,179
618
45
5
0
132,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role