Player Matchup

Baron Samedi
Baron Samedi
Kotnikpk
Baron Samedi
Level 87
God Stats
2W - 4L
1,752 SR
Queue Stats
46W - 52L
1,328 Elo+
Party 1
Achilles
Achilles
Suslor2847
Achilles
Level 5
God Stats
0W - 3L
1,300 SR
Queue Stats
10W - 13L
1,489 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Zehetsobabydaddy
Kumbhakarna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,481 Elo+
Party 1
Arachne
Arachne
Zehetsubo
Arachne
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
228W - 216L
1,500 Elo+
Party 1
Apollo
Apollo
florini00
Apollo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 215L
1,380 Elo+
Solo
Team Averages
Level 56
1,510 SR
1,436 Elo+

VS

Team Averages
Level 108
1,703 SR
1,483 Elo+
Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
OOPY SPOOPY
Ra
Level 49
God Stats
2W - 0L
1,851 SR
Queue Stats
52W - 57L
1,434 Elo+
Party 2
Hou Yi
Hou Yi
Redrum259
Hou Yi
Level 147
God Stats
4W - 1L
1,900 SR
Queue Stats
128W - 120L
1,443 Elo+
Party 2
Chaac
Chaac
TheRiceFarmer05
Chaac
Level 81
God Stats
8W - 2L
1,790 SR
Queue Stats
52W - 48L
1,541 Elo+
Solo
Pele
Pele
xbxtteryx
Pele
Level 108
God Stats
2W - 2L
1,473 SR
Queue Stats
94W - 83L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kotnikpk
Baron Samedi
10
1 / 2 / 2
5,671
567
5,297
5,046
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Suslor2847
Achilles
10
0 / 1 / 1
4,997
500
2,948
6,427
5,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Zehetsobabydaddy
Kumbhakarna
8
0 / 2 / 0
4,615
462
3,835
10,874
8,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Zehetsubo
Arachne
10
3 / 2 / 0
5,768
577
3,207
8,912
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Apollo
florini00
Apollo
7
0 / 3 / 0
4,301
430
1,593
5,731
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 4
5,648
565
6,034
9,612
6,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 2 / 1
5,979
598
5,303
4,682
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Redrum259
Hou Yi
12
3 / 0 / 0
6,417
642
4,457
4,289
1,814
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
5,998
600
2,433
5,780
4,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
11
1 / 0 / 4
5,824
582
3,352
7,908
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
10
10
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
4
4
L
Baron Samedi
Kotnikpk
Baron Samedi
1
2
2
1
W
3
2
1
1.75
W
Hou Yi
Redrum259
Hou Yi
3
0
0
3
L
Achilles
Suslor2847
Achilles
0
1
1
0.5
W
1
1
0
1
L
Kumbhakarna
Zehetsobabydaddy
Kumbhakarna
0
2
0
0
L
Arachne
Zehetsubo
Arachne
3
2
0
1.5
L
Apollo
florini00
Apollo
0
3
0
0
W
Pele
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,880
Damage
21,579
36,990
Taken
32,271
21,538
Mitigated
18,137
11,749
Healing
8,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,034
1,419
0
3,283
9,612
6,713
0
3,316
6,124
0
20,822
L
Baron Samedi
Kotnikpk
Baron Samedi
5,297
217
355
1,284
5,046
2,355
0
1,327
3,405
31,948
2,500
W
5,303
109
432
672
4,682
1,663
0
2,795
1,592
33,288
0
W
Hou Yi
Redrum259
Hou Yi
4,457
2,587
0
1,952
4,289
1,814
1,300
594
3,695
0
52,792
L
Achilles
Suslor2847
Achilles
2,948
586
0
1,640
6,427
5,711
0
0
6,427
0
23,504
W
2,433
257
0
938
5,780
4,499
0
0
5,780
0
34,080
L
Kumbhakarna
Zehetsobabydaddy
Kumbhakarna
3,835
127
0
3,052
10,874
8,158
0
3,056
7,449
16,382
0
L
Arachne
Zehetsubo
Arachne
3,207
2,125
0
4,503
8,912
3,386
0
151
8,675
0
26,882
L
Apollo
florini00
Apollo
1,593
1,386
0
915
5,731
1,928
0
0
5,731
0
21,077
W
Pele
3,352
1,017
0
1,340
7,908
3,448
0
1,820
5,954
0
43,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,352
Gold Earned
29,866
217
Minions Killed
302
0
Camps Cleared
0
946,319
Distance Traveled
1,028,560
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,648
565
36
4
0
191,511
0
L
Baron Samedi
5,671
567
75
8
0
198,083
0
W
Ra
5,979
598
64
6
0
231,743
0
W
Hou Yi
6,417
642
77
8
0
147,038
0
L
Achilles
4,997
500
38
4
0
199,119
0
W
Chaac
5,998
600
56
6
0
203,274
2
L
Kumbhakarna
4,615
462
10
1
0
195,541
0
L
Arachne
5,768
577
50
5
0
222,379
0
L
Apollo
4,301
430
44
4
0
131,197
0
W
Pele
5,824
582
69
7
0
254,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role