Player Matchup

Shiva
Shiva
Platinum V
RuralDoor289734
Shiva
Platinum V
Level 129
God Stats
4W - 5L
1,573 SR
Queue Stats
197W - 191L
1,773 MMR
Party 1
Cthulhu
Cthulhu
Gold III
SOLOXLSPOTFY
Cthulhu
Gold III
Level 108
God Stats
4W - 2L
1,877 SR
Queue Stats
147W - 133L
1,514 MMR
Party 1
Hera
Hera
Gold III
TheRempsKush
Hera
Gold III
Level 143
God Stats
39W - 33L
1,592 SR
Queue Stats
161W - 154L
1,483 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,681 SR
1,590 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 166
1,567 SR
1,508 MMR
Vulcan
Vulcan
Bronze III
GladHeMid
Vulcan
Bronze III
Level 159
God Stats
1W - 0L
1,713 SR
Queue Stats
5W - 0L
1,555 MMR
Party 2
Hercules
Hercules
Bronze III
RaiChikyuh
Hercules
Bronze III
Level 196
God Stats
2W - 0L
1,481 SR
Queue Stats
5W - 3L
1,555 MMR
Party 2
Chiron
Chiron
Gold II
vX DEADASS B Xv
Chiron
Gold II
Level 144
God Stats
18W - 22L
1,507 SR
Queue Stats
267W - 301L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,510
655
8,041
16,446
16,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cthulhu
SOLOXLSPOTFY
Cthulhu
13
0 / 5 / 1
7,928
610
10,187
16,559
14,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
1 / 5 / 0
8,189
630
5,381
9,975
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
AchillesCharonKuzenboSobek

VS

Bans
ThothAgniPoseidonOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
GladHeMid
Vulcan
17
5 / 0 / 8
10,702
823
16,359
6,165
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
RaiChikyuh
Hercules
15
5 / 0 / 9
10,052
773
9,716
17,379
16,258
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

15
5 / 2 / 7
10,115
778
11,957
11,216
4,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
15
15
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Vulcan
GladHeMid
Vulcan
5
0
8
9
W
Hercules
RaiChikyuh
Hercules
5
0
9
9.5
L
1
5
1
0.3
L
Cthulhu
SOLOXLSPOTFY
Cthulhu
0
5
1
0.1
L
1
5
0
0.2
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,609
Damage
38,032
42,980
Taken
34,760
35,863
Mitigated
24,241
4,533
Healing
10,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
GladHeMid
Vulcan
16,359
5,489
171
1,117
6,165
3,033
352
2,442
3,474
59,397
1,326
W
Hercules
RaiChikyuh
Hercules
9,716
3,631
0
5,616
17,379
16,258
147
5,577
10,440
0
26,761
L
8,041
842
305
1,588
16,446
16,706
0
5,926
9,960
0
25,648
L
Cthulhu
SOLOXLSPOTFY
Cthulhu
10,187
618
123
2,393
16,559
14,995
0
5,025
10,928
34,336
0
L
5,381
1,154
0
124
9,975
4,162
0
3,543
6,138
23,132
0
W
11,957
4,498
568
2,757
11,216
4,950
1,443
6,239
4,176
0
36,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,627
Gold Earned
30,869
132
Minions Killed
184
0
Camps Cleared
0
718,825
Distance Traveled
819,580
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,702
823
107
8
0
275,122
0
W
Hercules
10,052
773
34
3
0
287,067
0
L
Shiva
8,510
655
36
3
0
251,765
3
L
Cthulhu
7,928
610
49
4
0
234,149
0
L
Hera
8,189
630
47
4
0
232,911
0
W
Chiron
10,115
778
43
3
0
257,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role