Player Matchup

Sun Wukong
Sun Wukong
Gold II
Jaded_PM
Sun Wukong
Gold II
Level 145
God Stats
12W - 13L
1,593 SR
Queue Stats
41W - 34L
1,652 MMR
Party 1
Thoth
Thoth
Gold II
koeze
Thoth
Gold II
Level 86
God Stats
13W - 7L
1,749 SR
Queue Stats
41W - 34L
1,652 MMR
Party 1
Arachne
Arachne
Gold II
zMezy-
Arachne
Gold II
Level 142
God Stats
18W - 13L
1,654 SR
Queue Stats
41W - 34L
1,652 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,666 SR
1,652 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,619 SR
1,639 MMR
Baron Samedi
Baron Samedi
Gold I
Detzq
Baron Samedi
Gold I
Level 147
God Stats
4W - 5L
1,505 SR
Queue Stats
235W - 248L
1,693 MMR
Party 2
Hun Batz
Hun Batz
Gold I
JxstDxnt
Hun Batz
Gold I
Level 143
God Stats
10W - 9L
1,852 SR
Queue Stats
145W - 167L
1,619 MMR
Party 2
Cabrakan
Cabrakan
Gold II
TroglodyteTerry
Cabrakan
Gold II
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
193W - 207L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jaded_PM
Sun Wukong
16
4 / 3 / 7
11,237
749
16,090
19,537
18,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
koeze
Thoth
16
3 / 2 / 7
10,932
729
11,511
10,719
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
zMezy-
Arachne
17
5 / 1 / 7
11,732
782
20,717
16,915
8,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboAchillesNe ZhaNutVulcan

VS

Bans
Morgan Le FayCharonCerberusMulanXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Detzq
Baron Samedi
15
3 / 4 / 3
9,391
626
11,613
15,868
15,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
JxstDxnt
Hun Batz
14
1 / 3 / 4
9,272
618
14,184
21,051
17,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
15
2 / 5 / 4
9,764
651
8,736
20,172
29,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
12
Kills
6
6
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Detzq
Baron Samedi
3
4
3
1.13
W
Sun Wukong
Jaded_PM
Sun Wukong
4
3
7
2.5
L
Hun Batz
JxstDxnt
Hun Batz
1
3
4
1
L
Cabrakan
2
5
4
0.8
W
Thoth
koeze
Thoth
3
2
7
3.25
W
Arachne
zMezy-
Arachne
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,318
Damage
34,533
47,171
Taken
57,091
31,444
Mitigated
62,949
16,402
Healing
17,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Detzq
Baron Samedi
11,613
703
1,654
5,653
15,868
15,640
0
3,336
11,879
35,153
2,766
W
Sun Wukong
Jaded_PM
Sun Wukong
16,090
2,323
0
6,656
19,537
18,592
695
7,294
10,663
0
45,342
L
Hun Batz
JxstDxnt
Hun Batz
14,184
1,624
0
7,618
21,051
17,425
0
3,016
17,461
0
56,891
L
Cabrakan
8,736
787
0
2,744
20,172
29,884
0
3,102
16,458
26,389
460
W
Thoth
koeze
Thoth
11,511
619
0
2,254
10,719
4,013
1,037
3,138
7,181
39,983
799
W
Arachne
zMezy-
Arachne
20,717
15,329
0
7,492
16,915
8,839
1,774
6,992
9,159
0
60,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,901
Gold Earned
28,427
191
Minions Killed
175
0
Camps Cleared
0
887,528
Distance Traveled
774,126
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,391
626
58
4
0
230,471
2
W
Sun Wukong
11,237
749
51
3
0
280,606
0
L
Hun Batz
9,272
618
77
5
0
308,261
0
L
Cabrakan
9,764
651
40
3
0
235,394
0
W
Thoth
10,932
729
77
5
0
289,920
0
W
Arachne
11,732
782
63
4
0
317,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role