Player Matchup

Fenrir
Fenrir
BlueSeppuku
Fenrir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 34L
1,547 Elo+
Party 1
Rama
Rama
GetErected
Rama
Level 129
God Stats
5W - 3L
1,727 SR
Queue Stats
226W - 188L
1,617 Elo+
Party 1
Chaac
Chaac
Loose Buns8171
Chaac
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 54L
1,377 Elo+
Solo
Kuzenbo
Kuzenbo
Lunarfall1
Kuzenbo
Level 68
God Stats
2W - 1L
1,507 SR
Queue Stats
145W - 109L
1,616 Elo+
Party 1
Guan Yu
Guan Yu
ResidualArc
Guan Yu
Level 139
God Stats
2W - 1L
1,197 SR
Queue Stats
108W - 105L
1,537 Elo+
Party 1
Team Averages
Level 98
1,486 SR
1,539 Elo+

VS

Team Averages
Level 145
1,432 SR
1,543 Elo+
Fafnir
Fafnir
Grimiie
Fafnir
Level 148
God Stats
4W - 5L
1,630 SR
Queue Stats
258W - 231L
1,538 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MacDaddy6254
Ah Muzen Cab
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 49L
1,481 Elo+
Party 2
Guan Yu
Guan Yu
SaintZaps
Guan Yu
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 24L
1,527 Elo+
Solo
Chernobog
Chernobog
Zukaoni
Chernobog
Level 144
God Stats
0W - 2L
1,342 SR
Queue Stats
266W - 268L
1,516 Elo+
Solo
Bellona
Bellona
bcarv
Bellona
Level 148
God Stats
0W - 2L
1,191 SR
Queue Stats
37W - 26L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 6 / 10
8,596
716
9,913
13,332
9,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
10 / 1 / 5
11,469
956
18,839
14,666
8,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 13
9,236
770
13,976
17,222
26,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Kuzenbo
Lunarfall1
Kuzenbo
15
3 / 2 / 10
9,707
809
9,496
12,682
19,656
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
ResidualArc
Guan Yu
16
0 / 1 / 12
8,880
740
8,412
23,727
23,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Grimiie
Fafnir
14
1 / 2 / 9
8,043
670
10,534
11,501
17,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ah Muzen Cab
MacDaddy6254
Ah Muzen Cab
13
2 / 4 / 8
7,579
632
12,253
12,456
6,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
SaintZaps
Guan Yu
14
3 / 3 / 5
8,304
692
8,235
15,586
17,233
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
Zukaoni
Chernobog
15
1 / 5 / 9
8,302
692
18,096
12,327
6,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
bcarv
Bellona
16
5 / 3 / 6
8,850
738
16,680
17,421
26,312
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
49
17
Kills
12
13
Deaths
17
50
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
6
10
1.17
W
10
1
5
12.5
L
Fafnir
Grimiie
Fafnir
1
2
9
2.75
W
2
3
13
2.83
W
Kuzenbo
Lunarfall1
Kuzenbo
3
2
10
4
L
Ah Muzen Cab
MacDaddy6254
Ah Muzen Cab
2
4
8
1.5
W
Guan Yu
ResidualArc
Guan Yu
0
1
12
6
L
Guan Yu
SaintZaps
Guan Yu
3
3
5
1.83
L
Chernobog
Zukaoni
Chernobog
1
5
9
1.1
L
Bellona
bcarv
Bellona
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,636
Damage
65,798
81,629
Taken
69,291
86,997
Mitigated
74,028
38,371
Healing
30,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,913
1,652
527
1,215
13,332
9,051
236
560
12,364
0
11,980
W
18,839
9,378
71
3,655
14,666
8,557
2,117
1,603
12,516
0
44,083
L
Fafnir
Grimiie
Fafnir
10,534
3,304
0
2,584
11,501
17,562
0
1,682
9,819
17,459
582
W
13,976
1,266
3,150
5,290
17,222
26,512
349
3,039
13,659
0
33,895
W
Kuzenbo
Lunarfall1
Kuzenbo
9,496
3,501
1,970
715
12,682
19,656
182
2,197
10,195
12,959
314
L
Ah Muzen Cab
MacDaddy6254
Ah Muzen Cab
12,253
5,705
91
411
12,456
6,278
88
1,620
10,659
0
22,252
W
Guan Yu
ResidualArc
Guan Yu
8,412
720
9,852
11,926
23,727
23,221
391
2,510
20,751
868
17,629
L
Guan Yu
SaintZaps
Guan Yu
8,235
929
11,009
7,414
15,586
17,233
0
1,955
13,497
0
12,553
L
Chernobog
Zukaoni
Chernobog
18,096
8,402
861
2,027
12,327
6,643
0
1,030
11,186
0
38,249
L
Bellona
bcarv
Bellona
16,680
2,567
1,607
4,088
17,421
26,312
0
3,316
13,813
1,059
28,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,888
Gold Earned
41,078
162
Minions Killed
113
0
Camps Cleared
0
1,066,541
Distance Traveled
908,983
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,596
716
13
1
0
195,631
0
W
Rama
11,469
956
82
7
0
186,536
0
L
Fafnir
8,043
670
19
2
0
118,073
0
W
Chaac
9,236
770
36
3
0
215,429
0
W
Kuzenbo
9,707
809
9
1
0
226,565
0
L
Ah Muzen Cab
7,579
632
20
2
0
144,387
0
W
Guan Yu
8,880
740
22
2
0
242,380
0
L
Guan Yu
8,304
692
7
1
0
238,461
0
L
Chernobog
8,302
692
39
3
0
178,603
0
L
Bellona
8,850
738
28
2
0
229,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role