Player Matchup

Bacchus
Bacchus
Flexual4355
Bacchus
Level 43
God Stats
1W - 1L
1,304 SR
Queue Stats
91W - 114L
1,451 Elo+
Party 2
Artemis
Artemis
KING SIGIL
Artemis
Level 141
God Stats
2W - 4L
1,500 SR
Queue Stats
610W - 628L
1,492 Elo+
Party 1
Ra
Ra
LeAssaultQueen
Ra
Level 107
God Stats
8W - 7L
1,500 SR
Queue Stats
486W - 456L
1,476 Elo+
Party 2
Skadi
Skadi
Whachutokinbout
Skadi
Level 169
God Stats
21W - 24L
1,489 SR
Queue Stats
574W - 588L
1,418 Elo+
Solo
Chiron
Chiron
YaBoiAutumn64
Chiron
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 149L
1,454 Elo+
Party 1
Team Averages
Level 117
1,459 SR
1,458 Elo+

VS

Team Averages
Level 68
1,419 SR
1,356 Elo+
Scylla
Scylla
Adrian77qh_
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 84L
1,344 Elo+
Solo
Chang'e
Chang'e
AxNdrunkmeerkat
Chang'e
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 47L
1,337 Elo+
Party 3
Chaac
Chaac
David1601
Chaac
Level 105
God Stats
0W - 2L
1,208 SR
Queue Stats
33W - 40L
1,397 Elo+
Solo
Da Ji
Da Ji
TipsyChipmunk78
Da Ji
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,393 Elo+
Party 3
Fenrir
Fenrir
lrath
Fenrir
Level 16
God Stats
0W - 3L
1,385 SR
Queue Stats
10W - 20L
1,309 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Flexual4355
Bacchus
15
1 / 2 / 15
9,197
836
7,397
11,984
16,410
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
KING SIGIL
Artemis
16
11 / 3 / 9
10,218
929
15,513
10,522
5,774
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 17
9,206
837
8,474
7,315
4,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 2 / 12
9,331
848
7,495
9,096
5,001
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 15
9,338
849
12,827
10,146
5,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 4 / 3
8,089
735
10,329
9,811
4,091
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 1
7,592
690
3,265
8,687
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
David1601
Chaac
15
2 / 4 / 4
8,610
783
10,314
13,517
16,399
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 7 / 3
7,779
707
6,165
11,271
5,858
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
lrath
Fenrir
13
3 / 7 / 4
8,115
738
5,605
11,429
5,796
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
26
Kills
10
10
Deaths
26
68
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
4
3
0.63
L
2
4
1
0.63
L
Chaac
David1601
Chaac
2
4
4
1
W
Bacchus
Flexual4355
Bacchus
1
2
15
4.25
W
Artemis
KING SIGIL
Artemis
11
3
9
5.17
W
4
1
17
12.5
L
2
7
3
0.5
W
5
2
12
5.5
W
5
2
15
6.25
L
Fenrir
lrath
Fenrir
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,706
Damage
35,678
49,063
Taken
54,715
37,621
Mitigated
35,658
18,340
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
10,329
136
1,004
1,131
9,811
4,091
0
2,069
7,742
25,468
485
L
3,265
225
2,381
1,496
8,687
3,514
0
2,875
5,812
10,662
0
L
Chaac
David1601
Chaac
10,314
851
194
1,953
13,517
16,399
0
4,676
8,426
0
21,659
W
Bacchus
Flexual4355
Bacchus
7,397
418
427
2,366
11,984
16,410
124
3,483
8,501
11,190
2,200
W
Artemis
KING SIGIL
Artemis
15,513
5,852
0
799
10,522
5,774
763
3,040
7,482
0
25,827
W
8,474
477
7,052
3,099
7,315
4,609
82
1,836
5,479
17,443
0
L
6,165
956
602
503
11,271
5,858
0
2,498
8,724
0
9,683
W
7,495
3,393
817
1,320
9,096
5,001
1,669
2,729
6,367
0
17,832
W
12,827
2,391
1,316
1,144
10,146
5,827
1,649
2,332
7,814
0
22,182
L
Fenrir
lrath
Fenrir
5,605
539
0
176
11,429
5,796
0
2,530
8,838
0
6,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,290
Gold Earned
40,185
114
Minions Killed
89
0
Camps Cleared
0
991,953
Distance Traveled
877,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,089
735
27
2
0
184,518
0
L
Chang'e
7,592
690
21
2
0
176,043
0
L
Chaac
8,610
783
33
3
0
162,145
0
W
Bacchus
9,197
836
13
1
0
216,372
0
W
Artemis
10,218
929
18
2
0
163,306
0
W
Ra
9,206
837
25
2
0
219,911
0
L
Da Ji
7,779
707
6
1
0
176,409
0
W
Skadi
9,331
848
31
3
0
197,368
0
W
Chiron
9,338
849
27
2
0
194,996
0
L
Fenrir
8,115
738
2
0
0
178,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role