Player Matchup

Sobek
Sobek
BioIith
Sobek
Level 118
God Stats
9W - 3L
1,285 SR
Queue Stats
103W - 98L
1,598 Elo+
Party 2
Zhong Kui
Zhong Kui
JheDai
Zhong Kui
Level 155
God Stats
24W - 9L
1,747 SR
Queue Stats
572W - 578L
1,519 Elo+
Solo
Hades
Hades
VenerablePoutine
Hades
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 158L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
malfiest
Danzaburou
Level 159
God Stats
2W - 1L
1,715 SR
Queue Stats
283W - 122L
1,630 Elo+
Solo
Xbalanque
Xbalanque
notgodlynugget
Xbalanque
Level 146
God Stats
4W - 1L
1,299 SR
Queue Stats
224W - 220L
1,568 Elo+
Party 2
Team Averages
Level 145
1,509 SR
1,548 Elo+

VS

Team Averages
Level 125
1,535 SR
1,523 Elo+
Thor
Thor
BeachBabeArachne
Thor
Level 147
God Stats
1W - 2L
1,754 SR
Queue Stats
65W - 54L
1,576 Elo+
Party 3
Charybdis
Charybdis
FYBPsycho
Charybdis
Level 100
God Stats
21W - 9L
1,777 SR
Queue Stats
520W - 446L
1,561 Elo+
Party 1
Xing Tian
Xing Tian
OloruninThruThe6
Xing Tian
Level 127
God Stats
2W - 7L
1,268 SR
Queue Stats
107W - 130L
1,453 Elo+
Party 3
He Bo
He Bo
PGOTurnedfriend
He Bo
Level 122
God Stats
1W - 3L
1,175 SR
Queue Stats
211W - 111L
1,502 Elo+
Party 1
Ganesha
Ganesha
PrenerfSol
Ganesha
Level 129
God Stats
1W - 1L
1,703 SR
Queue Stats
52W - 48L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BioIith
Sobek
16
7 / 3 / 11
10,664
889
6,389
12,612
14,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
JheDai
Zhong Kui
15
3 / 2 / 11
9,300
775
11,094
9,745
7,650
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 7 / 16
9,475
790
10,088
12,349
6,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
malfiest
Danzaburou
17
2 / 3 / 17
9,988
832
17,180
12,221
6,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
notgodlynugget
Xbalanque
18
9 / 3 / 9
10,766
897
15,493
11,514
6,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 9
8,746
729
14,143
11,005
6,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
FYBPsycho
Charybdis
15
4 / 5 / 8
8,813
734
16,035
13,370
7,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
16
4 / 3 / 7
9,177
765
6,066
14,698
16,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 8 / 9
8,302
692
8,297
13,620
7,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
PrenerfSol
Ganesha
15
0 / 3 / 13
8,550
713
5,292
13,317
13,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
61
24
Kills
15
18
Deaths
24
64
Assists
46
Player
Kills
Deaths
Assists
KDA
L
4
5
9
1.7
W
Sobek
BioIith
Sobek
7
3
11
4.17
L
Charybdis
FYBPsycho
Charybdis
4
5
8
1.6
W
Zhong Kui
JheDai
Zhong Kui
3
2
11
4.25
L
Xing Tian
4
3
7
2.5
L
3
8
9
0.94
L
Ganesha
PrenerfSol
Ganesha
0
3
13
2.17
W
3
7
16
1.57
W
Danzaburou
malfiest
Danzaburou
2
3
17
3.5
W
Xbalanque
notgodlynugget
Xbalanque
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,244
Damage
49,833
58,441
Taken
66,010
41,465
Mitigated
50,228
23,079
Healing
13,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,143
1,051
901
765
11,005
6,173
0
4,088
6,917
0
27,783
W
Sobek
BioIith
Sobek
6,389
217
0
2,128
12,612
14,517
0
4,457
8,155
10,533
0
L
Charybdis
FYBPsycho
Charybdis
16,035
7,751
688
2,683
13,370
7,090
0
5,946
7,424
0
31,309
W
Zhong Kui
JheDai
Zhong Kui
11,094
1,060
850
3,452
9,745
7,650
275
2,989
6,756
21,932
1,197
L
Xing Tian
6,066
223
2,183
2,529
14,698
16,063
0
5,071
9,627
11,091
0
L
8,297
495
521
755
13,620
7,099
0
6,200
7,420
14,455
0
L
Ganesha
PrenerfSol
Ganesha
5,292
158
285
2,418
13,317
13,803
0
6,061
7,256
11,597
0
W
10,088
880
2,684
1,281
12,349
6,841
550
4,594
7,755
12,697
0
W
Danzaburou
malfiest
Danzaburou
17,180
9,053
3,985
4,570
12,221
6,326
438
2,638
9,583
0
30,653
W
Xbalanque
notgodlynugget
Xbalanque
15,493
9,788
728
3,401
11,514
6,131
3,280
4,977
6,537
0
37,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,193
Gold Earned
43,588
135
Minions Killed
103
0
Camps Cleared
0
1,051,402
Distance Traveled
996,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,746
729
29
2
0
195,797
0
W
Sobek
10,664
889
11
1
0
217,613
0
L
Charybdis
8,813
734
46
4
0
191,954
0
W
Zhong Kui
9,300
775
28
2
0
226,155
0
L
Xing Tian
9,177
765
12
1
0
218,838
0
L
He Bo
8,302
692
16
1
0
198,528
0
L
Ganesha
8,550
713
0
0
0
191,821
0
W
Hades
9,475
790
10
1
0
182,476
0
W
Danzaburou
9,988
832
32
3
0
222,054
0
W
Xbalanque
10,766
897
54
5
0
203,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role