Player Matchup

Skadi
Skadi
AmiEst2000
Skadi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 35L
1,364 Elo+
Party 2
Poseidon
Poseidon
HoneyAnckles
Poseidon
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,150 Elo+
Party 2
Merlin
Merlin
LetSmiteDIe
Merlin
Level 72
God Stats
22W - 17L
1,556 SR
Queue Stats
426W - 389L
1,501 Elo+
Solo
Geb
Geb
iSmiteYourMom
Geb
Level 84
God Stats
7W - 1L
1,573 SR
Queue Stats
152W - 128L
1,516 Elo+
Party 3
Set
Set
iiCanopy
Set
Level 85
God Stats
7W - 5L
1,260 SR
Queue Stats
166W - 146L
1,533 Elo+
Party 3
Team Averages
Level 75
1,478 SR
1,413 Elo+

VS

Team Averages
Level 95
1,521 SR
1,543 Elo+
Charybdis
Charybdis
Hegotgame034
Charybdis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,793 Elo+
Solo
King Arthur
King Arthur
PAPIzerk313
King Arthur
Level 152
God Stats
2W - 4L
1,654 SR
Queue Stats
233W - 215L
1,472 Elo+
Solo
Nemesis
Nemesis
Volunti
Nemesis
Level 123
God Stats
8W - 8L
1,629 SR
Queue Stats
221W - 196L
1,564 Elo+
Solo
Atlas
Atlas
andyw000000000
Atlas
Level 56
God Stats
0W - 5L
1,500 SR
Queue Stats
237W - 209L
1,454 Elo+
Party 1
Zeus
Zeus
punkenglish
Zeus
Level 62
God Stats
1W - 2L
1,323 SR
Queue Stats
242W - 224L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
13
1 / 4 / 3
7,522
537
7,501
9,373
3,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
HoneyAnckles
Poseidon
14
6 / 3 / 2
8,280
591
5,116
9,900
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
15
3 / 0 / 4
9,138
653
7,453
6,397
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
2 / 0 / 6
7,741
553
8,164
11,553
8,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 3
9,066
648
9,339
10,370
6,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hegotgame034
Charybdis
11
2 / 3 / 1
6,695
478
5,097
10,479
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
PAPIzerk313
King Arthur
12
0 / 5 / 0
7,207
515
6,227
15,016
9,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Volunti
Nemesis
12
5 / 2 / 0
7,068
505
6,852
10,196
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 3
6,050
432
6,775
13,042
9,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 4 / 0
6,755
483
4,435
8,286
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
7
7
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
1
4
3
0.63
L
Charybdis
Hegotgame034
Charybdis
2
3
1
0.83
W
Poseidon
HoneyAnckles
Poseidon
6
3
2
2.33
W
Merlin
3
0
4
5
L
King Arthur
PAPIzerk313
King Arthur
0
5
0
0
L
Nemesis
Volunti
Nemesis
5
2
0
2.5
L
0
3
3
0.5
W
2
0
6
5
W
5
0
3
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,573
Damage
29,386
47,593
Taken
57,019
24,732
Mitigated
30,897
10,825
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
7,501
2,248
0
810
9,373
3,487
860
1,442
7,931
0
62,289
L
Charybdis
Hegotgame034
Charybdis
5,097
2,599
0
3,347
10,479
4,169
0
3,044
7,423
0
43,340
W
Poseidon
HoneyAnckles
Poseidon
5,116
782
0
4,171
9,900
3,151
420
2,343
7,423
47,207
9,662
W
Merlin
7,453
380
0
1,608
6,397
2,397
1,149
3,209
2,960
63,216
1,557
L
King Arthur
PAPIzerk313
King Arthur
6,227
144
0
3,332
15,016
9,368
0
2,738
12,251
0
59,540
L
Nemesis
Volunti
Nemesis
6,852
2,436
0
4,814
10,196
4,208
0
2,760
7,430
0
51,917
L
6,775
2,888
0
2,078
13,042
9,863
0
6,149
6,615
23,094
0
W
8,164
769
0
1,474
11,553
8,918
0
2,732
8,747
23,690
0
W
9,339
5,185
0
2,762
10,370
6,779
0
815
9,555
0
73,248
L
4,435
674
0
861
8,286
3,289
0
4,861
3,102
39,425
1,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,747
Gold Earned
33,775
441
Minions Killed
384
0
Camps Cleared
0
1,399,613
Distance Traveled
1,385,980
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,522
537
88
6
0
257,610
0
L
Charybdis
6,695
478
70
5
0
243,402
0
W
Poseidon
8,280
591
89
6
0
262,983
2
W
Merlin
9,138
653
125
9
0
306,600
0
L
King Arthur
7,207
515
118
8
0
260,315
0
L
Nemesis
7,068
505
76
5
0
366,864
2
L
Atlas
6,050
432
18
1
0
274,486
6
W
Geb
7,741
553
22
2
0
316,086
0
W
Set
9,066
648
117
8
0
256,334
5
L
Zeus
6,755
483
102
7
0
240,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role